It will give a game a little bit different : short scenarios (25/45 turns), more "nervous" game (the mod will be "generic" = no historical limitations, so I may set the parameters exactly how I want for the AI side)
Scenario will be like that : "Your mission is to reconquers a island that was invaded by a hostile country that had suprised your forces "(like Falkland's war, etc) ; "your mission is to securize for x turns a great valley in the south of the Karabidjanisthan country, etc .
Player will be in situations like reality, but not "historical" : so, he will not know what will exactly happends, he will just know his order of battle, the air support he has from task force near coasts, his mission and the given time to accomplish it : he will take his own decisions concerning organization of his forces and the tactical actions he want to plane. When I will have more time, I will study the event system to add more "suspense" and to have random situations (exemple : apparition of guerilla units by events somewhere, special instructions by government : "take this sector whatever the cost may be or your carreers will end, etc)
I have to say that the possibility to play different sounds for each country (like graphs, using soundtype_France, soundtype_Germany, soundtype_Blue1, etc) would be much appreciated : If I had this possibilty, the sounds would be more rich and diversified : for example, I would be able to give helico sound for "false tacticalk bombers= helicos" of a country, and a jet sound for "false tactical bombers= jet fighters" of a other country, etc.
If I had that, the modding system of this game would be absolutly perfect With some patience I have made adapted sounds, but it is less good than diversified sounds.