quote:Well, strictly speaking, the AI can cause a lot more damage for a lot less money than the insane crap I build, because the AI is impervious to pain. If one of MY ships gets shot down, I have to fight my way through the shipyard queues and horrendous lag for just looking at it to get a replacement built. If the AI's ship gets shot down, two more magick themselves out of the ether to replace it. I've had games where it gets REALLY crazy like that, where I'm literally shooting these things down by the hundreds and finally been driven back due to running out of fuel.
I am not saying you shouldnt ever be able to build ridiculous crap in the game, but that the ai shouldnt have to build ridiculous crap to compete with yours.
quote:There are really several points involved here that cause this. First, the fact you're focussing on a red herring: The "money" thing is a red herring. How much "money" you have means nothing. I've had the game completely trainwreck the economy and render the game unplayable despite having millions in the bank, because I accidentally left the civilian designs non-obsoleted and the AI went spammed all the shipyards to death, rendering the game unplayable because it would freeze anytime I so much as looked at it.
And really you shouldnt be able to without needing to save a ridiculous crapload of money first. None of which is currently the case.
quote:Wait, wait, you field that many fleets? I've never managed to even build *ONE* such fleet. I've never built a fleet of *20* such ships, or even built 20 such ships. The number of ships I produce is usually like, 3, maybe 4, with a fleet consisting of one ship, and occasionally an attached dropship or two. While the MONEY cost is no such issue, these things take AGES to produce and consume a ****ton of resources. Like I said, if you're looking at the entire "money" thing, you're chasing a red herring.
I can easily field 20+ capital ship size fleets in every game I play well before shakturi ever show up. Other empires crumble. The problem is not their lack of warships but the ease with which I field mine.
quote:Well, nothing stopped the AI from producing ships, either, far as I know. And I would severely overbuild no matter what. If it's worth doing, it's worth overdoing, and if it's not worth overdoing, it's just not worth doing. No point in building a ship that's just going to explode, you'll have to do all that **** all over again.
And your example of the row boat just made my argument for me. You say the AI hit your BB with a rowboat...is that because the AI didn't build a good ship, or you OVER-BUILT your ships because you had nothing to stop you from doing so?
quote:Players don't overengineer ships to make the game too easy, they overengineer ships so that they don't constantly explode, forcing you to go through the hassle of having to build another one. If you built it and it exploded 5 seconds later in the next fight, you'd get really annoyed really fast. The AI is impervious to this nuisance. Honestly, the AI probably designs more economical ships than I do. Certainly he seems to have at least as much money as I do, according to the editor, so money isn't stopping him, either. And he builds them by the hundreds, so...he's clearly got no problems with industry.
You want a competitive AI, then you are going to have to accept some form of restrictions on ships...the players will continually over-engineer theirs and make the game too easy if there is not such a mechanism.
The problem is therefore that the AI lacks a coherent objective...and probably shouldn't be building that many ships.
quote:Wait, what? Are we talking about the same MOO2 here? The AI most certainly didn't make Titans like I did. The AI *SPAMMED* ships like CRAZY, to the point where I was being assaulted by 500-ship armadas every other turn...but they were very poorly assembled with no design synergy, and my one ship would therefore explode them en-masse...but they just kept COMING. Also, always give the AI Quantum Detonators the moment you find them anywhere. Not only will he possibly give you something nice for it, but even if he doesn't and you just give it to him, he'll start installing them on every single ship he has to keep you from stealing his ships...and there's nothing quite as beautiful as a 300 ship chain explosion.
In MoO2, the player was always competing with the AI to make better designs. Timing retrofits was always crucial because in the window of opportunity while you were placing Plasma on your ships they could have plasma ships or even Titans of their own and the player would be screwed.
< Message edited by Fishman -- 6/14/2012 4:15:29 PM >