Matrix Games Forums

A closer look at rockets in Space Program ManagerDeal of the Week - Pride of NationsA new update for Piercing Fortress EuropaNew screenshots for War in the West!Pike & Shot is now available!Server Maintenance Battle Academy 2 gets updated!Deal of the Week: Advanced Tactics Gold Ask Buzz Aldrin!Pike & Shot gets Release Date and Twitch Session!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Engineers

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> The War Room >> Engineers Page: [1]
Login
Message << Older Topic   Newer Topic >>
Engineers - 4/26/2012 7:52:17 PM   
k9mike

 

Posts: 496
Joined: 10/25/2006
Status: offline
I have seen something about engineers building airstrips an such....how do you in act these abilities?Aso, the bridgingTroops...So, if you leave them on a river hex... they create a bridge to make easier for other units to cross? Or...do you have to do something special before this happens. Sorry for noob questions
Mike
Post #: 1
RE: Engineers - 4/26/2012 8:54:15 PM   
James Ward

 

Posts: 1073
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
In the stock games engineers cannot build anything. The bridge engineers act as a bridge while they are on a river. Once they leave the river the bridge is gone.

(in reply to k9mike)
Post #: 2
RE: Engineers - 4/26/2012 9:43:38 PM   
k9mike

 

Posts: 496
Joined: 10/25/2006
Status: offline
Thx James. So, In what game build do the Engineers do stuff? Looks like that Afrika Korp is going to be good...;)
Mike

(in reply to James Ward)
Post #: 3
RE: Engineers - 4/26/2012 9:58:24 PM   
James Ward

 

Posts: 1073
Joined: 5/9/2000
From: Baltimore, Maryland, USA
Status: offline
Some of the mods look like they can 'build' stuff but I haven't tried any of them yet.

(in reply to k9mike)
Post #: 4
RE: Engineers - 4/26/2012 10:09:18 PM   
Josh

 

Posts: 2371
Joined: 5/9/2000
From: Leeuwarden, Netherlands
Status: offline
No I don't think engineers can build anything. While the idea is great most of the scenarios are way too short that they would be of much use... IMHO.
Bridge engineers for instance should be able to *build* a bridge instead of *being* a bridge, that bridge should also have the possibility of being destroyed/bombed, and that should inflict penalties on supply, and so forth and so on. But I fear that's not very Panzer Corps. Easy-Simple-Fun, that's PC.

(in reply to James Ward)
Post #: 5
RE: Engineers - 4/26/2012 11:50:09 PM   
k9mike

 

Posts: 496
Joined: 10/25/2006
Status: offline
I like that idea Josh. Thats kinda what I thought they did....But, they dont explain enough in the manual about all the abilities and how to use them.

(in reply to Josh)
Post #: 6
RE: Engineers - 4/27/2012 4:34:32 PM   
jturie

 

Posts: 1
Joined: 4/24/2012
Status: offline
I was just going to post a question about the bridge engineers in that tutorial (just bought the game). There is no explanation anywhere that I can find about how they work. I just left them there and, lo and behold, a turn later my units could cross the river. Unfortunately, the unit attracted all kinds of fire from the enemy. I guess the best idea is to find a quieter crossing point and provide support units to help protect them.

(in reply to k9mike)
Post #: 7
RE: Engineers - 6/3/2012 11:49:29 AM   
RAM

 

Posts: 402
Joined: 5/1/2000
From: Bilbao,Vizcaya,Spain
Status: offline

quote:

ORIGINAL: jturie
Unfortunately, the unit attracted all kinds of fire from the enemy. I guess the best idea is to find a quieter crossing point and provide support units to help protect them.



Actually I use bridging units to establish bridgeheads. If you leave a bridging unit over a river and get no troops through, it's only natural that as the turn advances the enemy is going to primary it...do it all the way around. Set things up so the bridging units gets to the river before any of your other troops has moved. As soon as the bridging unit is on the river, the bridge is set up and you can pass your units to the other side instantly. That way you get to cross almost uninterrupted and with much less enemy opposition.

Dunno about you guys but for me in scenarios like the Barbarossa one, a couple bridging units are a must, one in the northern pzgruppe, other in the southern. Too many rivers to cross in the map and too tight a schedule for a decisive win, for you to take the luxury of losing whole turns because you couldn't capture a vital bridge in the map because a couple bad attack rolls (or because an unspotted enemy arty caused your whole attack to go FUBAR)

_____________________________

RAM

"Look at me! look at me!!!

Not like that! NOT LIKE THAT!!!"

(in reply to jturie)
Post #: 8
RE: Engineers - 9/18/2012 2:27:39 AM   
dsawan

 

Posts: 169
Joined: 3/31/2007
Status: offline
dont engineers blow things up too and set minefields. they shd have mine laying features.

(in reply to RAM)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Panzer Corps >> The War Room >> Engineers Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.102