Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Scenarios available for WitP AE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Scenarios available for WitP AE Page: <<   < prev  2 3 4 [5] 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Scenarios available for WitP AE - 4/20/2017 1:54:19 PM   
Admiral DadMan


Posts: 3515
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: John 3rd

LST: I REALLY like what you have done with your scenario premise. If it weren't for having to move about 1,000,000 items from one database to another I just might try it with one of my Mods. Could not imagine re-doing RA or BTS entirely onto a clean database. THAT would suck.

Stupid Question: Is it possible to move an entire database and import it in? Had JWE help me once there but don't know how to do it myself.

Will add my Mods descriptions when the boys are off to school this morning.


Have you tried using the witploadae.exe program? It dumps the db files into .csv for easier manipulation. HUGE time saver.


_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to John 3rd)
Post #: 121
RE: Scenarios available for WitP AE - 4/20/2017 4:13:31 PM   
LargeSlowTarget


Posts: 3888
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Yes, witploadae.exe can help, but since so many values are interconnected but on different panels, it is difficult to move items. Want to move a ship from one slot to another? Don't forget to update the slot number of the ship in the leader panel and possibly in the TF panel as well...

< Message edited by LargeSlowTarget -- 4/20/2017 4:14:02 PM >


_____________________________


(in reply to Admiral DadMan)
Post #: 122
RE: Scenarios available for WitP AE - 4/20/2017 4:56:04 PM   
Admiral DadMan


Posts: 3515
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline

quote:

ORIGINAL: LargeSlowTarget

Yes, witploadae.exe can help, but since so many values are interconnected but on different panels, it is difficult to move items. Want to move a ship from one slot to another? Don't forget to update the slot number of the ship in the leader panel and possibly in the TF panel as well...

You are not just whistling Dixie, brother.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to LargeSlowTarget)
Post #: 123
RE: Scenarios available for WitP AE - 4/22/2017 8:45:30 PM   
John 3rd


Posts: 16160
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Can this be explained--clearly--to a Technical Idiot?


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to Admiral DadMan)
Post #: 124
RE: Scenarios available for WitP AE - 4/22/2017 10:08:00 PM   
LargeSlowTarget


Posts: 3888
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
@Admiral DadMan:
I'm not a native speaker and not familiar with that expression - what does it mean?

@John:
The witploadae tool allows to dump the scenario files into a collection of .csv files which can be opened with Excel for example, and to compile the .csv files back into scenario file format.

There is a .csv file for locations, one for ship classes etc. - like the panels in the editor. You can copy&paste huge amount of data between two scenario "dumps" easily. However, since data is "interconnected" there are some traps. For example, if you copy ship files from scen A to scen B, each ship with an assigned captain will have a slot number pointing to the assigned captain in the leader file - so you must copy&paste that leader slot in the leader files from scen A to scen B as well, otherwise the leader will not exist and the assigned captain of the ship will not show up in the game. Similar, a ship in scen A might be assigned to a TF, so you will have to copy the slot of that TF from the TF file of scen A to the TF file of scen B as well. Things get nasty when slots in the destination file are already being used by your own mod work - then the juggling of slots and assignments begins...

The tool is also useful to change values for multiple units easily. For example, setting the small amounts of sys and engine damage the ships start with in my mod - since it is really unrealistic that all ships started the war in pristine condition - with the editor would have required to access each single ship individually to enter the values. With witploadae, I just selected the columns representing sys and engine damage in the ship file of the .csv dump and used the random number generator of Excel. Three seconds in the .csv dump what would have taken bloody ages with the editor.

Finally, the .csv files give access to certain attributes NOT available in the editor. For example the movement stance of LCUs. You can give move orders and destinations to ground units in the editor, but they will move in combat mode by default. In the location file of the .csv dump there is a column which will allow to change the movement stance to strategic, reserve etc. Other "hidden" values concern AA and DP guns and are being used in DBB to enhance the flak.

< Message edited by LargeSlowTarget -- 4/22/2017 10:18:56 PM >


_____________________________


(in reply to Admiral DadMan)
Post #: 125
RE: Scenarios available for WitP AE - 4/22/2017 11:33:19 PM   
Alpha77

 

Posts: 1618
Joined: 9/24/2010
Status: offline
LST: "not talking nonsense. (Alludes to a song titled "Dixie.") Man, you are right! You're not just whistling Dixie. When you say she is wrong, you're not just...."

not just whistling Dixie

verb phrase

To be saying something important or useful : When they warned us about this they weren't just whistling Dixie


ALL:

Btw, scen in the works: Silver "scarce" - read about it in the scen thread. It is a simply one, nothing required, just for unzipping and playing. Also no starships etc added...It seems we also had a good soul providing a link to updated AI for scen2 (which is the basis for silver), so I can start playing it shortly and then provide the download for others who might like more reduced stuff but some new planes are also there, but some are rarely used or "useless" older ones are gone, also some IJ engines gone etc. (less "clutter")
You can provide ideas too: http://www.matrixgames.com/forums/tm.asp?m=4272943

< Message edited by Alpha77 -- 4/22/2017 11:38:14 PM >

(in reply to LargeSlowTarget)
Post #: 126
RE: Scenarios available for WitP AE - 4/29/2017 7:35:42 PM   
Yaab


Posts: 3676
Joined: 11/8/2011
From: Poland
Status: offline

Drw61, could you add scenario numbers in your first post? For example, Andy's New scenario 1 is listed the game's scenario selection screen as scenario 33. Would be easier to visualise scenario name-scenario number correspondence.

(in reply to Alpha77)
Post #: 127
RE: Scenarios available for WitP AE - 4/30/2017 4:47:36 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Sounds good, will work on it as time allows
Daryl
quote:

ORIGINAL: Yaab


Drw61, could you add scenario numbers in your first post? For example, Andy's New scenario 1 is listed the game's scenario selection screen as scenario 33. Would be easier to visualise scenario name-scenario number correspondence.


(in reply to Yaab)
Post #: 128
RE: Scenarios available for WitP AE - 5/4/2017 4:08:27 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline

quote:

ORIGINAL: Yaab


Drw61, could you add scenario numbers in your first post? For example, Andy's New scenario 1 is listed the game's scenario selection screen as scenario 33. Would be easier to visualise scenario name-scenario number correspondence.


Added the scenario numbers.

If there are two scenarios that you want that have the same number just open one of them with the editor and save it to a new scenario number.

If you are playing against the AI you will need to copy the AI files to match the new scenario number. Example: to copy scenario 2 to 100 you would make a copy of aei002-01.dat and then rename it aei100-01.dat . Do this for each of the aeiXXX-XX.dat files.

Hope this helps

(in reply to Yaab)
Post #: 129
RE: Scenarios available for WitP AE - 5/4/2017 4:25:49 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Added
Project "Silver" by Alpha77
and
MAPGEN (A WITP:AE Map Dumper/Repacker) by RyanCrierie

Thanks all

(in reply to drw61)
Post #: 130
RE: Scenarios available for WitP AE - 5/4/2017 6:05:50 PM   
Yaab


Posts: 3676
Joined: 11/8/2011
From: Poland
Status: offline

quote:

ORIGINAL: drw61


quote:

ORIGINAL: Yaab


Drw61, could you add scenario numbers in your first post? For example, Andy's New scenario 1 is listed the game's scenario selection screen as scenario 33. Would be easier to visualise scenario name-scenario number correspondence.


Added the scenario numbers.

If there are two scenarios that you want that have the same number just open one of them with the editor and save it to a new scenario number.

If you are playing against the AI you will need to copy the AI files to match the new scenario number. Example: to copy scenario 2 to 100 you would make a copy of aei002-01.dat and then rename it aei100-01.dat . Do this for each of the aeiXXX-XX.dat files.

Hope this helps


Very commendable, very commendable

(in reply to drw61)
Post #: 131
RE: Scenarios available for WitP AE - 5/30/2017 10:46:28 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
Added Project: Atheory for Everything #40 by GrauWolf80

Thanks Daryl

(in reply to Yaab)
Post #: 132
RE: Scenarios available for WitP AE - 5/31/2017 10:06:32 PM   
Vipersp

 

Posts: 138
Joined: 12/6/2014
Status: offline
Hi drw61,

I would like to mention my own scenario to this great list, Silver Wings, an alternate history mod where the Pacifc war starts in in 1949;

Best wishes,

Vipersp

(in reply to drw61)
Post #: 133
RE: Scenarios available for WitP AE - 5/31/2017 11:59:56 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
quote:

ORIGINAL: Vipersp

Hi drw61,

I would like to mention my own scenario to this great list, Silver Wings, an alternate history mod where the Pacifc war starts in in 1949;

Best wishes,

Vipersp


Added, this looks like a very interesting
"The mod covers the period from 1949 to 1956 with reworked air, ground and naval forces to reflect the period"

Thanks for doing this
Daryl


< Message edited by drw61 -- 6/1/2017 12:00:18 AM >

(in reply to Vipersp)
Post #: 134
RE: Scenarios available for WitP AE - 7/16/2017 12:06:46 AM   
InfiniteMonkey

 

Posts: 351
Joined: 9/16/2016
Status: offline

quote:

ORIGINAL: LargeSlowTarget

@Admiral DadMan:
I'm not a native speaker and not familiar with that expression - what does it mean?

@John:
The witploadae tool allows to dump the scenario files into a collection of .csv files which can be opened with Excel for example, and to compile the .csv files back into scenario file format.

There is a .csv file for locations, one for ship classes etc. - like the panels in the editor. You can copy&paste huge amount of data between two scenario "dumps" easily. However, since data is "interconnected" there are some traps. For example, if you copy ship files from scen A to scen B, each ship with an assigned captain will have a slot number pointing to the assigned captain in the leader file - so you must copy&paste that leader slot in the leader files from scen A to scen B as well, otherwise the leader will not exist and the assigned captain of the ship will not show up in the game. Similar, a ship in scen A might be assigned to a TF, so you will have to copy the slot of that TF from the TF file of scen A to the TF file of scen B as well. Things get nasty when slots in the destination file are already being used by your own mod work - then the juggling of slots and assignments begins...

The tool is also useful to change values for multiple units easily. For example, setting the small amounts of sys and engine damage the ships start with in my mod - since it is really unrealistic that all ships started the war in pristine condition - with the editor would have required to access each single ship individually to enter the values. With witploadae, I just selected the columns representing sys and engine damage in the ship file of the .csv dump and used the random number generator of Excel. Three seconds in the .csv dump what would have taken bloody ages with the editor.

Finally, the .csv files give access to certain attributes NOT available in the editor. For example the movement stance of LCUs. You can give move orders and destinations to ground units in the editor, but they will move in combat mode by default. In the location file of the .csv dump there is a column which will allow to change the movement stance to strategic, reserve etc. Other "hidden" values concern AA and DP guns and are being used in DBB to enhance the flak.

I PM'd John 3rd about this, but would there be interest in a newer UI for scenario editing? One that added all those columns that are not in the current editor and do things like

- open two scenarios and transfer an aircraft from one to the other by click and drag, or
- that allowed duplication of aircraft, ships, etc. with Ctrl-C (Cut) and Ctrl-V (Paste) type functionality
- automatically checked for missing bitmaps, repeated names, device mismatches between units and TOE's, unused or orphaned devices/aircraft, etc.
- that allowed you to drill down by class, ship, hex, etc.
- that allowed cooperative editing (two players modding same scenario from different continents)
- that acted as a repository of mods/versions

(in reply to LargeSlowTarget)
Post #: 135
RE: Scenarios available for WitP AE - 7/16/2017 2:32:29 PM   
John 3rd


Posts: 16160
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
That would be FANTASTIC!

Got your note and am responding here.

The tool would have to be user friendly for computer idiots like me...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to InfiniteMonkey)
Post #: 136
RE: Scenarios available for WitP AE - 7/16/2017 3:14:36 PM   
John 3rd


Posts: 16160
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Just to be clear. By building a database, I meant a complete--in one scenario--set of all changes made for Treaty, RA, BTS, and BTSL.


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to John 3rd)
Post #: 137
RE: Scenarios available for WitP AE - 7/16/2017 3:20:58 PM   
DOCUP


Posts: 3036
Joined: 7/7/2010
Status: offline
Holy Cow Batman. Yes, I would be interested. I want in on this.

(in reply to John 3rd)
Post #: 138
RE: Scenarios available for WitP AE - 7/16/2017 3:34:09 PM   
Admiral DadMan


Posts: 3515
Joined: 2/22/2002
From: A Lion uses all its might to catch a Rabbit
Status: offline
Yeah, a new editor UI that was a bit more user friendly would be awesome.

_____________________________

Scenario 127: "Scraps of Paper"
(\../)
(O.o)
(> <)

CVB Langley:

(in reply to DOCUP)
Post #: 139
RE: Scenarios available for WitP AE - 7/16/2017 5:13:47 PM   
btd64


Posts: 5821
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
If you could transfer air art, that would be great....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to Admiral DadMan)
Post #: 140
RE: Scenarios available for WitP AE - 7/17/2017 4:20:31 PM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline
I like this idea, it would make updating scenarios much easier

(in reply to InfiniteMonkey)
Post #: 141
RE: Scenarios available for WitP AE - 8/2/2017 8:39:53 PM   
Seathom

 

Posts: 12
Joined: 11/20/2015
Status: offline
The RA Mod (Scenario 50). I dragged and dropped the WinRAR files into the SCEN folder but when I log into the game, the scenario doesn't show up. What do I need to do?

(in reply to drw61)
Post #: 142
RE: Scenarios available for WitP AE - 10/1/2017 12:53:16 AM   
Three63


Posts: 69
Joined: 11/25/2007
From: United States (USA), California (CA)
Status: offline
I'm kinda confused. What battles do those scns cover? Can someone give me a basic rundown of some of them.

_____________________________

Three63 of The Blitz Wargaming Club
http://www.theblitz.org/

(in reply to drw61)
Post #: 143
RE: Scenarios available for WitP AE - 10/2/2017 10:51:32 AM   
drw61


Posts: 893
Joined: 6/30/2004
From: South Carolina
Status: offline

quote:

ORIGINAL: Three63

I'm kinda confused. What battles do those scns cover? Can someone give me a basic rundown of some of them.

The ones under "Grand Campaign Scenarios" start on 7 Dec 41 and go to 1945. Some like Andy Mac's Ironman series give the AI extras so it can be a challenge longer into the game. Others, like DaBigBabes by symon/JWE are historical but with major changes to the TOE and devises.
There are a lot of "What if" scenarios such as Reluctant Admiral Mod by John 3rd.

The scenarios under "Small Map Scenarios" are small map scenarios that focus on a particular battle or area of the overall game.

hope this helps
Daryl

(in reply to Three63)
Post #: 144
RE: Scenarios available for WitP AE - 10/4/2017 5:23:18 AM   
Three63


Posts: 69
Joined: 11/25/2007
From: United States (USA), California (CA)
Status: offline
Thanks. I want smaller battle scns. when it lists it it does not discribe what battles they are for. I was kind of mainly confsued about that. What battle scns. are there? Do some scns. have different bases and added bases then the regular game or is that in more detailed mods?

_____________________________

Three63 of The Blitz Wargaming Club
http://www.theblitz.org/

(in reply to drw61)
Post #: 145
RE: Scenarios available for WitP AE - 12/2/2017 3:06:54 AM   
BBfanboy


Posts: 12947
Joined: 8/4/2010
From: Winnipeg, MB
Status: online

quote:

ORIGINAL: LargeSlowTarget

@Admiral DadMan:
I'm not a native speaker and not familiar with that expression - what does it mean?

Didn't see a reply to this so I will take a stab at it.

Whistling "Dixie" (the civil war tune) implies that someone is either slacking off or doing something completely useless instead of being productive. So if someone "ain't just whistling Dixie" they are making a good point/saying something useful.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to LargeSlowTarget)
Post #: 146
RE: Scenarios available for WitP AE - 3/19/2018 3:08:00 AM   
John 3rd


Posts: 16160
Joined: 9/8/2005
From: La Salle, Colorado
Status: offline
Just updated the Treaty Mod to 3.0. All the Treaty changes made recently have been brought into 3.0. Nice thing about Treaty 3.0 is that the Mod is simply Scenario ONE with a batch of new Allied and Japanese ships. Pretty Cool! Remember that the ratio is 5:5:3.5 so the Allies always get more...


_____________________________



Member: Treaty, Reluctant Admiral and Between the Storms Mod Team.

Reluctant Admiral Mod:
https://sites.google.com/site/reluctantadmiral/

(in reply to BBfanboy)
Post #: 147
RE: Scenarios available for WitP AE - 10/9/2018 7:06:46 PM   
palioboy2

 

Posts: 134
Joined: 12/16/2009
From: Canada
Status: offline
I'm looking for suggestions on a mod

I want to play against the computer, I have a fair amount of experience and want something that makes the Japanese AI tougher.

I realize that the AI will always have its limits and its hard to replace the PBEM experience, but I just don't have the time to commit to one right now.

I would also like the most to have additional recon aircraft for the allies during the early war and allow squads in your replacement pools to upgrade automatically. (I think both of these features are in BTS, but from what I hear the AI doesn't handle BTS very well)

Any help would be greatly appreciated!

(in reply to John 3rd)
Post #: 148
RE: Scenarios available for WitP AE - 10/11/2018 12:56:04 PM   
DOCUP


Posts: 3036
Joined: 7/7/2010
Status: offline
Andy Mac's Iron Man Scen would be your best bet.

(in reply to palioboy2)
Post #: 149
RE: Scenarios available for WitP AE - 6/2/2019 4:07:03 PM   
btd64


Posts: 5821
Joined: 1/23/2010
From: Mass. USA. now in OHIO
Status: offline
Hi Daryl, Look for the new Focus Pacific mod by me below. Haven't heard from you in a while. Hope all is well....GP

_____________________________

Intel i7 3.4GHz,8GB Ram,1920x1080 rez

AKA General Patton

WPO,WITP,WITPAE-Mod Designer/Tester
DW Series-Beta Tester
TOAW4-Alpha/Beta Tester

I don't like paying for the same real estate twice..Gen. George S. Patton

(in reply to DOCUP)
Post #: 150
Page:   <<   < prev  2 3 4 [5] 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Scenarios available for WitP AE Page: <<   < prev  2 3 4 [5] 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.154