heliodorus04
Posts: 1369
Joined: 11/1/2008 From: Denver Colorado Status: offline
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quote:
ORIGINAL: HITMAN202 So do I need (ie. it's best) to start with low toe settings on all non-infan/Pz/mot units (and I forgot, Sec units) ???? The fact that my manpower is at 170,00 and armament 40,000 on turn 11, does this mean that I need to increase the toe on my SU's or other combat units ??? Also do units on Refit suffer more combat and attrition losses ???? You're tinkering too much too soon with these settings, I believe. I wait until late summer to start adjusting TOEs anywhere. Someone said that you should not go below 75% TOE, and that's true. In fact, periodically double-check your withdrawal schedule, and set the TOE of units that are soon to withdraw (8 to 10 turns away) to 75%, then get them into combat until they fall in TOE to about 75% to 80%. Long-term, this strategy minimizes the negative consequence of having units withdraw with more force than rules require; you keep that force in the east (even if you kill it in battle, it's stuck in Russia!). As a typical summer unfolds, you should adapt a more natural TOE setting based on how your goals are going. After Leningrad falls, it's okay to turn TOEs down in 16.&18.Army. The key to unit success is unit morale, and all of your TOE decisions need to be subordinate to your unit morale. The key morale cutoff points are 71 and 86. At those morale points, a division will pay less cost in MPs to enter enemy terrain, meaning you can move further and still conduct a deliberate attack. So as your summer unfolds, where you have successes achieved, then you start to do two things: a) move the high-morale units to new HQs (or to winter-safe quarters, depending on time of year). The cutoff of 86 for your 1941 campaign is critical, and if it's close to that, 81 or above perhaps, keep those strong too, because you may be able to protect them in winter, and raise their morale through fighting in 1942). b) Set the TOE for units that will remain in theater through the winter to 75. Each turn as you inspect units during your first winter, I find it helpful to lower the TOE of any unit from 75 (your earlier 'low setting') to whatever its current TOE is. You don't want replacements going to units during the winter months - there's no point. Let them rest in the pool, and when March comes, you have ample time to start replacing losses. Note that for the axis minors, who suffer from even lower manpower levels, this step is something you should be doing all the time. Only high-morale minors should be allowed to stay high in TOE percentage. Where your motorized/panzers are concerned, 90 is the minimum, and 100 is what you want for any unit that is above 80 in morale. I have found it very beneficial, as well, to be willing to pull panzer divisions or motorized divisions out of the line for refit. Place them on the last railhead hex, set them on refit attached to a good leader (army groups are fine), and let them draw new tanks for 1 or 2 full turns (my cutoff is 100 tanks). /edit Critical point: Do not lower TOEs on German HQs unless you are expecting that HQ to be entirely non-fighting. Germany benefits greatly from the support levels of its HQs. Until the defensive war starts to collapse (when you want to disband stuff to convert to rifle squads for defense), you shouldn't mess with HQ TOEs except during first winter (when you should set it to 50 - again, you don't want losses leaving Germany for Russia during the winter). Airfields and airfield HQs can be tweaked as needed, throughout the war. See what the Support available/need is, and ensure you only have what's needed. Does this help?
< Message edited by heliodorus04 -- 5/1/2012 9:53:39 PM >
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For the longest time I thought I'd buy WitW to ensure my legitimate voice of criticism could be heard. But as WitE continues down the path of Soviet Army fantasy-land, I've given up all hope of enjoying either game again.
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