Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: PANDORA'S BOX SCENARIO!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> RE: PANDORA'S BOX SCENARIO! Page: <<   < prev  1 [2] 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: PANDORA'S BOX SCENARIO! - 7/5/2012 2:38:39 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
PANDORAS BOX scenario is a total break from what has gone before in WAR PLAN ORANGE,it goes even further than CASTLES OF STEEL,Pandoras Box has a great many more aircraft within it,so there is a very good chance that if you have a favourite aircraft,it might well be included,also I have taken the view that the Japanese player knew that he was going to war with the allies, and as such has secretly planned well in advance,His bases have been more heavily fortified for a start,so that they are a very much harder nut to crack!

< Message edited by kirk23 -- 7/5/2012 2:39:22 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 31
RE: PANDORA'S BOX SCENARIO! - 7/5/2012 8:32:26 PM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Gotta love that HMS Hood - one of the prettiest warships ever, IMHO.

The designers of War Plan Orange seemed to take a strictly orthodox view over which aircraft would appear in the game, and when. They more or less enter at their historical times, and have their historical capabilities. That's all fine, but it neglects 2 important points:

1) Combat experience influencing design, which is understandable considering there WAS no war in the 1920s to do so.
2) The unavailability of British engines and weapons had a war between Japan and the UK broken out.

We can say that Japan has access to the British designs, and continues to build them locally even after the British stop exporting them. But before and during World War II, all of the major combatants came up with innovative designs. Some where successful, some were not. In some ways, WPO reminds me of what someone would have thought WWII would have been like if there been no WWII, only in the 1920s.

Also, in a war for their very survival, I don't think the Japanese would care one way or another about copyrights and patent infringements. And since Japan certainly would be capturing aircraft or scavenging wrecks - I really don't think they would have fallen so far behind in aircraft design as they do in the late game, particularly in 1928. Lets not also forget that designs for German guns and engines might also be available.

With this in mind, it becomes quite challenging to guess how aircraft design would be affected by a 1920s war, which probably explains why the WPO designers didn't bother and just stuck to historical varients. Unfortunately, this leads to absurdly unbalanced situations like Japanese fighters still mounting WWI era machine guns in 1929! But if a modder like Kirk ever wanted to tackle this, here's what I would suggest:

1) A mini-arms race in aircraft design, with advantages in engines, weapons, and airframes shifting back and forth between the combatants. Rather then designing entirely new weapon systems, I'd simply give very modest upgrades to the ones which exist (Mk II, Mk III, and so on).
2) The assumption that once a new weapon system is introduced on the battlefield, the technology will be available to the other side within 6 months. This does not necessarily mean that other side will be using enemy weapon systems, but it does mean that counters can be developed.

This goes way beyond what anyone has ever done with WPO, and requires a lot of conjecture and guesswork. But the results can be very, very rewarding. Just make sure that the aircraft don't get too capable and end up turning WPO into an aircraft game more then a naval big gun game!

If I had my way, a "research and development" phase would be added to WPO so the players could take direct control of aircraft development within the game. But of course, that would mean doing something for WPO that WASN'T already done for the War in the Pacific game it is based upon.

Not saying Kirk should to do this, as its could be a big project. But if I had my own game company, and bought the rights to WPO, that's what I'd be telling the developers to do. Just sharing some thoughts on this hazy summer day!

(in reply to kirk23)
Post #: 32
RE: PANDORA'S BOX SCENARIO! - 7/5/2012 8:44:41 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Rob hope you like the sneek peek at the scenario,still alot to do with it,but at least it will give you an idea of what to expect when it does get released in September hopefully,there are alot of little tweeks to the in game art work,other than the ships and aircraft,hope you like?

_____________________________

Make it so!

(in reply to Connfire)
Post #: 33
RE: PANDORA'S BOX SCENARIO! - 7/5/2012 9:47:07 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
French Breguet 17 fighter.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 34
RE: PANDORA'S BOX SCENARIO! - 7/6/2012 6:03:03 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
German Albatros D.111 over 1800 off these were built.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 35
RE: PANDORA'S BOX SCENARIO! - 7/7/2012 4:42:46 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Standard E.1 plus Albatros D.111 first viewing.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 36
RE: PANDORA'S BOX SCENARIO! - 7/8/2012 9:27:37 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Austrian Armoured cruiser Sankt Georg class.




Attachment (1)

< Message edited by kirk23 -- 7/8/2012 9:30:39 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 37
RE: PANDORA'S BOX SCENARIO! - 7/8/2012 10:24:57 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Austrian Armoured cruiser Kaiser Karl VI.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 38
RE: PANDORA'S BOX SCENARIO! - 7/9/2012 11:35:37 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Austrian Light cruiser Zenta class.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 39
RE: PANDORA'S BOX SCENARIO! - 7/9/2012 4:35:46 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Austrian Protected cruiser Kaiser Franz Joseph I




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 40
RE: PANDORA'S BOX SCENARIO! - 7/10/2012 12:57:46 AM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Your technique continues to get better and better, Kirk!

(in reply to kirk23)
Post #: 41
RE: PANDORA'S BOX SCENARIO! - 7/10/2012 9:52:20 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Cheers Rob,here is the Austrian Light cruiser Helgoland class!




Attachment (1)

_____________________________

Make it so!

(in reply to Connfire)
Post #: 42
RE: PANDORA'S BOX SCENARIO! - 7/11/2012 2:01:13 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
New AR ship art trial run using Paintshop Pro art software,this is my first attempt using paintshop pro,software has a great many enhancements that I can use,but at the same time it is much more complicated to use and get used to,but like everything else practice makes perfect,so I will see how I get on using this new software!




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 43
RE: PANDORA'S BOX SCENARIO! - 7/11/2012 3:50:10 PM   
throttle8


Posts: 163
Joined: 4/8/2006
Status: offline
Looks really good from my POV!

(in reply to kirk23)
Post #: 44
RE: PANDORA'S BOX SCENARIO! - 7/11/2012 7:49:17 PM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
I like how the different shades of gray transition so cleanly. Looks nice!

(in reply to throttle8)
Post #: 45
RE: PANDORA'S BOX SCENARIO! - 8/12/2012 8:05:54 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok been looking into the forum a few times,and there ain't much happening,so I hope to change that very soon,PANDORAS BOX scenario will be available early next week for anyone who is still interested in this great game.

_____________________________

Make it so!

(in reply to Connfire)
Post #: 46
RE: PANDORA'S BOX SCENARIO! - 8/12/2012 7:18:49 PM   
Bill II


Posts: 204
Joined: 4/24/2006
Status: offline
I'm certainly interested.

(in reply to kirk23)
Post #: 47
RE: PANDORA'S BOX SCENARIO! - 8/12/2012 9:49:46 PM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Me too!

(in reply to Bill II)
Post #: 48
RE: PANDORA'S BOX SCENARIO! - 8/15/2012 10:03:08 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Well after months working hard behind the scenes on this scenario its finally finished.

To many links for Pandoras box this one has been deleted by me,new one coming soon.

< Message edited by kirk23 -- 9/4/2012 7:42:34 AM >


_____________________________

Make it so!

(in reply to Connfire)
Post #: 49
RE: PANDORA'S BOX SCENARIO! - 8/16/2012 3:03:45 AM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Alright, its Christmas in August! Thanks for all of your hard work, Kirk, I'm downloading it as I type this!

(in reply to kirk23)
Post #: 50
RE: PANDORA'S BOX SCENARIO! - 8/16/2012 3:36:01 AM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Kirk,

Which Japanese BB is in the painting on the new Scenerio Menu screen? It looks great by the way.

(in reply to Connfire)
Post #: 51
RE: PANDORA'S BOX SCENARIO! - 8/16/2012 2:22:09 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Rob it's the Battlecruiser Haruna!

If anyone spots any errors in game please let me know,and I will make a patch available,but unlike CASTLES OF STEEL,I want to keep any patches to a minimum,so I might make a patch every couple of months to fix things.

Also I have tweaked the AI a bit,so there will be a few surprises in store!

< Message edited by kirk23 -- 8/16/2012 10:23:15 PM >


_____________________________

Make it so!

(in reply to Connfire)
Post #: 52
RE: PANDORA'S BOX SCENARIO! - 8/21/2012 4:52:59 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
PANDORAS BOX scenario. ( This scenario has been dedicated jointly too Connfire & Tex )

New Pandoras box download coming very soon!

< Message edited by kirk23 -- 9/4/2012 7:41:18 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 53
RE: PANDORA'S BOX SCENARIO! - 8/24/2012 8:15:31 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
I have deleted this post new file coming soon.

< Message edited by kirk23 -- 9/4/2012 7:40:00 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 54
RE: PANDORA'S BOX SCENARIO! - 9/4/2012 8:09:21 AM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
All new PANDORAS BOX scenario link as off 4th September 2012. ( This replaces all previous links and is fully updated with all the latest art work etc. )

http://www.gamefront.com/files/22207440/WAR+PLAN+ORANGE+PANDORAS+BOX+SCENARIO.zip


All new Zippyshare link

http://www32.zippyshare.com/v/93552222/file.html

< Message edited by kirk23 -- 9/4/2012 8:57:32 AM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 55
RE: PANDORA'S BOX SCENARIO! - 9/7/2012 1:22:14 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
German Battlecruiser Von Der Tann in game details.




Attachment (1)

_____________________________

Make it so!

(in reply to kirk23)
Post #: 56
RE: PANDORA'S BOX SCENARIO! - 9/7/2012 1:44:59 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
All new Start screen.

ANYONE WHO WANTS THIS OPTIONAL STARTGAME SCREEN CAN DOWNLOAD IT HERE.

http://www.gamefront.com/files/22224853/startgame_1024.zip




Attachment (1)

< Message edited by kirk23 -- 9/7/2012 10:47:00 PM >


_____________________________

Make it so!

(in reply to kirk23)
Post #: 57
RE: PANDORA'S BOX SCENARIO! - 9/16/2012 4:05:06 PM   
kirk23


Posts: 1915
Joined: 10/15/2010
From: Fife Scotland
Status: offline
Ok it has been around 2 weeks since I made the updated patch for PANDORAS BOX available,and there have been 12 users downloaded the scenario patch,can anyone give me any feedback on there findings,if they are playing PANDORAS BOX thanks!

_____________________________

Make it so!

(in reply to kirk23)
Post #: 58
RE: PANDORA'S BOX SCENARIO! - 9/17/2012 4:12:21 AM   
Connfire


Posts: 814
Joined: 7/18/2008
From: Connecticut, USA
Status: offline
Excellent artwork, great concept. Have not been able to really delve into playing against this version's AI though I played it for a couple months in the earlier version. Kirk has put a lot of work into making it more challenging, and I highly recommend it for anyone who still wants to play WPO against the computer but has grown weary of the stock AI. Also highly recommend it to anyone who likes more action in their game - the sheer volume of ships moving around almost guarantees more combat.

(in reply to kirk23)
Post #: 59
RE: PANDORA'S BOX SCENARIO! - 11/23/2012 9:05:48 PM   
JeffK


Posts: 5030
Joined: 1/26/2005
From: Back in the Office, Can I get my tin hut back!
Status: offline
Has the download link expired????

_____________________________

Interdum feror cupidine partium magnarum Europae vincendarum

(in reply to Connfire)
Post #: 60
Page:   <<   < prev  1 [2] 3   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War I] >> War Plan Orange: Dreadnoughts in the Pacific 1922 - 1930 >> RE: PANDORA'S BOX SCENARIO! Page: <<   < prev  1 [2] 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.092