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RE: New Titles Announced for 2012

 
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RE: New Titles Announced for 2012 - 4/25/2012 5:07:09 PM   
Lukas

 

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quote:

No update on Commander the Great War?


New intro video and screenshots should appear online soon. Which might officially open the new advertising campaign. We actualy intend to release this game some day!

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Post #: 121
RE: New Titles Announced for 2012 - 4/25/2012 6:23:12 PM   
janh

 

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quote:

ORIGINAL: Bullwinkle58
Let me echo what are probably coming posts from The Most Active Forum on MatrixGames (tm) --any chance of a WITP2 this decade? Come on over to the AE forum. Lots of folks will discuss pricing elasticities with you. Also first-borns.


quote:

ORIGINAL: Blackhorse
+1


>> +1000

WitP2 would be a most desirable project. Plenty of potential for novelties have already been discussed over at the AE forum, some that could even help it to become more popular. A more modern, flexible interface, more assistance by autoroutines with the micromanagement, a more powerful, dynamic scripting language for AI ...


< Message edited by janh -- 4/25/2012 6:24:13 PM >

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Post #: 122
RE: New Titles Announced for 2012 - 4/25/2012 6:40:40 PM   
Mobeer


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Pandora sounds interesting
Would rather have Harpoon 4, WitP2 or something more like Carrier Strike or Great Naval Battles

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Post #: 123
RE: New Titles Announced for 2012 - 4/25/2012 6:45:28 PM   
ezz

 

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Ok - I'm a fan. Put me down for F&E.

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Post #: 124
RE: New Titles Announced for 2012 - 4/25/2012 6:51:59 PM   
ezz

 

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quote:

ORIGINAL: Mobeer

Pandora sounds interesting
Would rather have Harpoon 4, WitP2 or something more like Carrier Strike or Great Naval Battles


Carrier strike +1
Harpoon 4 +1
GNB - + 1

But there's some interesting stuff coming. Like the look of Pandora.

(in reply to Mobeer)
Post #: 125
RE: New Titles Announced for 2012 - 4/25/2012 9:15:22 PM   
Josh

 

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quote:

ORIGINAL: Lukas

quote:

No update on Commander the Great War?


New intro video and screenshots should appear online soon. Which might officially open the new advertising campaign. We actualy intend to release this game some day!


No kidding.
You might want to rephrase that, know what I mean, as in, "intend to release this game soon"

(in reply to Lukas)
Post #: 126
RE: New Titles Announced for 2012 - 4/25/2012 9:20:20 PM   
obvert


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quote:

ORIGINAL: ny59giants

quote:

I've only bought three computer games in the past ten years. All three came from Matrix. They were: UV, WitP, and WitP:AE. It's not the monster aspect of the game that's the main draw (I don't like alot of the micromanagement, to be honest): it's the depth of strategic thinking permitted, the three-dimensinoal warfare (under sea, surface, air) and the instrinsic draw/drama of this theater.

An announcement of something along these lines would definately be of interest, especially if it was called WitP II. :)


+1000

I've only got the last two and have my other WW2 games just gathering dust.


+1 more

This game family deserves continued development.

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Post #: 127
RE: New Titles Announced for 2012 - 4/26/2012 1:17:13 AM   
Swedewolf

 

Posts: 374
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Where can I read about "Pandora" and "Soverignity" ?

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Post #: 128
RE: New Titles Announced for 2012 - 4/26/2012 7:33:19 AM   
Lord Zimoa


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New and latest Commander: The Great War screenshots! Go here and especially try and look in full screen mode:

http://www.commander-games.com/artwork/



And new Commander: The Great War Intro trailer movie:

http://youtu.be/OapkmQoOibM

_____________________________



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Post #: 129
RE: New Titles Announced for 2012 - 4/26/2012 9:16:43 AM   
Lord Zimoa


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Hot new Panzer Corps: Afrika Korps goodies:

http://panzer-corps.com/2012/04/afrika-korps-big-expansion-announced/

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Post #: 130
RE: New Titles Announced for 2012 - 4/26/2012 11:25:53 AM   
Iain McNeil


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Guys you need to get over this iPad means simple idea. You can do very complex games on the iPad. Making a game that works on PC and iPad does not give any indication as to its complexity or how hard core it is. Some complex games have very low requirements and can work on iPad. Some very basic games have high requirements and don't work on iPad. You also need to stop saying that iPad is going to kill serious gaming. It's ridiculous. Developers are making games they want to make, all we are doing is ensuring they can generate the most revenue from those games. It's almost as if you don't want the developers to make enough money to continue!

All we are doing is ensuring that when new projects start, the developer bears in mind that other platforms exist and if possible leaves the door open to those platforms. If leaving that door open limits the game in some way then clearly we don't do it and limit the game to PC only. It's pure common sense and good design, but for some developers these new platforms can be intimidating and so we are just holding their hands and offering technical support through any transition. I think these new platforms are intimidating some of the players too which drives this unnatural fear of anything new :)

There are mega games in production but they take years to make and there are very few people who can do them right, and as a result you get less of them and announcements are further apart. That's just the nature of the beast. Suggesting that because there are other games as well it somehow harms the mega games is clearly wrong. It's just disappointing to see so much misguided chatter on the Matrix forums which is usually so thoughtful and mature.

This attitude that anything on the iPad is going to be cut down or simplified is based on preconceived ideas which are just wrong. Don't look at what others are doing. Look at what we are doing. Nobody is making games for iPad like we are.

There is a lot of interesting and exciting stuff going on if you'll give it a chance and check it out. For examples, Decisive Campaigns seems to have been completely overlooked and in particular looks awesome. It's got massive maps, ~1500 units and many many new features. I think you guys need to give it a bit more time and do a bit more research before jumping to conclusions.

There is a lot to be happy about and I'm sure you'll see as more details come out! :)

_____________________________

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Slitherine Software
Website http://www.slitherine.com

(in reply to Lord Zimoa)
Post #: 131
RE: New Titles Announced for 2012 - 4/26/2012 11:42:56 AM   
Lord Zimoa


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Conquest! Medieval Realms release coming very soon for all Android and iOS driven mobiles, phones and tablets:

http://www.thelordzgamesstudio.com/site/games/conquest-medieval-realms/

_____________________________



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www.panzer-corps.com
www.commander-games.com


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Post #: 132
RE: New Titles Announced for 2012 - 4/26/2012 1:06:33 PM   
wodin


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Ian, this isn't a rally against you at all, just a general picture of the gaming industry at the moment.

As for Ipad killing serious gaming, coupled with the next gen of consoles the PC is in trouble more so than ever before. The problem with Ipad\mobiles is it's where all the new developers are going thus taking away possible games from the PC. It is a genuine concern for many and to say our fears are ridiculous sounds condescending.
Also it's not just a minority of gamers saying it either.I believe there is an article over at Gamesquad where a major developer (might have been Paradox) is also worried about the future of the PC. Even Win8 is being designed as a mobile OS rather than a desktops.

I have no problem at all Slitherine\Matrix making games for other devices. Your a business after all. Also your track record shows you release across platforms and I have faith you you still making the more indepth game on the PC. However here is where I worry the most. The threat comes from the hardware developers. IF we see a drop off in games coming out for the PC (it will happen as all those developers making games for mobiles\tablets etc aren't making them for the PC) and the main focus of the whole industry points towards tablets\and mobile tech then NVidea and ATI will eventually stop making graphics cards and start developing and bidding to make the tech in the other devices. There is more money in that aswell. Think of all the manufacturers of these devices all wanting someones tech. Where as with a PC you haven't got as many products got that side of the business also with mobiles being a fashion symbol thousands are sold constantly all the time as people want the next, where as with a PC most have it for about three or four years before wanting an upgrade.

Finally in my opinion Ipads are a very expensive luxury which I can't afford and I'm sure many can only afford and keep on top of one peice of tech. Obviously us hardcore gamers will take the PC. However everyone and his dog has a mobile and even no PC owners want the Ipad. The market is huge. Far bigger than the PC market and that isn't going to change.

Anyway I'm sure many will disagree (I never agreed with those who said the console will kill the PC off) yet I still feel the concerns are legitimate and shouldn't be off handly dismissed as ridiculous.

I can imagine though Ian that it must be annoying announcing so many games and being excited etc only for us whiners to moan at every step. yet you must understand the worries aren't specifically about what your doing (as I do know we will still see grog type games and DC Case Blue looks amazing) but at the industry in general. I also anguish over the amount of MMO's and lack of single player games aswell :)


quote:

ORIGINAL: Iain McNeil

Guys you need to get over this iPad means simple idea. You can do very complex games on the iPad. Making a game that works on PC and iPad does not give any indication as to its complexity or how hard core it is. Some complex games have very low requirements and can work on iPad. Some very basic games have high requirements and don't work on iPad. You also need to stop saying that iPad is going to kill serious gaming. It's ridiculous. Developers are making games they want to make, all we are doing is ensuring they can generate the most revenue from those games. It's almost as if you don't want the developers to make enough money to continue!

All we are doing is ensuring that when new projects start, the developer bears in mind that other platforms exist and if possible leaves the door open to those platforms. If leaving that door open limits the game in some way then clearly we don't do it and limit the game to PC only. It's pure common sense and good design, but for some developers these new platforms can be intimidating and so we are just holding their hands and offering technical support through any transition. I think these new platforms are intimidating some of the players too which drives this unnatural fear of anything new :)

There are mega games in production but they take years to make and there are very few people who can do them right, and as a result you get less of them and announcements are further apart. That's just the nature of the beast. Suggesting that because there are other games as well it somehow harms the mega games is clearly wrong. It's just disappointing to see so much misguided chatter on the Matrix forums which is usually so thoughtful and mature.

This attitude that anything on the iPad is going to be cut down or simplified is based on preconceived ideas which are just wrong. Don't look at what others are doing. Look at what we are doing. Nobody is making games for iPad like we are.

There is a lot of interesting and exciting stuff going on if you'll give it a chance and check it out. For examples, Decisive Campaigns seems to have been completely overlooked and in particular looks awesome. It's got massive maps, ~1500 units and many many new features. I think you guys need to give it a bit more time and do a bit more research before jumping to conclusions.

There is a lot to be happy about and I'm sure you'll see as more details come out! :)


< Message edited by wodin -- 4/26/2012 1:25:25 PM >


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Post #: 133
RE: New Titles Announced for 2012 - 4/26/2012 1:32:24 PM   
robc04

 

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PC gaming has supposedly been dying for at least 15 years, but has been chugging along. It is probably true that certain genres have taken a hit (big, complex wargames one of them - old school, stat heavy RPGs), but as a whole I think PC games are stronger then 5 years ago. There is still WitE, Command Ops, Combat Mission, Decisive Campaigns, Achtung Panzer, Combat Command, etc.., along with quality lighter fair like Unity of Command. Some developers have probably watered down their games to make them available on consoles, but that isn't true across the board. There is even an article on why console gaming might be in trouble while PC gaming has seen a boom: http://games.ign.com/articles/122/1220883p1.html

I only play single player games and still find a lot of games I want to play. Granted, our tastes in games may not be the same. I do play games in most genres and see a pretty good sampling. In any case, I'm not going to argue about whether PC gaming is on the decline, I just wanted to offer another opinion.



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Post #: 134
RE: New Titles Announced for 2012 - 4/26/2012 1:59:17 PM   
Lord Zimoa


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Sovereignty: Crown of Kings is our new upcoming fantasy grand strategy game, first concept art, description and feature list can be found here:


http://www.thelordzgamesstudio.com/site/games/sovereignty-crown-of-kings/

_____________________________



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Post #: 135
RE: New Titles Announced for 2012 - 4/26/2012 2:18:51 PM   
wodin


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I like the sound of this. I hope it has lots of depth and decisions to make and not to simplified\streamlined, however streamlined is fine if the game has mountains of content. Like the 100+ units and sending out heroes on quests etc. Would be brilliant if you gave it a more dark realistic feel rather than a World of Warcraft\Kings Bounty look.

Below is a copy and paste of the feature list.

Sovereignty: Crown of Kings

Take up the mantle of power and rule your realm. The victor writes History. May the promise of glory and immortality go to you, sovereign. Long may you reign…

Sovereignty is being developed by The Lordz Games Studio and Gothic Labs.

The Game in 5 Words or Less: Risk meets Master of Magic.

Sovereignty: Crown of Kings is a turn-based fantasy strategy game for the PC. It offers a intuitive yet deep province system, allowing you to raise armies, conduct diplomacy, scout enemy battle lines, rally heroes to your banner, send them on quests, cast spells and go to war.

In Sovereignty, the player chooses one of 35 Realms in a bid for dominance of the map. Play is conducted in a series of turns as a single player game.

Though the game is rich and complex under the hood, it has an approachable and intuitive user interface. The core design has concentrated on streamlining the design and automating “the details”, allowing the player to focus on making the “big decisions”.

Each Realm has a unique culture and history, which translates directly into different play-styles. Each realm has its own mix of unit types and spell trees. Their diplomatic relations, economies and histories vary. A player may choose a new realm and experience the game in a very different way. Fantasy heroes, troops, races and spells complement the rise to power.

If you are a fan of fantasy worlds and stories like Lord of the Rings or Game of Thrones, you will love the magical world of Sovereignty: Crown of Kings!

Features

Map-view grand strategy game (province system)
Take on the role of ruler in one of 35 Realms, each with its own flavor, culture and play style
Multiple Races: Humans, Elves, Dwarves, Orcs and Undead
Recruit Heroes, lead mighty armies and a navy to rules the seas
Resources, Trade Routes and Landmarks enrich the basic Economy of a Realm.
Research and cast powerful Realm Magic with 100+ Spells
Conduct Diplomacy
PBEM Multiplayer
Highly automated micro management
Battle Cards
Research magic and cast spells over your enemies
100+ unit types, 70+ combat modifiers…

< Message edited by wodin -- 4/26/2012 2:20:25 PM >


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RE: New Titles Announced for 2012 - 4/26/2012 3:13:00 PM   
James Crowley

 

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Yes, Sovereignty: Crown of Kings is looking better and better.

With the best part of a year to release there is plenty of time to get it just right.

I agree with Wodin; dark (as in mood) and not fluffy looking is the way to go. And make combat engaging, more so than in risk; the numerous modifiers seem to indicate that it will be.

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Post #: 137
RE: New Titles Announced for 2012 - 4/26/2012 3:56:12 PM   
Iain McNeil


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Ok that's a fair point - we know what is going on here in detail but you guys don't. We sometimes take for granted things that you don't know. I can understand that people might have concerns about the way things are changing in the games industry in general but I can assure you there is nothing to worry about. We are totally separate to the mainstream games industry and what happens there doesn't effect us. This was one of the points we were making at the event. There are some interesting new opportunities on the new platforms that are coming along but there is nothing to worry about. We are a wargames publisher through and through. The event was a step towards trying to keep you guys more informed on what is happening and we need to keep up the communication effort so you understand why we;re doing the things we're doing.

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Post #: 138
RE: New Titles Announced for 2012 - 4/26/2012 5:33:41 PM   
Toddr22

 

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quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Erik Rutins

There are other releases planned for the year, but these are the new releases we were ready to announce at the press event.

There should be news on Storm of Steel later.

On Panzer Command, we're finishing up a new update and a new demo - the next release is still in the planning stages so not ready for announcement.

Regarding being underwhelmed - I think once you see some more info on these releases rather than just titles, that may change.


Interesting list, Erik. I'm still from Missouri on tablets and non-PC hardware, but it's been predicted for awhile now so we'll see how it goes demand-wise.

Let me echo what are probably coming posts from The Most Active Forum on MatrixGames (tm) --any chance of a WITP2 this decade? Come on over to the AE forum. Lots of folks will discuss pricing elasticities with you. Also first-borns.



+1

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Post #: 139
RE: New Titles Announced for 2012 - 4/26/2012 9:08:44 PM   
Misconduct


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WITP AE II anyone? :)

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RE: New Titles Announced for 2012 - 4/26/2012 11:01:27 PM   
TheWombat

 

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I have to say, I love the focus on iPads. I've been wargaming since I was a young teen, in the early 1970s, and playing computer games since there were computers. I've played (and owned) my share of complex, full-on PC games, and I still enjoy them...but not nearly as often as before. I don't have time, or the energy, to immerse myself in something like WitE (which I own), or even Command Ops titles (which I also own), as often as I would have years ago. I respect them, and appreciate them, and games like them, but in practical terms, I get more play time on stuff like World of Tanks or any number of iPad games that I play in bed while my wife does crossword puzzles. So adding stuff like Battle Academy, Panzer Korps, and the like to iOS is a great boon for me.

PC games will be around as long as it's feasible to make them. Most of the folks here buy them, and as long as there are enough of us to buy stuff I'm sure people will keep making them--but not exclusively. It's a niche market, and always has been/will be. Mobile platforms offer a chance to expand a bit in ways the traditional PC model would never allow. I can even see some niche within a niche titles perhaps--complex 2D wargames, for instance, that would be too old fashioned on the PC but would be perfect for tablets, for example.

If big PC wargames stop being made, it won't be because mobile apps killed them; it'll be because no one could make any money creating them. Given the (relative) success of a lot of the titles offered by Matrix/Slitherine, and the tolerance for relatively high prices among wargamers here, the future of hardcore PC wargames actually looks pretty good.

Oh, I'd also love to see someone explore using iOS/Android devices as play aids for monster games--planning, micromanagement, etc., with a way to tie it in to the main game running on the big box....

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Post #: 141
RE: New Titles Announced for 2012 - 4/26/2012 11:04:10 PM   
Emilio


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I'm looking for:

- Flashpoint Middle East (and Red Storm if available by 2012).
- HoS.
- CCAW.

Any word about Flashpoint?

Thanks,

_____________________________

Emilio

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Post #: 142
RE: New Titles Announced for 2012 - 4/26/2012 11:55:33 PM   
wodin


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quote:

ORIGINAL: TheWombat

I have to say, I love the focus on iPads. I've been wargaming since I was a young teen, in the early 1970s, and playing computer games since there were computers. I've played (and owned) my share of complex, full-on PC games, and I still enjoy them...but not nearly as often as before. I don't have time, or the energy, to immerse myself in something like WitE (which I own), or even Command Ops titles (which I also own), as often as I would have years ago. I respect them, and appreciate them, and games like them, but in practical terms, I get more play time on stuff like World of Tanks or any number of iPad games that I play in bed while my wife does crossword puzzles. So adding stuff like Battle Academy, Panzer Korps, and the like to iOS is a great boon for me.

PC games will be around as long as it's feasible to make them. Most of the folks here buy them, and as long as there are enough of us to buy stuff I'm sure people will keep making them--but not exclusively. It's a niche market, and always has been/will be. Mobile platforms offer a chance to expand a bit in ways the traditional PC model would never allow. I can even see some niche within a niche titles perhaps--complex 2D wargames, for instance, that would be too old fashioned on the PC but would be perfect for tablets, for example.

If big PC wargames stop being made, it won't be because mobile apps killed them; it'll be because no one could make any money creating them. Given the (relative) success of a lot of the titles offered by Matrix/Slitherine, and the tolerance for relatively high prices among wargamers here, the future of hardcore PC wargames actually looks pretty good.

Oh, I'd also love to see someone explore using iOS/Android devices as play aids for monster games--planning, micromanagement, etc., with a way to tie it in to the main game running on the big box....



Thing with wargames though is the need for a big screen. My 19inch flat screen is a pain as it is let alone an IPad screen. Playing something like Command Ops would drive me mad having to flick my fingers all over the place trying to get a picture to what is actually happening. Also what your saying is your pleased the focus is moving onto a device that has less resources therefore wont perform aswell or be able to run as demanding games\applications. Fair enough. Again my biggest gripe is screen size no matter how old fashioned wargames appear to be screensize is very important for ease of play, plus you have smaller hard drives, less memory, low end graphic cards and slower processors. Give me a complex 2D wargame on a desktop with a decent screen over a tablet anyday.


< Message edited by wodin -- 4/26/2012 11:57:13 PM >


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Post #: 143
RE: New Titles Announced for 2012 - 4/27/2012 12:53:22 AM   
Bullwinkle58


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quote:

ORIGINAL: wodin

Thing with wargames though is the need for a big screen. My 19inch flat screen is a pain as it is let alone an IPad screen. Playing something like Command Ops would drive me mad having to flick my fingers all over the place trying to get a picture to what is actually happening. Also what your saying is your pleased the focus is moving onto a device that has less resources therefore wont perform aswell or be able to run as demanding games\applications. Fair enough. Again my biggest gripe is screen size no matter how old fashioned wargames appear to be screensize is very important for ease of play, plus you have smaller hard drives, less memory, low end graphic cards and slower processors. Give me a complex 2D wargame on a desktop with a decent screen over a tablet anyday.



To your list I would add no file structure on pads, bad sound, input is the Mark 1 finger, and modding ain't gonna happen. WITP-AE is a different game after modding. Even patching in a pad world might be "interesting."

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Post #: 144
RE: New Titles Announced for 2012 - 4/27/2012 9:08:45 AM   
JocMeister

 

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I´m a bit baffled at the focus on Ipads. I´m from Sweden and we are usually in the forefront of using new technology and from where I´m standing Ipad and Apple products in general is in a major decline. The price, lack of performance for the price and inability to customize as you see fit have seen Apple loose a huge piece of the market to Android.

Latest number I read was about two months ago and counting mobile phones and Tablets about 70% of the sold units was Android based. Don´t know how things are looking abroad but in Sweden Apple in general is looked upon as being very high priced for low performance.

Glancing through the announcments I could only find one game for Android? I may have missed something though?

Cheers

PS. Who wouldn´t love to see WITP2! I would gladly pay a few hundred euros for that! Heck, I would spend a months salary if needed!

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Post #: 145
RE: New Titles Announced for 2012 - 4/27/2012 9:47:39 AM   
Lord Zimoa


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Joined: 10/10/2008
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Android ports are in the back of our minds, the biggest problem with them is, although they have a bigger market share, the distribution channels and shops are so scattered.

So the distribution, PR and marketing are much more expensive and harder to get your game under the attention.

The biggest advantage of iOS is the central and unique iTunes shop really, so with expensive ports and larger development cycles we often prefer doing iOS first, Android second. It is a matter of "shop economics" really where Apple is much better streamlined for us, even if Android has a larger market share in numbers.

But ideal you release a game simultaneous on both platforms. A thing we now do with Conquest! Releasing on Android and iOS very soon, we are in submission at Apple and just waiting for the go-ahead from them...

http://www.thelordzgamesstudio.com/site/games/conquest-medieval-realms/

It is a lighter game, reflected in it`s price range at 1,99 USD the first two weeks after release, than going to 2,99 USD, but still a great deal of fun, perfect for in the train, bus, airport or airplane, home on the couch , playing with your kids, or try it at the highest AI setting, you will be butt-kicked. :-)

Angry Bird meets Panzer Corps! LOL



< Message edited by Lord Zimoa -- 4/27/2012 9:49:21 AM >


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(in reply to JocMeister)
Post #: 146
RE: New Titles Announced for 2012 - 4/27/2012 10:28:21 AM   
Joe 98


Posts: 3966
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
quote:

ORIGINAL: Lord Zimoa

It is a lighter game, .......perfect for in the train, bus, airport or airplane,




I have a Netbook with WIN 7 installed.

I have no interest in "lite" wargames"

On the Netbook I have installed Combat Command Matrix Edition. This is a deep wargame. it is not a "lite" wargame.

A netbook is great for travelling.........

.
.

(in reply to Lord Zimoa)
Post #: 147
RE: New Titles Announced for 2012 - 4/27/2012 12:44:30 PM   
m10bob


Posts: 7117
Joined: 11/3/2002
From: Dismal Seepage Indiana
Status: offline
I am not holding my breath, just my money, for a Steel Panthers type game, even if limited to Western Europe, and Eastern front..Today's vastly improved computer improvements could easily win a Charles Roberts..

Still think the concept of "wargame engines" like Age Of Rifles is a valid money-maker..

Wooden Ships and Iron Men is another game (or genre) which today's graphice and engine capabilities could garner bucks..

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Post #: 148
RE: New Titles Announced for 2012 - 4/27/2012 1:50:06 PM   
TheWombat

 

Posts: 138
Joined: 8/2/2003
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quote:

ORIGINAL: wodin

quote:

ORIGINAL: TheWombat

I have to say, I love the focus on iPads. I've been wargaming since I was a young teen, in the early 1970s, and playing computer games since there were computers. I've played (and owned) my share of complex, full-on PC games, and I still enjoy them...but not nearly as often as before. I don't have time, or the energy, to immerse myself in something like WitE (which I own), or even Command Ops titles (which I also own), as often as I would have years ago. I respect them, and appreciate them, and games like them, but in practical terms, I get more play time on stuff like World of Tanks or any number of iPad games that I play in bed while my wife does crossword puzzles. So adding stuff like Battle Academy, Panzer Korps, and the like to iOS is a great boon for me.

PC games will be around as long as it's feasible to make them. Most of the folks here buy them, and as long as there are enough of us to buy stuff I'm sure people will keep making them--but not exclusively. It's a niche market, and always has been/will be. Mobile platforms offer a chance to expand a bit in ways the traditional PC model would never allow. I can even see some niche within a niche titles perhaps--complex 2D wargames, for instance, that would be too old fashioned on the PC but would be perfect for tablets, for example.

If big PC wargames stop being made, it won't be because mobile apps killed them; it'll be because no one could make any money creating them. Given the (relative) success of a lot of the titles offered by Matrix/Slitherine, and the tolerance for relatively high prices among wargamers here, the future of hardcore PC wargames actually looks pretty good.

Oh, I'd also love to see someone explore using iOS/Android devices as play aids for monster games--planning, micromanagement, etc., with a way to tie it in to the main game running on the big box....



Thing with wargames though is the need for a big screen. My 19inch flat screen is a pain as it is let alone an IPad screen. Playing something like Command Ops would drive me mad having to flick my fingers all over the place trying to get a picture to what is actually happening. Also what your saying is your pleased the focus is moving onto a device that has less resources therefore wont perform aswell or be able to run as demanding games\applications. Fair enough. Again my biggest gripe is screen size no matter how old fashioned wargames appear to be screensize is very important for ease of play, plus you have smaller hard drives, less memory, low end graphic cards and slower processors. Give me a complex 2D wargame on a desktop with a decent screen over a tablet anyday.



No one is saying to ditch big screen, big footprint PC games--hell, I buy a lot of those, though I don't get to play them much. And yes, I love my 24" monitor for these things. It's not a binary situation, though--we are actually getting both. Unlike a lot of the posters here, I don't spend most of my gaming time mastering a hugely complicated monster game. I don't have the time, though I like to dabble when I can. And there are a lot of game types that really shine on tablets and even phones, and which wouldn't be made otherwise in this day and age. If you look at it closely, I don't think many of the supposedly complex wargames are actually making great use of all the resources available to them, in terms of core game functions. Much of the power of contemporary PCs is shunted into things that traditional gamers would have called fluff. Smaller, less capable (in absolute terms) devices compel designers to make tough choices, but often those choices can wind up enhancing core game functions at the expense of non-essential frills. Not saying that that is happening as much as it could--there are a lot of crappy "lite" style games out there, and in the apps space most of the games available are sadly pretty pathetic--but weak games are not inherent in the tablet/mobile format.

There's a space for $50-100 PC wargames, but it's a relatively small one. There's a space for $5-20 mobile platform wargames, and I'm betting it's a lot bigger. The challenges of developing for both platforms are different, but often complementary; each platform may well be suited for specific things that might not fly on the other platform. And ultimately, if I was involved in the finances of a company like Matrix/Slitherine, I'd be remiss in my duties if I didn't exploit all the viable avenues for revenue creation that are available, coincident with the overall mission/goals of the company. And those goals, from an outsider's perspective, seem to be to make multiplatform wargames for a lot of people, not to make PC wargames for a few people.

Oh, and as for Android devices...good luck. I am no Apple fanboy, but the app store at least is a pretty good hedge against piracy and is very organized. The Android Marketplace/Google shop thingy is a nightmare, and there seems to be no reasonable or effective DRM system to prevent widespread thievery....

(in reply to wodin)
Post #: 149
RE: New Titles Announced for 2012 - 4/27/2012 2:18:32 PM   
JocMeister

 

Posts: 1953
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: TheWombat
Oh, and as for Android devices...good luck. I am no Apple fanboy, but the app store at least is a pretty good hedge against piracy and is very organized. The Android Marketplace/Google shop thingy is a nightmare, and there seems to be no reasonable or effective DRM system to prevent widespread thievery....


Ehm, What? Market/Google Play is basically the same thing as Apples app store. Everything is tied to your Gmail account.

(in reply to TheWombat)
Post #: 150
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