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The Wargamer has reviewed Team Assault: Baptism of Fire!!!

 
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The Wargamer has reviewed Team Assault: Baptism of Fire!!! - 5/2/2012 7:03:07 AM   
pditty8811

 

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The Wargamer has reviewed Team Assault: Baptism of Fire!!!

What's your impression?

http://www.wargamer.com/article/3182/pc-game-review-team-assault-baptism-of-fire
Post #: 1
RE: The Wargamer has reviewed Team Assault: Baptism of ... - 5/2/2012 12:01:35 PM   
Xerkis


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A bit confusing. Throughout the article he seems to completely enjoy the game, but then in the conclusion not so much. or at least that is how I took it.

I understand and certainly accept the points made on the graphics and things like that; but his statement “They can only deploy them inside a “deployment box”, which is a bit difficult to find—wish it was more pronounced.” That is a bit hard to take. . . . um . . . . . it’s the giant blue box that take up about 10% of the map. How much more “pronounced” does it need to be?


 Other than that one statement, I think the article was excellent.

. . . . . . That and what the rest of us have already been saying (or known) now. . . . . . . . Need a campaign and need better AI forces to fight against being the top two.

Thanks for posting this.

(in reply to pditty8811)
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RE: The Wargamer has reviewed Team Assault: Baptism of ... - 5/2/2012 12:24:52 PM   
tgb

 

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I would like to know what victory condition he was playing when he complained about the A.I. not being aggressive enough. I suck at the game,but even I know that rushing forward leads to disaster.

(in reply to Xerkis)
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RE: The Wargamer has reviewed Team Assault: Baptism of ... - 5/2/2012 12:31:27 PM   
Xerkis


Posts: 115
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quote:

ORIGINAL: tgb

I would like to know what victory condition he was playing when he complained about the A.I. not being aggressive enough. I suck at the game,but even I know that rushing forward leads to disaster.

Not that I looked real hard, but I couldn’t find an email for the writer of the article. If I did I would like to send him a challenge to try the game again playing against one of my forces I made for the AI and see what he thought then.

(in reply to tgb)
Post #: 4
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