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OT: my hopes for incoming WitW

 
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OT: my hopes for incoming WitW - 4/16/2012 2:26:36 PM   
xmas

 

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My hopes for incoming WAR IN THE WEST (as Mediterranean theater) are:

the game will be air/naval/land simulation:

To be able to choice turn of 1 day (my favorite) or 3 days (as WitP: AE)
To be able to make change in the production: tanks, guns, planes ... (as WitP: AE and old WiR)
To be able to make change in unities equipment: tank, guns, planes … (as WitP: AE and old WiR)
Including possibility to execute exploit in 1940 or “C3” operation vs Malta (as axis player).


for air simulation THE SAME as WitP: AE
- Making able unities leaving the planes in location to other unities before to withdraw as rest in motherland,
ex. Italian unities leaving CR 42, MC 200, SM 79 in Libian theater before withdrawing for re-equipment in Italy.
- Making able to attach or detach in or from every HQ


for naval simulation THE SAME as WitP: AE
- Making able to attach or detach in or from every HQ


for land simulation THE SAME as WitE
- but to able to split unities in every (historical numbered) components – AT battalions – flak battalions –
pioneer battalions – engineer battalions – arts regiments and battalions – tanks regs and bats – inf regs and
bats etc. AS OR BETTER than WitP:AE. Ex: Rommel in front of Gazala join in a new unity “Brigade mot 15” every
pioneers battalions available.
- Making able to attach or detach in or from every HQ


Don´t use only WitE game as base for new game.
TRULY N.1 simulation game EVER-CHAMPION is WitP:AE !!!
(In my opinion WitE is enormous WASTE OPPORTUNITY, the old WiR was more playable and addicting game and I say that about Russian is my favorite scenario of battle than ever)


Good work!
Post #: 1
RE: OT: my hopes for incoming WitW - 4/16/2012 4:12:47 PM   
ETF


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+1 all excellent ideas and improvements to the franchise!

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Post #: 2
RE: OT: my hopes for incoming WitW - 4/17/2012 1:50:20 AM   
Wild


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+1
I think combining the best from both games, as well as giving both sides maximum control over there forces would go along way to put the game back on solid footing.

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Post #: 3
RE: OT: my hopes for incoming WitW - 4/17/2012 2:09:22 AM   
darbymcd

 

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So you want a day by day, bn level, individual plane and ship level game.... well, ok, but of course it has nothing to do with WitE. I think it is... not a well thought through wish list, but to each their own. But think twice when you say things like wasted opportunity. You really mean opportunity to make the game YOU want, I don't think you or wild really represent majority of the market.

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RE: OT: my hopes for incoming WitW - 4/17/2012 2:32:01 AM   
Wild


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It may have "nothing to do with WITE" as you say, but it would be a hell of alot more fun and i bet you would sell way more copies too.(Jusy my opinion of course)

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Post #: 5
RE: OT: my hopes for incoming WitW - 4/17/2012 4:02:21 AM   
xmas

 

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quote:

So you want a day by day...

as WitP:AE


quote:

... bn level, ...

not necessary, I think that correct hexagon may be half of WitE (10-15 km of diameter). Ex. From sea/El Alamein to Quatara lowland may be 3 or 4 hexagons (35-40 km of course).

I would like to see in the hexagons any unit available: II, III, X, XX or HQ as in WitP:AE.


quote:

...individual plane and ship level game....

as WitP:AE (well if you ask if I want anything more: I would like to decide what load in the convoy (in general way of course: tanks quantities, or guns quantities, or abstract value of light weapons, or parts of planes/tanks, ammo, fuel etc. … to say a bit more details than WitP:AE)



quote:

well, ok, but of course it has nothing to do with WitE.

of course the title of this thread start with “O.T.” … but it is not true that “it has nothing to do with WitE”: developers of incoming WitW are same of WitE, and casually are the same of WitP:AE …





quote:

I think it is... not a well thought through wish list, but to each their own.

of course “De gustibus non est disputandum”.




quote:

But think twice when you say things like wasted opportunity. You really mean opportunity to make the game YOU want

Yes, you have catch me !!! I would like to play to game of I would …

In the specific I would like a WitE more historical accurate (see air war, historical numbered sub-units in the divisions available to detach them) and more playable from player (see control production, control upgrade/downgrade and change equipments, make possibility form units from historical list etc.).


quote:

I don't think you or wild really represent majority of the market.

well I think that nobody that like (pay) and play “2by3” games, may represent majority of the market …!!! :)

(in reply to darbymcd)
Post #: 6
RE: OT: my hopes for incoming WitW - 4/17/2012 8:36:45 AM   
Da_Huge_D

 

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Ur nickname tells everything. lol: "I WANT this and this for xmas present" Sorry, just had to say it.

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Post #: 7
RE: OT: my hopes for incoming WitW - 4/18/2012 8:10:17 AM   
invernomuto


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quote:

ORIGINAL: xmas

My hopes for incoming WAR IN THE WEST (as Mediterranean theater) are:



As previously stated by the devs:
"Scale is the same for WitW 43-45 and all WitW/WitE/WiE games, 10 miles per hex, weekly turns"

With weekly turns, I do not expect a detailed naval/air combat model.



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RE: OT: my hopes for incoming WitW - 4/19/2012 1:18:11 AM   
xmas

 

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quote:

With weekly turns, I do not expect a detailed naval/air combat model.


Yeah, me too. That is principal reason about I did open the thread ...



I don´t understand, 2by3 create a incredible game as WitP:AE, win the title of strategic simulation of the year over a maximum weight as Heart of Iron III,

and "leave the winning game (virtually) in the dust" ... developing a Mediterranean theater game ?




More about naval: I always spoke of WitW as (until 1943) a Mediterranean theater game, but if we see all WEST, what about campaign of wolves ?

Convoys war in the Atlantic, North Sea, corsair journeys of Atlantis, Kormoran, etc., Bismarck Scharnorst, Gnesenau sorties ?



I think the WitP:AE mechanics may be perfect about WitW (improving LAND mechanics).


I have sensation than 2by3 devs take WitE as base putting some WitP:AE parts, while

(IN MY OPINION ... don´t kill me please) I would use WitP:AE as base improving with WitE parts.


(in reply to invernomuto)
Post #: 9
RE: OT: my hopes for incoming WitW - 4/19/2012 2:59:00 AM   
Joel Billings


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From: Santa Rosa, CA
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War in the West 43-45 is not an attempt to remake WitP or WitP AE in Europe. That would be a monster, to wed WitP daily detail with WitE weekly turns. That Spruce Goose wouldn't fly. What we are doing is making a game that is playable in weekly turns with an air element that has effectively some daily pulses for some air missions. When we start building a WitW 1940 or WitW 41-42, we will be adding on a more robust naval system as well. However, again, it will not be at the level of detail of WitP. There will be more abstraction to it, and less ability to micro-manage daily events. It will be more detailed then the Third Reich naval system, but probably closer to it than to WitP. We have our hands full doing what we're doing. Trying to merge WitP with WitE in my opinion is asking too much for both the developers and the players. Gary has a history of coming up with fun, realistic feeling game systems and I have confidence that he'll do it again when the time comes to add the naval element. The air element that Pavel has been working on for WitW 43-45 is looking good and will allow players to play out both the Srategic Bombing campaign and the ground support and supply and troop interdiction missions that are important to the War in the West (not to mention some amount of air power projected over water to attrit invasion forces). However, again, we're not building Bombing the Reich with minute by minute resolution of the air war, nor do I think anyone would really want this in a War in the West game.

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Post #: 10
RE: OT: my hopes for incoming WitW - 4/20/2012 4:41:19 PM   
amatteucci

 

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I still hope that you are planning to eventually include (maybe with a sort of scenario pack/expansion) the Eastern and Balkan Fronts into WitW. And this well before a WitW 40 or WitD 41-42 or a WitE2.

A War in Europe 1943-1945 would be easy to assemble (the map is already there and much of the OoB research was done for WitE) and would be, IMHO, a bestseller.
For sure, no one will complain about the arbitrariness of units' reinforcement/withdrawal schedule!

(in reply to Joel Billings)
Post #: 11
RE: OT: my hopes for incoming WitW - 4/26/2012 9:19:42 AM   
Ralzakark


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Joined: 4/24/2012
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quote:

ORIGINAL: Joel Billings
The air element that Pavel has been working on for WitW 43-45 is looking good and will allow players to play out both the Srategic Bombing campaign and the ground support and supply and troop interdiction missions that are important to the War in the West (not to mention some amount of air power projected over water to attrit invasion forces). However, again, we're not building Bombing the Reich with minute by minute resolution of the air war, nor do I think anyone would really want this in a War in the West game.


The nature of the the Western Front will mean that there will be less ground combat for large periods of the game, so a moderately detailed, playable strategic air war which requires the platyer to make decisions influencing its course will add a lot of interest.

The strategic bomber offensive was checked by the Germans twice in the game's period, late summer/autumn 1943 for the Americans and early 1944 for the British, so it would not be as one sided as it might first appear. If the Allies over-reach themselves the Germans should still be able to do some significant damage.

Fully agree that you don't want to be re-creating BtR and plotting sorties for each individual night intruder mosquito!

(in reply to Joel Billings)
Post #: 12
RE: OT: my hopes for incoming WitW - 4/26/2012 9:56:21 AM   
Michael T


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From: Queensland, Australia.
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quote:

plotting sorties for each individual night intruder mosquito


That brings back some horrible memories

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Post #: 13
RE: OT: my hopes for incoming WitW - 4/26/2012 4:30:47 PM   
Ralzakark


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... I still wake up at night screaming...

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Post #: 14
RE: OT: my hopes for incoming WitW - 4/26/2012 6:55:46 PM   
Dili

 

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Joined: 9/10/2004
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quote:

Ur nickname tells everything. lol: "I WANT this and this for xmas present" Sorry, just had to say it.


I think the xmas nick is a reference to the X Flotilla MAS. http://en.wikipedia.org/wiki/Decima_Flottiglia_MAS
Note: the photo in Wiki is not a "maiale", but the more modern model that appeared in 1943.

Unfortunately the upcoming Mediterranean game(s) are nothing like WITP-AE.
No one wants to make the first game where air, sea and land have equal development, plus special forces. Something that a Mediterranean game needs or will not work. You can't cut corners in the Mediterranean. So i expect that it will be an unmitigated disaster.

< Message edited by Dili -- 4/26/2012 6:58:46 PM >

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Post #: 15
RE: OT: my hopes for incoming WitW - 4/27/2012 2:20:26 AM   
jazman

 

Posts: 361
Joined: 1/20/2007
From: Crush Depth
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quote:

ORIGINAL: xmas

My hopes for incoming WAR IN THE WEST (as Mediterranean theater) are:

the game will be air/naval/land simulation:

To be able to choice turn of 1 day (my favorite) or 3 days (as WitP: AE)
To be able to make change in the production: tanks, guns, planes ... (as WitP: AE and old WiR)
To be able to make change in unities equipment: tank, guns, planes … (as WitP: AE and old WiR)
Including possibility to execute exploit in 1940 or “C3” operation vs Malta (as axis player).

...

for naval simulation THE SAME as WitP: AE
- Making able to attach or detach in or from every HQ
...

Don´t use only WitE game as base for new game.
TRULY N.1 simulation game EVER-CHAMPION is WitP:AE !!!
(In my opinion WitE is enormous WASTE OPPORTUNITY, the old WiR was more playable and addicting game and I say that about Russian is my favorite scenario of battle than ever)


Good work!


I would loved to play the U-boat war (either side). Oh, well...


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Post #: 16
RE: OT: my hopes for incoming WitW - 4/30/2012 2:56:06 PM   
Brausepaul


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I would welcome a vastly improved interface.

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Post #: 17
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