Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

An update for the Distant Worlds community...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> An update for the Distant Worlds community... Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
An update for the Distant Worlds community... - 4/24/2012 2:17:16 PM   
Erik Rutins

 

Posts: 32881
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

I realize we've been quiet for a few weeks and apologies for that. We have not been resting or ignoring Distant Worlds during that time though.

We just finished the localization work on Return of the Shakturi, along with the promised update for Return of the Shakturi owners who have not yet upgraded to Legends. That should be available as a public beta very soon.

We're also working on finishing the current Legends update. The design feedback has been very good, but the overhaul many of you suggested is more than we can do in this update. We're working on some improvements that should help, but we don't really have the option to rebuild the way designs work at this time, though the next build should give you some changes in that direction.

There's also one more bit of news, which should show up in the forum for our press event which is now underway.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: An update for the Distant Worlds community... - 4/24/2012 2:24:10 PM   
onomastikon

 

Posts: 182
Joined: 11/29/2011
Status: offline
Thank you for that update Erik.
May I ask: Are you saying that the suggestion to have ship design work dynamically according to Settings rules, much as Shadow Tiger and others outlined here, has been noticed, found to be worthwhile, and might be implemented at a much later date (e.g. in an update in summer, for example)? Or are you saying that it has been noticed but deemed too time-consuming ever to be implemented? Sorry, I was not able to read in-between the lines very well. Thanks much!

(in reply to Erik Rutins)
Post #: 2
RE: An update for the Distant Worlds community... - 4/24/2012 2:40:50 PM   
Erik Rutins

 

Posts: 32881
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: onomastikon
May I ask: Are you saying that the suggestion to have ship design work dynamically according to Settings rules, much as Shadow Tiger and others outlined here, has been noticed, found to be worthwhile, and might be implemented at a much later date (e.g. in an update in summer, for example)? Or are you saying that it has been noticed but deemed too time-consuming ever to be implemented? Sorry, I was not able to read in-between the lines very well. Thanks much!


We noticed those, found them for the most part to be excellent suggestions, but the time to develop something like that is too much for this update. We will be making some improvements along those lines, but we can't do the whole thing. We would definitely like to implement something close to that in a more complete form in the future.

Regards,

- Erik


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to onomastikon)
Post #: 3
RE: An update for the Distant Worlds community... - 4/24/2012 3:58:43 PM   
Arcatus


Posts: 197
Joined: 1/2/2012
Status: offline


When I made the post about a new design mechanic I did hope that you guys would take notice, but I knew that it was an idea that would change too many things and could very well be impossible to implement.

Then Shadow Tiger and others built further on it... and now:

quote:

ORIGINAL: Erik Rutins

"We would definitely like to implement something close to that"



Very, very cool.

I am really looking forward to the next version :)

(in reply to Erik Rutins)
Post #: 4
RE: An update for the Distant Worlds community... - 4/24/2012 7:02:33 PM   
WiZz

 

Posts: 304
Joined: 9/28/2011
From: Ukraine
Status: offline
Thanks for the news, Erik!

(in reply to Arcatus)
Post #: 5
RE: An update for the Distant Worlds community... - 4/24/2012 8:48:04 PM   
Falokis

 

Posts: 132
Joined: 5/23/2010
Status: offline
Good update. Thanks, Erik.

(in reply to WiZz)
Post #: 6
RE: An update for the Distant Worlds community... - 4/24/2012 10:13:22 PM   
Speedy2511

 

Posts: 83
Joined: 3/4/2010
Status: offline
Thanks for the update!

(in reply to Falokis)
Post #: 7
RE: An update for the Distant Worlds community... - 4/24/2012 10:21:28 PM   
Igard


Posts: 2281
Joined: 3/29/2010
From: Scotland
Status: offline
Thanks for the news. Great to hear the Arcatus and Shadow Tiger's ideas are being looked at.

_____________________________

The Picard Era for Distant Worlds

Igard's Romulan Stormbird

(in reply to Speedy2511)
Post #: 8
RE: An update for the Distant Worlds community... - 4/24/2012 10:57:51 PM   
w1p

 

Posts: 135
Joined: 11/23/2011
Status: offline
Thx for the update - nice to be reminded that people making the game pay attention to the customers!

(in reply to Igard)
Post #: 9
RE: An update for the Distant Worlds community... - 4/25/2012 12:51:33 AM   
Erik Rutins

 

Posts: 32881
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Well, I may as well add this point as the press event is over but it does not seem to have appeared yet. Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.

Regards,

- Erik


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to w1p)
Post #: 10
RE: An update for the Distant Worlds community... - 4/25/2012 1:02:55 AM   
adecoy95


Posts: 405
Joined: 3/26/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

Well, I may as well add this point as the press event is over but it does not seem to have appeared yet. Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.

Regards,

- Erik





< Message edited by adecoy95 -- 4/25/2012 1:03:12 AM >

(in reply to Erik Rutins)
Post #: 11
RE: An update for the Distant Worlds community... - 4/25/2012 1:03:34 AM   
Kobracan

 

Posts: 41
Joined: 4/24/2012
Status: offline
Great news. I just got into this great game so glad to see an expansion to look forward to!

(in reply to adecoy95)
Post #: 12
RE: An update for the Distant Worlds community... - 4/25/2012 1:05:28 AM   
adamsolo


Posts: 142
Joined: 12/31/2009
Status: offline
The 1st of April is still just once a year right? You can't just pop that and leave us with nothing!! :) When you mentioned "one more bit of news" I thought a new public patch was on the way but a new expansion?
A major new features list, with enhancements and improvements is the bare minimum to have right now I would say :D

_____________________________

SpaceSector.com
Your source for Space & Sci-Fi Strategy Games

(in reply to adecoy95)
Post #: 13
RE: An update for the Distant Worlds community... - 4/25/2012 2:41:15 AM   
dwbennett

 

Posts: 7
Joined: 1/29/2012
Status: offline
Way cool, Erik!

Thanks for the info.

_____________________________

Don Bennett
Evanston, WY

(in reply to adamsolo)
Post #: 14
RE: An update for the Distant Worlds community... - 4/25/2012 3:50:32 AM   
Falokis

 

Posts: 132
Joined: 5/23/2010
Status: offline

quote:

ORIGINAL: Erik Rutins

Well, I may as well add this point as the press event is over but it does not seem to have appeared yet. Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.

Regards,

- Erik

I'm sure you have your community favorites to use for (closed) beta testers, but I'm always willing now that I'm done with pharmacy school.


(in reply to Erik Rutins)
Post #: 15
RE: An update for the Distant Worlds community... - 4/25/2012 6:29:30 AM   
J HG T


Posts: 1091
Joined: 5/14/2010
From: Kiadia Prime
Status: offline

quote:

ORIGINAL: Erik Rutins

Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.



Another expansion for my favourite 4X and Space Rangers 2 super-mega-HD-remake (A War Apart) both coming out in Q4 of this year. Good times. Good times.

Thanks for the update Erik!


_____________________________

Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."

(in reply to Erik Rutins)
Post #: 16
RE: An update for the Distant Worlds community... - 4/25/2012 2:12:30 PM   
Erik Rutins

 

Posts: 32881
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: adamsolo
The 1st of April is still just once a year right? You can't just pop that and leave us with nothing!! :) When you mentioned "one more bit of news" I thought a new public patch was on the way but a new expansion?
A major new features list, with enhancements and improvements is the bare minimum to have right now I would say :D


I wish I could give you more info on this, but work on it just started and we're really still getting things figured out ourselves. In a couple of months we should have some real information to share regarding features and improvements. Right now we have a very large list that is still in the process of being reduced to a manageable list.

Regards,

- Erik

_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to adamsolo)
Post #: 17
RE: An update for the Distant Worlds community... - 4/25/2012 2:27:08 PM   
adamsolo


Posts: 142
Joined: 12/31/2009
Status: offline
quote:

ORIGINAL: Erik Rutins


quote:

ORIGINAL: adamsolo
The 1st of April is still just once a year right? You can't just pop that and leave us with nothing!! :) When you mentioned "one more bit of news" I thought a new public patch was on the way but a new expansion?
A major new features list, with enhancements and improvements is the bare minimum to have right now I would say :D


I wish I could give you more info on this, but work on it just started and we're really still getting things figured out ourselves. In a couple of months we should have some real information to share regarding features and improvements. Right now we have a very large list that is still in the process of being reduced to a manageable list.

Regards,

- Erik

Thanks for your feedback! And yes, please sort it out so that people can start making plans for their gaming budget this year. There's a lot of great sci-fi and space strategy games around the corner. The more info we'll have the merrier. And please start thinking also on a good bundle package for DW or perhaps on turning DW's new expansion into a standalone version with discounts for loyal fans and a more affordable price for new comers. Just my 2 cents here

< Message edited by adamsolo -- 4/25/2012 2:29:41 PM >


_____________________________

SpaceSector.com
Your source for Space & Sci-Fi Strategy Games

(in reply to Erik Rutins)
Post #: 18
RE: An update for the Distant Worlds community... - 4/25/2012 4:11:53 PM   
Hawawaa


Posts: 94
Joined: 11/21/2010
Status: offline
YES! YES! (Throws money at screen) Can't wait to buy! I think I just popped a blood vessel in my excitement... http://youtu.be/ihuDwkL9_Ng?t=2m54s

_____________________________

Klingon: "Hi... my name is Andy... and am a princess...."
Sulu: "Nice lecture..." XD

(in reply to adamsolo)
Post #: 19
RE: An update for the Distant Worlds community... - 4/25/2012 4:25:03 PM   
Cauldyth

 

Posts: 491
Joined: 6/27/2010
Status: online
Woo!

(in reply to Erik Rutins)
Post #: 20
RE: An update for the Distant Worlds community... - 4/25/2012 5:30:29 PM   
mbar


Posts: 464
Joined: 3/17/2010
Status: offline
quote:

ORIGINAL: Erik Rutins

Well, I may as well add this point as the press event is over but it does not seem to have appeared yet. Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.

Regards,

- Erik



Holy Moley!! What else can you put into DW that isn't already in there? Maybe an Easter egg called "kitchen sink"

(in reply to Erik Rutins)
Post #: 21
RE: An update for the Distant Worlds community... - 4/25/2012 5:37:06 PM   
Kruos


Posts: 129
Joined: 5/5/2010
From: France
Status: offline
This news is just : Fantastic!

(in reply to mbar)
Post #: 22
RE: An update for the Distant Worlds community... - 4/25/2012 5:55:24 PM   
Computica

 

Posts: 9
Joined: 4/25/2012
Status: offline
Sweet, in other news I just made a mod for this game (Shakturi & Legends) this weekend. I'll release after some polishing.

(in reply to Kruos)
Post #: 23
RE: An update for the Distant Worlds community... - 4/25/2012 5:56:23 PM   
Cauldyth

 

Posts: 491
Joined: 6/27/2010
Status: online

quote:

ORIGINAL: mbar

quote:

ORIGINAL: Erik Rutins

Well, I may as well add this point as the press event is over but it does not seem to have appeared yet. Yes, we are working on a new expansion for Distant Worlds, which we expect to release by Q4 of this year. No details available yet, but we will provide more info once we are further along.

Regards,

- Erik



Holy Moley!! What else can you put into DW that isn't already in there? Maybe an Easter egg called "kitchen sink"


I would looooooove a Diplomacy-centered expansion.

(in reply to mbar)
Post #: 24
RE: An update for the Distant Worlds community... - 4/25/2012 6:11:46 PM   
Raap

 

Posts: 392
Joined: 1/12/2011
Status: offline
More like a modding and AI centered expansion. Obviously you can't sell it only based on that, but those are the most pressing issues in the game I'd say. Get components and the tech trees out of the code and over to editable text files, give more( preferably text-input instead of sliders) control over game world settings like map size( bigger!), resource prevalence, etc. Improve the AI to the point of it actually being somewhat challenging without changing every game setting in disfavor of the player. That's the kind of stuff that will make the game endure; customization and challenge.

(in reply to Cauldyth)
Post #: 25
RE: An update for the Distant Worlds community... - 4/25/2012 7:00:21 PM   
Cauldyth

 

Posts: 491
Joined: 6/27/2010
Status: online
Yeah, would be tough to sell an AI-only expansion. Despite the fact that a good AI is one of the toughest things to implement, customers simply expect it as part of any game.

(in reply to Raap)
Post #: 26
RE: An update for the Distant Worlds community... - 4/25/2012 7:27:49 PM   
Modest

 

Posts: 170
Joined: 11/26/2011
From: Warsaw, Poland
Status: offline
I knew (or actually - I was thinking) that there for sure will be another expansion for DW. It was inevitable... But so soon? THIS is a real surprise... And very nice surprise :)

(in reply to Cauldyth)
Post #: 27
RE: An update for the Distant Worlds community... - 4/25/2012 8:54:24 PM   
ASHBERY76


Posts: 1969
Joined: 10/10/2001
From: England
Status: offline
The game has been out for years and even with superficial modding I count two complete gameplay mods that were one man shows..People like to talk about modding this and that but generally **** off when they see the workload.You need BIG AAA strategy game communitys like CIV or TotalWar or forget about it..


(in reply to Modest)
Post #: 28
RE: An update for the Distant Worlds community... - 4/25/2012 9:57:24 PM   
Cauldyth

 

Posts: 491
Joined: 6/27/2010
Status: online
Yeah, to be honest, modding doesn't even register on the list for me. I never played mods, ever, not even the big ones like Fall From Heaven. As far as I'm concerned, dev time spend on improving moddability is lost time.

Obviously not everyone feels the same way, but I'm guessing even with Civ4's massive community, fanbase, and mods, the majority of players have never even installed one.

(in reply to ASHBERY76)
Post #: 29
RE: An update for the Distant Worlds community... - 4/25/2012 10:18:00 PM   
Ralzakark


Posts: 146
Joined: 4/24/2012
Status: offline
Good news Erik. Keep up the good work!

(in reply to Cauldyth)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> An update for the Distant Worlds community... Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117