In addition, Doom : a question of elementary logic concerning const ini :
1/It is possible to have one const ini per country : ok
2/ But what is the work of all these const ini in combination ?
For exemple :
In case of airstrike, this block of parameter apply :
(the values are not vanilla game, I modified them but no importance for the question, I post the block to allow you to see the object of the question)
DefenderLosses = 0.1;0.2;0.3;0.4;0.5;0.6
AttackerLossesColumn1 = 0;0;0;0;0;0
AttackerLossesColumn2 = 0;0;0;0;0;0
AttackerLossesColumn3 = 0;0;0;0;0;0
AttackerLossesColumn4 = 0;0;0;0;0;0
AttackerLossesColumn5 = 0;0;0;0;0;0
DefenderEffectivenessLossesColumn1 = 1;2;4;6;8;10
DefenderEffectivenessLossesColumn2 = 2;4;6;8;10;15
DefenderEffectivenessLossesColumn3 = 4;6;8;10;15;20
DefenderEffectivenessLossesColumn4 = 6;8;10;15;20;30
DefenderEffectivenessLossesColumn5 = 8;10;15;20;30;40
This kind of block apply to the attacker AND to the defender : ok
The pb is : when country A has this kind of block in his const ini, and when country B has also this block (but with different parameters), and when one make airstrike on the other : one is attacker, and one is defender : ok
But what is the applied block const ?
If A make air strike on B : A is attacker, and B defender.
Is the situation of A, as attacker, decided by his own const ini or by the const ini of B ?
And is the situation of B, as defender, decided by his own const ini or by the const ini of A ?
The question occurs because the 2 blocks of parameters in const ini have lines effect for a defender and a attacker, without any precision.
My question concerns essentially this block (Air strike), but a general precision would be much appreciated, please. It's very important for the purpore of modding this game = probably the most essential point for the modding possibilities.
Why my question does concern this block ? Because I want to use airstrike of blue-land as arty (air forces of Blue land will be separate country : Blue land air forces). So, fire arty causes damages but not losses for arty. I have in consequence to set the losses of attacker = 0 in all cases in CRT. But in wich const block must I write that ? The consts.ini of attacker (blue), or the const of defender ? (red). please, consider this precision as a precision in the question : my question is a general consideration (for all cases where there is a defender and a attacker in the same parameters blocks const ini). Sorry for my poor and "long" and complicated english, but the question is really strategic = it needs a great precision.
I am sure you would have not published the parameters of const ini if you had known that the crazy Welk would come in the game...
< Message edited by welk -- 4/20/2012 9:55:09 PM >