Matrix Games Forums

New information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam! Slitherine is recruiting: Programmers requiredPandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Awesome In-Game Screens

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: Awesome In-Game Screens Page: <<   < prev  1 2 [3] 4 5   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Awesome In-Game Screens - 6/11/2012 8:08:16 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
Incoming! Time to pull back...




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 61
RE: Awesome In-Game Screens - 6/11/2012 8:09:52 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
The death of a PzGr Company...




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 62
RE: Awesome In-Game Screens - 6/11/2012 8:16:08 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
Artillery fire took down this telephone pole and when my T34 tried to drive over the obstacle it shed both tracks!




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 63
RE: Awesome In-Game Screens - 6/11/2012 8:19:25 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
Meanwhile a second T34 takes incoming artillery fire and also loses both tracks.

I stayed too long and didn't scoot in time - too many inviting targets.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 64
RE: Awesome In-Game Screens - 6/11/2012 8:21:39 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
The remaining T34 pulls back as ordered, but keeps it frontal armor oriented towards the enemy.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 65
RE: Awesome In-Game Screens - 6/11/2012 8:30:32 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
The effect of artillery.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to redmarkus4)
Post #: 66
RE: Awesome In-Game Screens - 6/12/2012 12:39:54 AM   
icebox


Posts: 53
Joined: 5/30/2012
From: North Georgia
Status: offline

quote:

ORIGINAL: redmarkus4

Did they talk?


They didnt get a chance to talk, russians mowed them down lol.

(in reply to redmarkus4)
Post #: 67
RE: Awesome In-Game Screens - 6/12/2012 6:58:42 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
Incoming Pak 37 shell




Attachment (1)

(in reply to icebox)
Post #: 68
RE: Awesome In-Game Screens - 6/12/2012 7:00:15 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
Love how the shovels fly off




Attachment (1)

(in reply to bairdlander)
Post #: 69
RE: Awesome In-Game Screens - 6/12/2012 7:02:51 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
pak 37 fires again




Attachment (1)

(in reply to bairdlander)
Post #: 70
RE: Awesome In-Game Screens - 6/12/2012 7:04:44 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
hit to the tracks




Attachment (1)

(in reply to bairdlander)
Post #: 71
RE: Awesome In-Game Screens - 6/12/2012 7:06:10 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
right track off and engine on fire




Attachment (1)

(in reply to bairdlander)
Post #: 72
RE: Awesome In-Game Screens - 6/12/2012 7:07:47 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
pak 37 fires on bailed out crew




Attachment (1)

(in reply to bairdlander)
Post #: 73
RE: Awesome In-Game Screens - 6/12/2012 3:09:55 PM   
icebox


Posts: 53
Joined: 5/30/2012
From: North Georgia
Status: offline
Operation Blau






Attachment (1)

(in reply to bairdlander)
Post #: 74
RE: Awesome In-Game Screens - 6/12/2012 4:24:02 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
Soviet anti-tank gunners are confronted by a vision of hell as the AI smashes through the strongest part of my defensive lines.




Attachment (1)

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to icebox)
Post #: 75
RE: Awesome In-Game Screens - 6/12/2012 8:26:19 PM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online

quote:

ORIGINAL: icebox

Operation Blau






I think these are the best yet.One on the right bottom looks like famous pic of nazi being shot in Russia.Great stuff.

(in reply to icebox)
Post #: 76
RE: Awesome In-Game Screens - 6/12/2012 8:36:52 PM   
eniced73

 

Posts: 242
Joined: 5/20/2009
Status: offline

quote:

ORIGINAL: icebox

German flamethrower.




Can someone post a pic of this guy in action. And how about a Russian Flame Tank (OT) Please

_____________________________

Specs:
OS: Windows 7
Processor: Intel Core 2 Duo E8500 @ 3.16GHz
Memory: 6.00 GB of RAM
Video Cards: EVGA GeForce GTX 470 SuperClocked
Mother Board: EVGA nForce 750i SLI
Direct X: 11.0


(in reply to icebox)
Post #: 77
RE: Awesome In-Game Screens - 6/14/2012 2:26:06 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
This guy was in process of throwing grenade when for some reason it exploded and killed him.




Attachment (1)

(in reply to eniced73)
Post #: 78
RE: Awesome In-Game Screens - 6/14/2012 4:06:47 AM   
icebox


Posts: 53
Joined: 5/30/2012
From: North Georgia
Status: offline
This is how to take a halftrack driver out.





Attachment (1)

< Message edited by icebox -- 6/14/2012 4:08:43 AM >

(in reply to bairdlander)
Post #: 79
RE: Awesome In-Game Screens - 6/14/2012 9:12:24 AM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: bairdlander

This guy was in process of throwing grenade when for some reason it exploded and killed him.



S**t happens...

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to bairdlander)
Post #: 80
RE: Awesome In-Game Screens - 6/14/2012 7:28:32 PM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
Good luck on your walk to Siberia,loser




Attachment (1)

< Message edited by bairdlander -- 6/14/2012 7:30:34 PM >

(in reply to redmarkus4)
Post #: 81
RE: Awesome In-Game Screens - 6/14/2012 7:30:06 PM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
Few minutes later this prisoner was shot,pretty cool they put things like that in game




Attachment (1)

(in reply to bairdlander)
Post #: 82
RE: Awesome In-Game Screens - 6/14/2012 10:43:24 PM   
wodin


Posts: 7934
Joined: 4/20/2003
From: England
Status: offline
Maybe he shot himself? Prisoners can be killed in CMBN aswell. Not sure if they could in Close Combat. APOS is, like Steel Fury, such an underrated overlooked classic it boggles the mind. Its the best RTS since Close Combat 2 hit the streets. CM when the Eats Front game come sout will still be my number one due to WEGO nothing really comes close to APOS though and if CM didn't have WEGO it wouldn't get a look in by me.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to bairdlander)
Post #: 83
RE: Awesome In-Game Screens - 6/15/2012 2:21:40 AM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
He threw down his weapon,Im not sure if he was shot by Russian purposely or just got in line of fire,its still pretty neat either way

(in reply to wodin)
Post #: 84
RE: Awesome In-Game Screens - 6/15/2012 4:21:17 AM   
icebox


Posts: 53
Joined: 5/30/2012
From: North Georgia
Status: offline
Burning soldier shot dead.






Attachment (1)

(in reply to bairdlander)
Post #: 85
RE: Awesome In-Game Screens - 6/15/2012 8:01:01 AM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: wodin

Maybe he shot himself? Prisoners can be killed in CMBN aswell. Not sure if they could in Close Combat. APOS is, like Steel Fury, such an underrated overlooked classic it boggles the mind. Its the best RTS since Close Combat 2 hit the streets. CM when the Eats Front game come sout will still be my number one due to WEGO nothing really comes close to APOS though and if CM didn't have WEGO it wouldn't get a look in by me.


+1 although the pause feature in APOS means that you basically have a WeGo game right there, with the added advantage that you don't have to wait while the turns are processed by the computer.

_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to wodin)
Post #: 86
RE: Awesome In-Game Screens - 6/16/2012 2:52:43 AM   
**budd**


Posts: 1459
Joined: 7/4/2009
From: Tacoma
Status: offline
Those are some cool shots guys. i always miss the cool shots.Keep them coming.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to redmarkus4)
Post #: 87
RE: Awesome In-Game Screens - 6/17/2012 8:50:45 PM   
eniced73

 

Posts: 242
Joined: 5/20/2009
Status: offline
Started playing and have to say I really like a lot of the features. Especially the encylopedia in which you can compare gun vs armor. The after game stats showing exactly where shells penetrate armor is cool too.

The only major downside for me is the realtime play with no playback. On anything bigger than a small battle you can miss so much of the action because of this. I can spend a good ten minutes reviewing turns in CM. Watching the actions from several different angles is great.

I think if APOS had this it would definitely take a few players away from the CM series.

_____________________________

Specs:
OS: Windows 7
Processor: Intel Core 2 Duo E8500 @ 3.16GHz
Memory: 6.00 GB of RAM
Video Cards: EVGA GeForce GTX 470 SuperClocked
Mother Board: EVGA nForce 750i SLI
Direct X: 11.0


(in reply to redmarkus4)
Post #: 88
RE: Awesome In-Game Screens - 6/17/2012 9:02:44 PM   
bairdlander

 

Posts: 1513
Joined: 3/28/2009
Status: online
Thats why a 30 minute battle takes me 3-4 hours in real time as i pause and look at as much as I can.

(in reply to eniced73)
Post #: 89
RE: Awesome In-Game Screens - 6/17/2012 9:47:14 PM   
redmarkus4


Posts: 4085
Joined: 12/1/2007
From: 0.00
Status: offline
I like the lack of playback because I play the game with the mindset that in APOS I am a Company or higher commander. I have limited information about events, even less enemy Intel, and there's no playback feature in the real world ;)

Treat is as a simulation of command dynamics and you'll get more satisfaction out of the application.

< Message edited by redmarkus4 -- 6/17/2012 9:48:51 PM >


_____________________________

Cyberpower tower PC
Intel Core i7-3930k CPU, 3.20GHz processor
32 GB RAM
2TB HD
2xNVIDIA GeForce GTX 680 graphics cards, each with 4095 MB
Realtek sound card
Dell 3007WFP (running at 2560x1600) 32 bit monitor
Windows 7 Professional 64-bit O

(in reply to bairdlander)
Post #: 90
Page:   <<   < prev  1 2 [3] 4 5   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> RE: Awesome In-Game Screens Page: <<   < prev  1 2 [3] 4 5   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109