After 1 year of work I cam suggest you my senario about Battle of France
Sorry for my english, mine is not perfect
The base of this scenario is the Battle of France starting 10 may1940
The scale is 1 hexagone = 2.5 km. The size is big enough as the map start from the North around Antwerp to the south of Paris, and from the west Normandy to the eats of Strasbourg.
More than 800 town and village are on map, 800 names limit of the game is reached.
I used a 1946 Map of France to create the game map and to model the main roads, railroads, rivers, canal, forest,…. I use also Googlemap for the relief.
1 turn = 12 hours
I used all possible sources about historical OOB, books and internet to get an accurate OOB for each country. Divisions are build with the historical table of equipment of The French, Belgian , UK and German armies. I’m sorry, no Nederland troops as there are already lots of units on the map.
Each country force is built with ground and air units. No navy as there is n o real impact of boats during this historical battle, except during Dunker evacuation..
Most of the division/brigade is built following this structure
1 AT battalion
1 Recon battalion
1 engineer battalion
1 Artillery battalion
Each particularity following the division type is respected or historical situation of the division when known. Of course there are still certainly lot of mistake about the table of equipment of each division as it’s very difficult to know the exact situation that for each one.
Some rules are used to reduce material availability for French divisions of « reserve type B » poorly equipped in comparison of theory..
The different colors of TOAW III are used to display the army belonging of each unit on map, same background and draw color. For instance all units of the French 7th army have the same background color and same draw color.
Variant of the same color are used for each country, blue variant for French forces, yellow for Belgium forces, brown for UK forces and grey for German forces. Except all SS unit are black
• Proficiency of each unit is linked to the historical (and theory) value of the division following their status, active, reserve A, reserve B, wave 1 wave 2, etc…
• The efficiency of allied supply is lower than the German one, to simulate the air superiority of German Luftwaffe and the better organization of Wermacht.
• Proficiency of allied forces are lower than German to simulate the lack of communication.
• Some Germans divisions are Veteran as they fought during Poland campaign.
• The .EQP file has been modified to tweak it with 1940 unit and to correct some mistake. So you have to install it for the game following the usual way
C:\Matrix Games\The Operational Art of War III\Graphics\France1940\
On the map
All unit are placed on map as they were the 10 may 1940, this more or less accurate depends on the information available regarding that..
Main internet sources
The invasion of biggest towns create a flow of civil on the road penalizing allied troops
The fall of Bruxelle does the surrender Belgium army
This scenario can be played against IA but of course not sure that the IA cam manage easily so many units on the map
all suggestions are welcome to improve this scenario
< Message edited by soloje1 -- 4/16/2012 6:13:16 PM >