Jeffrey H.
Posts: 2502
Joined: 4/13/2007 From: San Diego, Ca. Status: offline
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quote:
ORIGINAL: GordianKnot I'm working on a strategy game myself. In it I'm trying to address some of the 'clickfest' issues. You can give a unit multiple orders that will play out over a series of turns. For example, let's say as Germany, you've just invaded Poland. Normally, the next 5-6 turns consist of little more than moving each unit as far as possible west toward's the French front. With my game, you can simply click on the final destination, and then at the beginning of each turn, any unit with unused movement will follow its already determined path until it reaches its destination. Another example would be a unit created in the US could be given the command to rail to the coast, transport by sea to the UK, rail to another port, transfer to amphibious transport and land on the coast of France all at once. Then it would play out over the next 8-10 turns with no more interaction needed. Similarly, air and sea units will be mission based. Once you give a task force or air wing a mission, it will execute it each turn until told otherwise or until some fatigue or loss threshold is reached forcing it to stand down till it recovers. Hopefully this will minimize a lot of the tedium of these large strategy games. Also, this game targets Windows not iPads or other tablets. Although its possible with the library I'm using that it could be ported to Linux. http://gswie.blogspot.com/ Wow, neat looking game, great concept !
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"Games lubricate the body and the mind" Ben Franklin.
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