Matrix Games Forums

Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers required
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Awesome In-Game Screens

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: Awesome In-Game Screens Page: <<   < prev  1 2 3 4 [5]
Login
Message << Older Topic   Newer Topic >>
RE: Awesome In-Game Screens - 11/17/2012 6:42:23 PM   
Dane49

 

Posts: 441
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
And hopefully in the near future multi-player.

(in reply to Dane49)
Post #: 121
RE: Awesome In-Game Screens - 11/17/2012 7:06:13 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Can someone tell me again why this is a Draw result? I captured all of the flags and suffered zero losses. The Enemy retreated while there were still 20 minutes remaining. This should be a Victory, surely?

Dane - I agree about the AI. I always play as the attacker when I can as the AI is better on the defence and generally stays put in its trenches. However, a surprise attack by Sov AI T34s or KVs can be a real challenge to deal with.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Dane49)
Post #: 122
RE: Awesome In-Game Screens - 11/17/2012 7:23:31 PM   
Dane49

 

Posts: 441
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
I could never make sense of the twisted Russian logic for computing after battle results victory conditions.

I think that is why I mostly play quick battles and judge by my own criterion as to who won or lost.

< Message edited by Dane49 -- 11/17/2012 7:25:01 PM >

(in reply to redmarkus4)
Post #: 123
RE: Awesome In-Game Screens - 11/17/2012 7:44:31 PM   
**budd**


Posts: 1466
Joined: 7/4/2009
From: Tacoma
Status: offline
my after battle results have been making sense again, that shot of above looks messed up again. The forces before and after battle don't add up, even with that no idea why thats a draw. Thought this was fixed in last patch?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Dane49)
Post #: 124
RE: Awesome In-Game Screens - 11/17/2012 7:54:08 PM   
Dane49

 

Posts: 441
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
The last patch fixed the after battle results for me(at least to the point that forces before and after battle look correct),but I'm still in the dark as to how the levels of victory are arrived at,the Russian formula computation still alludes me as to how they determine the levels of victory after adding up all the different factor results.

(in reply to **budd**)
Post #: 125
RE: Awesome In-Game Screens - 11/17/2012 8:04:13 PM   
Dane49

 

Posts: 441
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
I generally don't play the campaigns much though.I got soured to them after I started the Taranovka campaign as the Germans and 1 of my units started out isolated with no AT assets and I spent 2 hours trying to hide from the Soviet tanks till I was finally cornered then the tanks decimated my infantry and a Katyusha rocket barrage finished off the survivors.

After that episode I've been reluctant to delve back into the campaigns

(in reply to Dane49)
Post #: 126
RE: Awesome In-Game Screens - 11/17/2012 9:08:18 PM   
**budd**


Posts: 1466
Joined: 7/4/2009
From: Tacoma
Status: offline
well i just finished a battle and the stats didn't add up. I play QB sometimes, but i do prefer my battles in some kind of overall context.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Dane49)
Post #: 127
RE: Awesome In-Game Screens - 11/18/2012 9:06:05 AM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Dane49

I generally don't play the campaigns much though.I got soured to them after I started the Taranovka campaign as the Germans and 1 of my units started out isolated with no AT assets and I spent 2 hours trying to hide from the Soviet tanks till I was finally cornered then the tanks decimated my infantry and a Katyusha rocket barrage finished off the survivors.

After that episode I've been reluctant to delve back into the campaigns



I wouldn't let that stop you. There are some satisfyingly big campaigns that require a fair bit of thought at the operational map level, including pulling units back for repair, flanking moves etc. The AI will also counter-attack you just when you don't need them to, so I find it provides a level of surprise and excitement that QBs rarely offer. I've never seen the isolated unit you had, so that's almost certainly a one-off.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Dane49)
Post #: 128
RE: Awesome In-Game Screens - 11/18/2012 9:25:14 PM   
Dane49

 

Posts: 441
Joined: 6/26/2012
From: Riverview ,Florida
Status: offline
quote:

I wouldn't let that stop you. There are some satisfyingly big campaigns that require a fair bit of thought at the operational map level, including pulling units back for repair, flanking moves etc. The AI will also counter-attack you just when you don't need them to, so I find it provides a level of surprise and excitement that QBs rarely offer. I've never seen the isolated unit you had, so that's almost certainly a one-off.


That was a poor excuse I made for not playing the campaigns.

In actuallity,I just prefer quick battles over campaigns and the opportunity to design my own force mix depending on my own whims and desires for the type of battles I like to recreate and play.

< Message edited by Dane49 -- 11/18/2012 10:08:37 PM >

(in reply to redmarkus4)
Post #: 129
RE: Awesome In-Game Screens - 11/19/2012 6:59:56 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
OK :)

Well, I can't argue with that!

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Dane49)
Post #: 130
RE: Awesome In-Game Screens - 11/21/2012 2:42:08 AM   
Missouri_Rebel


Posts: 2583
Joined: 6/19/2006
From: Southern Missouri
Status: online
Exhausted troops hitch a ride forward to a waiting enemy. I love the night battles.




Attachment (1)

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to redmarkus4)
Post #: 131
RE: Awesome In-Game Screens - 11/22/2012 7:39:17 PM   
redmarkus4


Posts: 4102
Joined: 12/1/2007
From: 0.00
Status: offline
Funny. I just took an almost identical screenie :)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to Missouri_Rebel)
Post #: 132
RE: Awesome In-Game Screens - 11/23/2012 5:23:02 AM   
Missouri_Rebel


Posts: 2583
Joined: 6/19/2006
From: Southern Missouri
Status: online
quote:

ORIGINAL: redmarkus4

Funny. I just took an almost identical screenie :)



So many good scenes to capture. The detail, even when zoomed in, is amazing for a game of this scale. Here is a mortar team aboard a halftrack that I zoomed in on. I spend so much time viewing at higher perspectives that I take for granted the powerful images at ground level.



< Message edited by Missouri_Rebel -- 11/23/2012 5:36:08 AM >


_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to redmarkus4)
Post #: 133
RE: Awesome In-Game Screens - 2/5/2014 5:39:43 PM   
Missouri_Rebel


Posts: 2583
Joined: 6/19/2006
From: Southern Missouri
Status: online
Shameless bump.

I still think bairdlander has the best capture in post #94

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to Missouri_Rebel)
Post #: 134
RE: Awesome In-Game Screens - 2/10/2014 8:41:30 PM   
StkNRdr

 

Posts: 49
Joined: 8/7/2007
Status: offline
Lots of amazing screenies in here.




(in reply to Dane49)
Post #: 135
RE: Awesome In-Game Screens - 2/14/2014 12:30:29 AM   
Missouri_Rebel


Posts: 2583
Joined: 6/19/2006
From: Southern Missouri
Status: online
A coupe great shots

_____________________________

**Those who rob Peter to pay Paul can always count on the support of Paul
**A government big enough to give you everything you want is a government big enough to take from you everything you have-Gerald Ford

(in reply to StkNRdr)
Post #: 136
Page:   <<   < prev  1 2 3 4 [5]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: Awesome In-Game Screens Page: <<   < prev  1 2 3 4 [5]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.094