Matrix Games Forums

Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great WarDeal of the Week Panzer CorpsNew Strategy Titles Join the Family
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air missions should use Fuel

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Air missions should use Fuel Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Air missions should use Fuel - 4/11/2012 6:57:25 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Air missions should use Fuel as well as Supply

I fully realise that there are no future functional code changes planned to the game engine, but I'm still going to try anyway.

Hypothesis:-

If there is one single thing that this game needs it is for air missions to use fuel as well as supply.

Why? Well AvGas is a product of oil refineries, so it's factual. Secondly, it would drastically reduce the operational tempo in general and thirdly (most importantly) Japan would be faced in-game with what was it's most crucial problem in reality. Which as of right now it isn't. It can keep thousands of planes in the air right up to the finish.

I do not believe this would be massively difficult to code, and the effects would be very well contained, just confined to how many planes take off for XYZ air mission. There ought to be no bug leakage into other areas unless the code really is borked beyond belief.

Discuss ...

< Message edited by Captain Cruft -- 4/11/2012 6:58:17 PM >
Post #: 1
RE: Air missions should use Fuel - 4/11/2012 7:01:01 PM   
vettim89


Posts: 3306
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: Captain Cruft

Air missions should use Fuel as well as Supply

I fully realise that there are no future functional code changes planned to the game engine, but I'm still going to try anyway.

Hypothesis:-

If there is one single thing that this game needs it is for air missions to use fuel as well as supply.

Why? Well AvGas is a product of oil refineries, so it's factual. Secondly, it would drastically reduce the operational tempo in general and thirdly (most importantly) Japan would be faced in-game with what was it's most crucial problem in reality. Which as of right now it isn't. It can keep thousands of planes in the air right up to the finish.

I do not believe this would be massively difficult to code, and the effects would be very well contained, just confined to how many planes take off for XYZ air mission. There ought to be no bug leakage into other areas unless the code really is borked beyond belief.

Discuss ...


Cannot contemplate the game being playable if AvGas was added to things we needed to haul. You are absolutely correct but, IMHO, this is going too far.

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Captain Cruft)
Post #: 2
RE: Air missions should use Fuel - 4/11/2012 7:05:35 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
What I am proposing is that air missions just use some of the existing thing called Fuel, which is an abstraction of oil refinery output. No AvGas as a separate item.

(in reply to vettim89)
Post #: 3
RE: Air missions should use Fuel - 4/11/2012 7:32:44 PM   
vettim89


Posts: 3306
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: Captain Cruft

What I am proposing is that air missions just use some of the existing thing called Fuel, which is an abstraction of oil refinery output. No AvGas as a separate item.




My mistake. Interesting concept. I know during I-Go, the US Tanker hit off Lunga was carrying AvGas that was being offloaded.

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Captain Cruft)
Post #: 4
RE: Air missions should use Fuel - 4/11/2012 7:54:31 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
As it is now flying has no dependency on oil/fuel whatsoever. This seems like the simplest way to solve that anomaly.

(in reply to vettim89)
Post #: 5
RE: Air missions should use Fuel - 4/11/2012 8:17:37 PM   
Bullwinkle58


Posts: 8313
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Captain Cruft

As it is now flying has no dependency on oil/fuel whatsoever. This seems like the simplest way to solve that anomaly.


It's a great concept, but it wouldn't be at all simple to implement. Air bases would need some form of organic fuel storage which would require lots and lots of data structure coding, especially those away from the coast. Air bases would also need to be modified to drag fuel toward themselves when there are no ships there, again, especially for inland sites.

If it could be done, however, it would be the single best tool to cut back on mega-raids while also adding a real tool for the Allies to execute historical economy degredation through resource destruction. Fuel needs merchants going hither and yon, and CAP and ASW need fuel to fly to protect said merchants, especially at leading edge bases. Just like real life.

Not to mention pilot training would no longer be "free", courtesy of essentially immune, deep-HI LI sites. Japanese players would have to trade off CAP and kamis for training time.

_____________________________

The Moose

(in reply to Captain Cruft)
Post #: 6
RE: Air missions should use Fuel - 4/11/2012 8:40:05 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline

would rather have separate HI points for duralumin (aircraft) and steel (ships)

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Bullwinkle58)
Post #: 7
RE: Air missions should use Fuel - 4/11/2012 9:17:03 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Captain Cruft

As it is now flying has no dependency on oil/fuel whatsoever. This seems like the simplest way to solve that anomaly.


It's a great concept, but it wouldn't be at all simple to implement. Air bases would need some form of organic fuel storage which would require lots and lots of data structure coding, especially those away from the coast. Air bases would also need to be modified to drag fuel toward themselves when there are no ships there, again, especially for inland sites.


AFs can store Fuel now. Take a look at anywhere inland that has a refinery. They also have a "Fuel required" value just like Bases.

I don't think it would be that hard to do, but am always open to contradiction by devs of course.

(in reply to Bullwinkle58)
Post #: 8
RE: Air missions should use Fuel - 4/11/2012 10:10:47 PM   
Nikademus


Posts: 25297
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: Captain Cruft

[Discuss ...


Not going to happen i'm afraid. And it'd be harder to code than you think. Its a huge morass in there and you can't just cut and paste into it. Michaelm has already gone above and beyond his official charter in continuing to work on bug fixes and other SNAFU's. Maybe in the next generation game.

(in reply to Captain Cruft)
Post #: 9
RE: Air missions should use Fuel - 4/11/2012 10:44:29 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Yes, but is it a good idea?

(in reply to Nikademus)
Post #: 10
RE: Air missions should use Fuel - 4/11/2012 10:49:40 PM   
Nikademus


Posts: 25297
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
not within the framework of AE. The player already has enough workload dealing with supply, ship fuel, and industrial resources if Player one. A similar idea for breaking down 'supply' into 'combat' vs. 'logistical' supply also had it's good points from a realism standpoint but would well and truely turn the game into WitP....the Quartermaster General's struggle in the Pacific.

There are easier ways to slow pace without adding to the player workload IMO.

(in reply to Captain Cruft)
Post #: 11
RE: Air missions should use Fuel - 4/11/2012 11:15:30 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline

it is fine the way it is.


more logistics detail would only increase the headache of the player,
who is supposed to be a commander rather than quartermaster

more interested in improving the production / factory conversion system

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Nikademus)
Post #: 12
RE: Air missions should use Fuel - 4/11/2012 11:31:41 PM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
You already have to provide ships with Supply & Fuel. Is having to do the same with aircraft really such an enormous additional chore?

The point is, with the current model there is essentially no way for any mod/scenario to realistically represent Japan's #1 problem. The IJN can all be at the bottom of the ocean but there can still be 12,000 planes flying over the Home Islands (as in the Downfall scen) purely because Resources->LI->Supply can keep filling up the tank with gas. This is just not right.

(in reply to Commander Stormwolf)
Post #: 13
RE: Air missions should use Fuel - 4/11/2012 11:35:16 PM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline

as long as it doesn't require a third resource (fuel/supply/avgas would be a headache)

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Captain Cruft)
Post #: 14
RE: Air missions should use Fuel - 4/12/2012 1:32:45 AM   
Alfred

 

Posts: 3633
Joined: 9/28/2006
Status: offline

quote:

ORIGINAL: Captain Cruft

You already have to provide ships with Supply & Fuel. Is having to do the same with aircraft really such an enormous additional chore?

The point is, with the current model there is essentially no way for any mod/scenario to realistically represent Japan's #1 problem. The IJN can all be at the bottom of the ocean but there can still be 12,000 planes flying over the Home Islands (as in the Downfall scen) purely because Resources->LI->Supply can keep filling up the tank with gas. This is just not right.



Yes, it is that hard a task. Bullwinkle has identified some of the problems.

To make it work also requires a lot of abstraction to be removed, a point I made in the Elf's thread last month. You would have to convert each plane into being able to track fuel consumption a la ship fuel usage. That immediately leads you to problems such as:

1. Is consumption of 1 fuel point by a ship equal to consumption of 1 fuel point by an airplane. Under the current legacy code the answer would be yes but think about it for a moment and the absurdity of the outcome of having the current view of what a single fuel point represents would become obvious.

2. Ships are abstracted to expend fuel at only 2 consumption rates. How many consumption rates should be factored into an aircraft. Here are a few, not exhaustive issues

How much flying into the wind or with the wind (totally absent from the game engine)?
How much flying at sea level, medium height or way up high where the atmosphere is thinner?
How much more should consumption be if engaged in combat? For how long did combat last?
How do you represent aircraft combat damage which might have resulted in a fuel tank springing a leak and thereby reducing available fuel load for that particular plane?
How to recalculate on the fly available fuel when a plane is forced to drop their drop tank?

3. Unlike ships there is no current mechanism to track on an individual aircraft basis the amount of fuel carried. All the issues identified in 2 above require fuel tracking.

4. Ships use Operation Points to refuel. The rate at which they refuel is also subject to the port capacity. Shouldn't the same apply to aircraft? Fighters on CAP are not all in the air. They come in to land and refuel. How would you factor in the time needed to refuel them? Aircraft expend no Operational Points. Would you rely upon the Aviation Support at the base?
But that introduces another variable and we know how 250 Aviation Support can maintain 5000 aircraft at the same base. Should bigger airfields have a larger refuel capacity akin to ports with ships?

5. If we go down the path of elevating fuel, should we also account for the different fuel quality between Allied and Japanese fuel which significantly impacted upon plane performance. For most people the current abstraction would suffice but you can rest assured some would complain.

If, at the very beginning of the game design process, fuel consumption by aircraft had been factored in, I would agree it would have been better. But it wasn't and incorporating it into the legacy code by the AE developers is not an easy task. Time and time again individuals who have no experience of the work entailed, claim that something should not be a difficult task to code. It is never easy and these claims are never made by people with real experience in undertaking this sort of work.

Alfred

(in reply to Captain Cruft)
Post #: 15
RE: Air missions should use Fuel - 4/12/2012 1:42:41 AM   
Bullwinkle58


Posts: 8313
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Captain Cruft

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: Captain Cruft

As it is now flying has no dependency on oil/fuel whatsoever. This seems like the simplest way to solve that anomaly.


It's a great concept, but it wouldn't be at all simple to implement. Air bases would need some form of organic fuel storage which would require lots and lots of data structure coding, especially those away from the coast. Air bases would also need to be modified to drag fuel toward themselves when there are no ships there, again, especially for inland sites.


AFs can store Fuel now. Take a look at anywhere inland that has a refinery. They also have a "Fuel required" value just like Bases.

I don't think it would be that hard to do, but am always open to contradiction by devs of course.


They have the fuel bucket variable assigned, but it's always at zero unless the AF is also a port hex, or has HI factories. I can't find one pure air base in my game, even one with some planes, that's inland, has no HI factories, and has a non-zero fuel number. It's not impossible to add the capability, but you'd have to a new coded fuel pull to all air bases with planes, or maybe all inland air bases at all if you want to be able to move planes and fly them in less than up to a week. For islands the point is less code-driven; islands all have fuel capability now but in the new system the player would need to monitor and send fuel to fly from those islands. More logistic task overhead. I happen to agree with you that it would be worth it in order to maintain a more hisotrical economic vulnerability, but many disagree.

I'm not sure how the air base attack result code handles fuel either. I've never noticed if it's destroyed in non-port bases. I know supply is, but I've never noted fuel destruction.

A coder would also have to add some level of code for fuel consumption per engine, and whether that would be stair-step by engine number or if they'd go into actual consumption rates per hex or whatever. Potentially some picky math.

As is said up-thread this is all theoretical. It isn't going to happen in AE. But bottom-line I agree with your central ppoint that having the air war operationally divorced from petroleum is a major deformation to historical Allied strategy. In the real war once the tankers were sunk in 1944 the Japanese air effort was on life-support. In the game if there is a large HI bank the Japanese can fight in the air for years with nothing left of the petroleum underpinnings of the economic model.

_____________________________

The Moose

(in reply to Captain Cruft)
Post #: 16
RE: Air missions should use Fuel - 4/12/2012 1:43:24 AM   
Commander Stormwolf

 

Posts: 1620
Joined: 2/19/2008
Status: offline

but please made separate HI points for aircraft (duralumin) and ships (steel)

will fix japanese AC overproduction (ratio of 50 steel per 1 aluminum is about right)






Attachment (1)

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to Alfred)
Post #: 17
RE: Air missions should use Fuel - 4/12/2012 2:25:38 AM   
Captain Cruft


Posts: 3648
Joined: 3/17/2004
From: England
Status: offline
Alfred and Bullwinkle, thank you for your useful comments.

How about something really simple like: If base has Fuel > 10 tons then all aircraft fly, else only 2 or 3 fly? Combine this with a very simple "give all inland bases 10 Fuel using overland draw if possible" function and it might be doable perhaps.

(in reply to Commander Stormwolf)
Post #: 18
RE: Air missions should use Fuel - 4/13/2012 11:36:01 PM   
Dili

 

Posts: 2865
Joined: 9/10/2004
Status: offline
Not only airplanes. Land forces also need fuel.

(in reply to Captain Cruft)
Post #: 19
RE: Air missions should use Fuel - 4/14/2012 12:48:26 AM   
treespider


Posts: 9786
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
All depends on what your definition of "Fuel" is...In my mod I added extra "Fuel" in Manchuria with the HR caveat that a player could only use xAK's to transport the "Fuel" to the Home Islands or refuel ships. This "Fuel" actually represented bunker coal.

Likewise what does the "HI" expended at the start of every month for pilots represent? One could say "Fuel". So cut off the HI production in the Home Islands which requires "Fuel" and pilot production grinds to a halt.


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Dili)
Post #: 20
RE: Air missions should use Fuel - 4/14/2012 12:56:17 AM   
Bullwinkle58


Posts: 8313
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: treespider

Likewise what does the "HI" expended at the start of every month for pilots represent? One could say "Fuel". So cut off the HI production in the Home Islands which requires "Fuel" and pilot production grinds to a halt.



Yeahbut in a fuel-flying system the Allies would have to haul it to their islands too. They don't have an HI pilot penalty. (Now Alfred will prove me wrong.)

Also, if the HI bank could be attacked and destroyed like fuel can be you'd have a better point for it being a plane fuel analog. As it is now it resides in some 5th dimension tesseract.

_____________________________

The Moose

(in reply to treespider)
Post #: 21
RE: Air missions should use Fuel - 4/14/2012 1:03:04 AM   
oldman45


Posts: 2239
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
I think we went down a too complicated road. There are so many things abstracted in this game, a simple 1 fuel point per engine per mission would be a good starting point.

< Message edited by oldman45 -- 4/15/2012 2:36:22 PM >


_____________________________


(in reply to Bullwinkle58)
Post #: 22
RE: Air missions should use Fuel - 4/14/2012 1:16:52 AM   
treespider


Posts: 9786
Joined: 1/30/2005
From: Edgewater, MD
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: treespider

Likewise what does the "HI" expended at the start of every month for pilots represent? One could say "Fuel". So cut off the HI production in the Home Islands which requires "Fuel" and pilot production grinds to a halt.



Yeahbut in a fuel-flying system the Allies would have to haul it to their islands too. They don't have an HI pilot penalty. (Now Alfred will prove me wrong.)

Also, if the HI bank could be attacked and destroyed like fuel can be you'd have a better point for it being a plane fuel analog. As it is now it resides in some 5th dimension tesseract.



The Allies already have to haul "Avgas" in 55 gallon drums ...its called "Supply"

_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to Bullwinkle58)
Post #: 23
RE: Air missions should use Fuel - 4/14/2012 2:34:17 AM   
oldman45


Posts: 2239
Joined: 5/1/2005
From: Jacksonville Fl
Status: offline
No, its really not the same thing Treespider.

_____________________________


(in reply to treespider)
Post #: 24
RE: Air missions should use Fuel - 4/14/2012 3:04:51 AM   
treespider


Posts: 9786
Joined: 1/30/2005
From: Edgewater, MD
Status: offline
quote:

ORIGINAL: oldman45

No, its really not the same thing Treespider.



So an Allied xAK hauling 55 gallon drums of Avgas is different than pallets of Toilet paper or spare cots or bullets or spam?

the problem with specialized bits and pieces is everyone knows they are important...so why not throw everything at the ball bearing plant cause if you shut down the ball bearings the war industry grinds to a halt.


< Message edited by treespider -- 4/14/2012 3:07:39 AM >


_____________________________

Here's a link to:
Treespider's Grand Campaign of DBB

"It is not the critic who counts, .... The credit belongs to the man who is actually in the arena..." T. Roosevelt, Paris, 1910

(in reply to oldman45)
Post #: 25
RE: Air missions should use Fuel - 4/14/2012 3:30:24 AM   
PaxMondo


Posts: 5619
Joined: 6/6/2008
Status: offline
I see no advantage in complicating and encumbering the current economic system.  If you really like that, I suggest a good game called "Victoria".  I don't see WitPAE as that type of game.  I think it fine the way it is.

The good news is that my opinion matters squat.  It won't happen, so I have nothing to worry about.


_____________________________

Pax

(in reply to treespider)
Post #: 26
RE: Air missions should use Fuel - 4/14/2012 4:27:11 AM   
vettim89


Posts: 3306
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: treespider

quote:

ORIGINAL: oldman45

No, its really not the same thing Treespider.



So an Allied xAK hauling 55 gallon drums of Avgas is different than pallets of Toilet paper or spare cots or bullets or spam?

the problem with specialized bits and pieces is everyone knows they are important...so why not throw everything at the ball bearing plant cause if you shut down the ball bearings the war industry grinds to a halt.


Yeah, because we know how well that worked - SMH.



_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to treespider)
Post #: 27
RE: Air missions should use Fuel - 4/14/2012 7:44:28 AM   
inqistor


Posts: 1332
Joined: 5/12/2010
Status: offline
quote:

ORIGINAL: Captain Cruft

Air missions should use Fuel as well as Supply

I fully realise that there are no future functional code changes planned to the game engine, but I'm still going to try anyway.

Hypothesis:-

If there is one single thing that this game needs it is for air missions to use fuel as well as supply.

Why? Well AvGas is a product of oil refineries, so it's factual. Secondly, it would drastically reduce the operational tempo in general and thirdly (most importantly) Japan would be faced in-game with what was it's most crucial problem in reality. Which as of right now it isn't. It can keep thousands of planes in the air right up to the finish.

I do not believe this would be massively difficult to code, and the effects would be very well contained, just confined to how many planes take off for XYZ air mission. There ought to be no bug leakage into other areas unless the code really is borked beyond belief.

Discuss ...


The only possible problem with this approach, is that you have to now transport fuel for smaller islands, as most larger/continents have somewhere native fuel production. IIRC it is impossible to unload fuel without port, so that can create some problem, when player lands on undeveloped dot. It can somehere slow Allied advance, but that is whole difficulty I can see.

To sum up - it does not seem, that such modification change much in gameplay, unless planes actually use much of this fuel, in that case Japan will be unable to supply islands in range of Allied airforce, so overall result will be even faster tempo, because Japan will be unable to put planes on islands into air.

(in reply to Captain Cruft)
Post #: 28
RE: Air missions should use Fuel - 4/14/2012 9:58:56 AM   
Dili

 

Posts: 2865
Joined: 9/10/2004
Status: offline
Land Units and airplanes, need fuel and there is fuel in game so it is puzzling they don't use it. This downgrades the importance of ship tankers for example, it makes possible to operate big air units with just supply.

(in reply to inqistor)
Post #: 29
RE: Air missions should use Fuel - 4/14/2012 3:25:30 PM   
LargeSlowTarget


Posts: 2735
Joined: 9/23/2000
From: The deepest, darkest pit of hell
Status: offline
Ships, aircraft and land units do not use the same kind of fuel - ships use either "heavy fuel oil", diesel (submarines for example) or gasoline (PT boats), land units also need diesel and gasoline, planes need avgas.

But IMO it would go too far to seperate fuel (in the general sense) into heavy fuel oil, avgas, diesel and gasoline in the game - it would really become a logistical management game.

It may have some benefits to have avgas as a seperate category, but I think for the sake of playability it is ok to assume that supplies include diesel and gasoline for land units and that fuel includes diesel and gasoline for ships.

Not wanting to hijack the thread, but what "bothers" me more than the fuel situation is that ship crews don't seem to eat - replenishment only concerns ammo. Heck, the USN coffee consumption alone should place a strain on the supply chain .

I still remember the game "Guadalcanal" on the C64. There you had a supply chain including several different categories of supplies to shift around - I think there were troops, arms, ammo, medical supplies, general supplies (food, clothing etc.) and avgas. Imagine this on AE scale...

_____________________________

Carpe Cerevisiam



WitP AAR "Six Years of War"

(in reply to Dili)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> Air missions should use Fuel Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117