I have regularly checked in on this forum since MWIF was first announced following its slow but steady progress. It is good news indeed that it is finally approaching its release.
I played the original boardgame version of WIF about twenty years ago and only solitaire. I found playing it solitaire quite satisfying and immersive. Back when I was playing board wargames, long before there were any PCs and computer games, I usually played them solitare. Face to face opponents were few and far between.
In many ways playing solitaire was more enjoyable without the competitive aspect of playing against opponents. I saw historical wargames as more of a study aid, rather than a game, that added another dimension to the immersion you get from well researched books and documentaries and even the occasional theatrical film. And WIF was very good at giving you that sense of immersion into the subject. WIF offered the feeling of the strategic scope and depth of WWII that no other WWII strategic level games that I am aware of have been able to match.
I haven't played WIF in many years because of the difficulty of finding a space to keep the map and counters setup for weeks or months. The computer version will once again make WIF available. The AI is a nice feature to have but not essential from my perspective.
Good to hear from you Lascar appreciate your insight, I believe that anyone who purchases MWIF will not only have bought the finest computer war game ever made, they will learn WW2 history, they will be able to identify most units of the German Wehrmacht and Panzer corps, of the Commonwealth, French, Japanese, USA, Italian, Chinese forces and the write up on these units will broaden everyones knowlege of this war era of 1939 to 1945.
One nice thing about MWIF Lascar, no counters for the cat to mess up, and your family can now finally eat on the dinning room table without maps all over the place.