From: Denver Colorado
Note: that was not an official statement, just a deduction based on available data.
I've got the horrible feeling that your deduction may be correct.
That might be true, but there’s still some interesting possibilities that the monster games offer, outside the conventional. Granted that GC style play very often devolves, due to the inherent flexibilities built into these games, leading to endless variations on the first year, but not a lot beyond that.
However, the monster games, like WiTP-AE, have a wealth of internal (coding) and external (editor) possibilities that obtain in the mid and late war periods. Little of this is noticed because of the tendency to build, flex, and kill during the first campaign year. Many AARs die a natural death in 1943, just when things could get interesting. So, although set up that way, maybe GCs aren’t the touchstone.
To really utilize the power and flexibility of the engine and the database of these monsters, it might make more sense to think of them as tools and build smaller, more specific, scenarios or Fleet problems, that span the time frame of the game engine. Most of my current involvement with this title is in writing, umpiring and playing small op-problem scenarios using the editor/engine smorgasbord. This kind of play is taking off with many groups in the US and Internationally. Would really like to see some small scenario AARs. They are short, playable, and a serious learning experience, both with the game and with an opponent. And if people play them, more will be done.
Matrix people understood this: never talked to the Slitherine people, don’t know as I would want to. But some of the gaming development community has had an opportunity to chat with some of the professional/grognard users, and gets it.
We will just have to wait and see. But I am somewhat hopeful.
And..to Termie Doom & Gloom, Light (tm) shines on DaBigBabes.
I emphatically agree. My view, is that DBB is really just starting to spool up to speed....