Bullwinkle58
Posts: 6186
Joined: 2/24/2009 Status: online
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quote:
ORIGINAL: witpqs quote:
ORIGINAL: Bullwinkle58 quote:
ORIGINAL: PaxMondo quote:
ORIGINAL: castor troy quote:
ORIGINAL: PaxMondo gotta have an AR in port with the ARD. wasn't that fixed in some patch? Not sure ... isn't it WAD? An ARD can only repair float damge and should not need an AR present to do that. I think it might have been the case very early in the game's patch history, but not now. Is the ARD itself damaged? If it is there will be a per-turn reduction in repair points generated. I believe that past a certain point of damage an ARD will stop repairing guest ships and try to repair itself. I don't know what this damage amount is, and I don't think the manual says. Perhaps Don could comment. I thought they said it was WAD to need an AR with an ARD?? And from my experience you should repair your ARD if it has damage although I don't know what is the cut-off amount of damage. I was going by this very old thread/post: "quote: ORIGINAL: Smeulders Is it WAD that an ARD needs either a shipyard or AR in the same port to be able to function ? I made a test with an ARD in a small scenario and I never got the option to use a repair ship if I there wasn't a shipyard or AR present in the port. Once one of those two was available, it was obvious that the ARD was functioning (80 major float on an AKV could be repaired when an ARD an AR were present) No, that is not how it is designed. Please post your test in the Tech Support thread. OK, I set up a little test myself and have found a display issue in Manage Damage ships. Looks like the issue is display only. Will address ASAP. < Message edited by Don Bowen -- 12/4/2009 8:53:09 AM > " I know the ARD/AR issue has been discussed since. I myself often get confused since I know in RL how little organic capacity ARDs have (no shops), and they'd normally be paired up with an AR/AD/AS to provide foundry and machine tool services and spare part stowage, but I think I've been told in the past to forget RL in this case. I think what gets some folks bolluxed up is that ARDs can only address float damage, while ARs can address engine and system as well as (sometimes) float. Alfred's guide provides details. But I dimmly recall a discussion of ARD own-ship damage long ago. I want to say it was 5% damage to the ARD makes it try to self-repair, but that's so dim I would never rely on it. I am fairly certain that an ARD does not rely on any level of local HQ help, or naval suport squads, or port size, etc. I just sits there and works away.
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The Moose
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