Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

WW2: Time of Wrath is Updated

View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> WW2: Time of Wrath is Updated Page: [1]
Message << Older Topic   Newer Topic >>
WW2: Time of Wrath is Updated - 4/10/2012 6:11:08 PM   
Andrew Loveridge

Posts: 606
Joined: 7/20/2009
Status: offline
We have announced the release of the 1.90 patch for the turn-based grand strategy game WW2: Time of Wrath. The patch adds a host of fixes to the game and to the AI, as well as the addition of a new event method.

Fixes include adjusting the AI to react to enemy convoys in the Mediterranean and correcting problems with duplicated naval vessels ID, which were causing crashes in the game.

The full 1.90 changelog for WW2: Time of Wrath:


    • Fixed problems with game crashing after retaking some ports by enemies
    • Fixed crash after entering reports as neutral country
    • Commander of unit killed during the naval transport is returned to HQ
    • Fixed possibility to perform air carrier strike on own units
    • Fixed recon effects, enemy units now stay visible after save/load
    • Corrected problems with duplicated naval vessels ID, causing CTD


    • German AI should now easier take control over the COP and Warsaw in Poland
    • AI should now react on the enemy convoys in Mediterranean


    • New events method Country.HadConvoyInSeaZone (countryID, SeaZoneID)

The 1.90 patch can be downloaded here.

About WW2: Time of Wrath

From the front lines in France and Russia to the deserts of North Africa and the airfields and convoys of Britain, the campaigns of World War II are yours to command in WW2: Time of Wrath! This turn-based grand strategy title, the highly improved and expanded sequel to WW2: Road to Victory, puts the player in charge of the political, economic and military decisions of one or more Axis or Allied nations, including minor nations. A diplomacy system based on political points allows you to sway possible allies to your side. An upgraded and expanded naval combat system includes fleet engagements, combat patrols, massive aircraft carriers, elusive raiders and U-Boats as well as a convoy system.

Concentrate precious industrial resources on building, training and upgrading a wide variety of combat units from airborne soldiers and armored divisions up to nuclear weapons! Historical leaders enhance the performance of your armies and hundreds of historical events like the Molotov-Ribbentrop Pact, Lend-Lease and more give you choices that can change the course of history. WW2: Time of Wrath is fought across turns that vary in length by season and 25 km hexes with divisions and corps, giving the player a broad strategic picture of the war while still leaving enough room for operational decisions.

Get more information on WW2: Time of Wrath from its official product page on the Matrix Games site.


Post #: 1
RE: WW2: Time of Wrath is Updated - 2/11/2014 8:17:12 PM   

Posts: 1812
Joined: 2/20/2008
Status: offline

Is this game almost the same as Time of Fury?

(in reply to Andrew Loveridge)
Post #: 2
RE: WW2: Time of Wrath is Updated - 2/20/2014 8:25:04 PM   


Posts: 4435
Joined: 4/7/2006
Status: offline
It is the precursor to Time of Fury. ToF is vastly superior in my opinion, with lots of additional features such as a sophisticated supply system based upon railroads.

(in reply to demyansk)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> WW2: Time of Wrath >> WW2: Time of Wrath is Updated Page: [1]
Jump to:

New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI