Matrix Games Forums

Pandora: Eclipse of Nashira is now availableDistant Worlds Gets another updateHell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & Shot
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Strange reinforcement situations

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Tech Support >> Strange reinforcement situations Page: [1]
Login
Message << Older Topic   Newer Topic >>
Strange reinforcement situations - 4/22/2012 11:05:21 PM   
santino

 

Posts: 9
Joined: 6/27/2008
Status: offline
Hi,

I encountered some strange situations in my first game as an Axis Player :

- As soon as Vichy was destroyed, I got many events creating African troops, but I never saw a single unit to deploy... maybe a bug ?

- conquered capitals like Moscow ( Russia surrendered ) and Rome ( Italia allied to me ) changed side without warning, becoming US controlled as US Armored Corps appeared in them... supplied at level 30... Just an annoyance as the game is won so far, but it seems so weird... is that to be fixed, or an intented rule to simulate super-resistants ?

- US Navy entered the Mediterranean and unloaded troops on French shore, even if Gibraltar and Suez were mine. Where these two keys not supposed to lock the Sea entrances ?
Post #: 1
RE: Strange reinforcement situations - 4/23/2012 12:01:05 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Ja, that event is bugged.

I fixed it in the Third Reich scenario.

http://www.matrixgames.com/forums/tm.asp?m=3042300

I don't know if Doom fixed for Vanilla TOF.

I believe that script was originally for French partisans but was converted to Deutches Africa Legion.

The game is not made for a player to switch sides as it triggers certain scripts to occur.

The game just starts if you take Moscow. There is fierce resistance.

So you attacked Spain?



< Message edited by Razz -- 4/23/2012 12:02:09 AM >

(in reply to santino)
Post #: 2
RE: Strange reinforcement situations - 4/23/2012 6:27:20 PM   
santino

 

Posts: 9
Joined: 6/27/2008
Status: offline
For Moscow, I meant that Russia had already surrendered and my armies were fully committed in England and Iraq where USA were heavily counter-attacking with scores of units... but I was'nt prepared to the pop-up of a US level 4 Armored Corps in Moscou, in the heart of German conquered territory...

(in reply to Razz)
Post #: 3
RE: Strange reinforcement situations - 4/24/2012 3:10:59 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
ahh.. This is normal. All partizans work this way. It is the same with France. After France falls and Vichy is created partizans pop up. The are under the control of the British player.

Read your pop ups and it will save you have partizan uprising in Russia.

Since Russia already surrendered... the next Allied player that is the leader takes control of the partizans.

In you case the Icon is USA Green but the name of the unit and photo is Russian.

(in reply to santino)
Post #: 4
RE: Strange reinforcement situations - 4/24/2012 9:30:10 AM   
santino

 

Posts: 9
Joined: 6/27/2008
Status: offline
Pop-ups tell me when partizans rise in France, Poland, Yougoslavia or Greece... but not in Russia ( here, there is sometimes the window that lets us choose between losing PP or efficenty in certain regions ), nor in Roma ( !! ) nor in Munich ( !!! )

(in reply to Razz)
Post #: 5
RE: Strange reinforcement situations - 4/25/2012 2:01:48 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Either way... they are partisans controlled by he USA player

(in reply to santino)
Post #: 6
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Tech Support >> Strange reinforcement situations Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.078