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I don't believe it!

 
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I don't believe it! - 4/17/2012 5:04:52 AM   
Fascist Dog


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Is this for real!? This was my all-time favourite Grand Strategy WW2 game and I've been waiting for a computer version of this game for nigh on nine years now, and it's nearly ready for release? If I can play this Hotseat, i.e. myself playing both sides, then I'll be a happy camper. It was way too big a boardgame for me ever to have played it against another human. And I loved playing both sides.

< Message edited by Fascist Dog -- 4/17/2012 5:06:45 AM >
Post #: 1
RE: I don't believe it! - 4/17/2012 8:45:08 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Fascist Dog

Is this for real!? This was my all-time favourite Grand Strategy WW2 game and I've been waiting for a computer version of this game for nigh on nine years now, and it's nearly ready for release? If I can play this Hotseat, i.e. myself playing both sides, then I'll be a happy camper. It was way too big a boardgame for me ever to have played it against another human. And I loved playing both sides.

Welcome to the forum.

There are many threads herein that you might find interesting. At the top of the forum are some threads that index to areas that have received a lot of posts and/or hits.

_____________________________

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Perfection is an elusive goal.

(in reply to Fascist Dog)
Post #: 2
RE: I don't believe it! - 4/17/2012 5:04:43 PM   
bo

 

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quote:

ORIGINAL: Fascist Dog

Is this for real!? This was my all-time favourite Grand Strategy WW2 game and I've been waiting for a computer version of this game for nigh on nine years now, and it's nearly ready for release? If I can play this Hotseat, i.e. myself playing both sides, then I'll be a happy camper. It was way too big a boardgame for me ever to have played it against another human. And I loved playing both sides.


Hi Fascist welcome to the forums, I find it very very interseting that you said you love playing both sides. In no way am I being negative about that because I might enjoy playing the game that way also.

BUT! I have CWIF from ADG and even though I believe that Steves version will blow ADG's out of the water I still have a problem playing myself. If I mount an attack [Axis] on a particular area, the other side of me [Allies] knows what my axis side is up to. I know that the roll of the dice changes circumstances and creates a minor fog of war in the game and anything can happen [a good thing] to defences and attacks.

What I would like to hear from you is how you handle this. Myself I would rather play the AI which could be good, bad, or indifferent. Better yet playing netplay would seem, at least to me the best form of the game, competing against other MWIF players experienced or newbies even though time zones and time allotment and time restrictions could affect how you use net play. As for PBEM I am not sure of that as I have rarely ever played PBEM with any game. With all the impulses in each turn move it seems that this [PBEM] would be difficult at best even with standing orders. Would like to hear more on your thoughts about playing against yourself.

Like what optional rules you might use etc. Please respond as I find this very interesting.

Bo

< Message edited by bo -- 4/17/2012 5:15:31 PM >

(in reply to Fascist Dog)
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RE: I don't believe it! - 4/19/2012 3:59:42 AM   
paulderynck


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I'll just throw an observation in here. I've also played both sides solitaire. What you say about intentions is true Bo, but the amazing thing is that when you switch sides and truly try to put yourself in the other chair, you see things you didn't see from "across the table". It's actually very good training for playing someone else because it teaches you how to anticipate what the other side is trying to do because you are better able to see why the other side would make Move A versus Move B. (What especially drives this is one of WiFFE's original unique features - the action limit system.) It also teaches you to evaluate your own preparations for defense from the perspective of an attacker.

Too often in a game like WiFFE, people get tunnel vision trying to execute a particular strategy and are blind to what the opposition is trying to do. They drive ahead executing a multi-turn gambit and then suddenly realize they're in checkmate.

_____________________________

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(in reply to bo)
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RE: I don't believe it! - 4/19/2012 8:30:28 AM   
Rasputitsa


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quote:

ORIGINAL: paulderynck
Too often in a game like WiFFE, people get tunnel vision trying to execute a particular strategy and are blind to what the opposition is trying to do. They drive ahead executing a multi-turn gambit and then suddenly realize they're in checkmate.


Sounds like a perfect description of many events in WW2.


_____________________________

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(in reply to paulderynck)
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RE: I don't believe it! - 4/19/2012 7:28:56 PM   
bo

 

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Joined: 5/1/2009
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quote:

ORIGINAL: paulderynck

I'll just throw an observation in here. I've also played both sides solitaire. What you say about intentions is true Bo, but the amazing thing is that when you switch sides and truly try to put yourself in the other chair, you see things you didn't see from "across the table". It's actually very good training for playing someone else because it teaches you how to anticipate what the other side is trying to do because you are better able to see why the other side would make Move A versus Move B. (What especially drives this is one of WiFFE's original unique features - the action limit system.) It also teaches you to evaluate your own preparations for defense from the perspective of an attacker.

Too often in a game like WiFFE, people get tunnel vision trying to execute a particular strategy and are blind to what the opposition is trying to do. They drive ahead executing a multi-turn gambit and then suddenly realize they're in checkmate.

Thank you that makes pefect sense to me Paul. One thing annoys me though Paul, how did you know I had tunnel vision? Have you beem talking to my wife and my two boys HUH!

Bo

(in reply to paulderynck)
Post #: 6
RE: I don't believe it! - 4/19/2012 11:56:17 PM   
Lascar

 

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I have regularly checked in on this forum since MWIF was first announced following its slow but steady progress. It is good news indeed that it is finally approaching its release.

I played the original boardgame version of WIF about twenty years ago and only solitaire. I found playing it solitaire quite satisfying and immersive. Back when I was playing board wargames, long before there were any PCs and computer games, I usually played them solitare. Face to face opponents were few and far between.

In many ways playing solitaire was more enjoyable without the competitive aspect of playing against opponents. I saw historical wargames as more of a study aid, rather than a game, that added another dimension to the immersion you get from well researched books and documentaries and even the occasional theatrical film. And WIF was very good at giving you that sense of immersion into the subject. WIF offered the feeling of the strategic scope and depth of WWII that no other WWII strategic level games that I am aware of have been able to match.

I haven't played WIF in many years because of the difficulty of finding a space to keep the map and counters setup for weeks or months. The computer version will once again make WIF available. The AI is a nice feature to have but not essential from my perspective.



< Message edited by Lascar -- 4/19/2012 11:59:44 PM >

(in reply to Fascist Dog)
Post #: 7
RE: I don't believe it! - 4/20/2012 12:34:13 AM   
bo

 

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Joined: 5/1/2009
Status: online

quote:

ORIGINAL: Lascar

I have regularly checked in on this forum since MWIF was first announced following its slow but steady progress. It is good news indeed that it is finally approaching its release.

I played the original boardgame version of WIF about twenty years ago and only solitaire. I found playing it solitaire quite satisfying and immersive. Back when I was playing board wargames, long before there were any PCs and computer games, I usually played them solitare. Face to face opponents were few and far between.

In many ways playing solitaire was more enjoyable without the competitive aspect of playing against opponents. I saw historical wargames as more of a study aid, rather than a game, that added another dimension to the immersion you get from well researched books and documentaries and even the occasional theatrical film. And WIF was very good at giving you that sense of immersion into the subject. WIF offered the feeling of the strategic scope and depth of WWII that no other WWII strategic level games that I am aware of have been able to match.

I haven't played WIF in many years because of the difficulty of finding a space to keep the map and counters setup for weeks or months. The computer version will once again make WIF available. The AI is a nice feature to have but not essential from my perspective.



Good to hear from you Lascar appreciate your insight, I believe that anyone who purchases MWIF will not only have bought the finest computer war game ever made, they will learn WW2 history, they will be able to identify most units of the German Wehrmacht and Panzer corps, of the Commonwealth, French, Japanese, USA, Italian, Chinese forces and the write up on these units will broaden everyones knowlege of this war era of 1939 to 1945.

One nice thing about MWIF Lascar, no counters for the cat to mess up, and your family can now finally eat on the dinning room table without maps all over the place.

Bo

(in reply to Lascar)
Post #: 8
RE: I don't believe it! - 4/20/2012 4:20:39 PM   
MajorDude


Posts: 198
Joined: 1/20/2009
Status: offline

quote:

ORIGINAL: paulderynck

I'll just throw an observation in here. I've also played both sides solitaire. What you say about intentions is true Bo, but the amazing thing is that when you switch sides and truly try to put yourself in the other chair, you see things you didn't see from "across the table". It's actually very good training for playing someone else because it teaches you how to anticipate what the other side is trying to do because you are better able to see why the other side would make Move A versus Move B. (What especially drives this is one of WiFFE's original unique features - the action limit system.) It also teaches you to evaluate your own preparations for defense from the perspective of an attacker.

Too often in a game like WiFFE, people get tunnel vision trying to execute a particular strategy and are blind to what the opposition is trying to do. They drive ahead executing a multi-turn gambit and then suddenly realize they're in checkmate.



I totally agree with this. It's sometimes amazing how a strategy that looks fine from your pov can reveal unforeseen weaknesses when viewed from the other side.


That's why we would often walk to the other side of the map to get a better perspective of our position before engaging any new, major game plans.

(in reply to paulderynck)
Post #: 9
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