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Vyllis' APOS sound mod (VAPOSM)

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Achtung Panzer Operation Star >> Mods and Operations >> Vyllis' APOS sound mod (VAPOSM) Page: [1]
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Vyllis' APOS sound mod (VAPOSM) - 4/10/2012 4:45:27 PM   
stian


Posts: 99
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
I didn't make it, but I found it on SimHQ, and thought it would be nice if others tried it as well.

Not sure how well it plays with the Matrix version, but as long as you can use the game updater (update.cmd) to install it it should work fine since it only replaces sounds.

http://simhq.com/forum/ubbthreads.php/topics/3489032/

Not sure how realistic the sounds are but I like them a lot, seems to have a bit more power to the sounds than the default ones.
Post #: 1
RE: Vyllis' APOS sound mod (VAPOSM) - 4/11/2012 2:35:59 AM   
Tejszd

 

Posts: 2823
Joined: 11/17/2007
Status: offline
Thanks for posting the link!

(in reply to stian)
Post #: 2
RE: Vyllis' APOS sound mod (VAPOSM) - 4/11/2012 5:41:15 AM   
Missouri_Rebel


Posts: 2563
Joined: 6/19/2006
From: Southern Missouri
Status: online
To install,

1)Extract the VAPOSM folder from the zip file to your Achtung Panzer Operation Star folder.

2)Run update.cmd file located also in your Achtung Panzer Operation Star folder. This will open a Game Updater program.

3)Click the install button. It should automatically choose the desc.addpack file.

4)Click OPEN. It will then install the mod to the Game Updater program.

5) Click the Save and Play button.

Mod is installed

mo reb

< Message edited by Missouri_Rebel -- 4/11/2012 5:43:25 AM >


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(in reply to Tejszd)
Post #: 3
RE: Vyllis' APOS sound mod (VAPOSM) - 4/11/2012 11:39:16 AM   
stian


Posts: 99
Joined: 10/16/2001
From: Oslo, Norway
Status: offline
You don't *really* have to 1) extract the folder to your APOS folder, anywhere will do. After running the Game Updater, save & play you can delete the mod folder to save space.

Step 5) is really important though, otherwise nothing will be saved, so don't choose Exit :)



(in reply to Missouri_Rebel)
Post #: 4
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