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Industry Repair

 
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Industry Repair - 4/9/2012 6:28:46 PM   
Empire101


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Here is the Scenario:-

After heavy fighting I take say, Changsha ( playing as IJA ).
Heavy and Light Industry are damaged, so I send in engineers ( any flavour), stockpile supply, and switch off repair of resources ( that have also been damaged in the fighting).

It seems to take an age for anything to get repaired....am I missing something....and is there a way of speeding things up?
I try and repair Hvy Industry first, Light Industry second, and anything else after these first two if I have the spare capacity.

Can anyone point me in the right direction??

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RE: Industry Repair - 4/9/2012 6:31:29 PM   
Historiker


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You don't need engineers. All you need is more than 10k supplies. To repair one point, 1k supplies are spent.

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RE: Industry Repair - 4/9/2012 6:36:16 PM   
Commander Stormwolf

 

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the repair system is fine.

what is wrong is the convert system. when you convert from one engine type to another,
you need to pay the same as if the factory was destroyed ...

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RE: Industry Repair - 4/9/2012 6:38:35 PM   
witpqs

 

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...and only 1 of each can be repaired each day. So, suppose you have 5 Light Industry damaged and 9 Heavy Industry damaged and you have 50,000 supplies present. On day one 1 x LI and 1 x HI can be repaired, on day two 1 x LI and 1 x HI can be repaired, and so on. After a minimum of 5 days all the LI is repaired and after a minimum of 9 days all the HI is repaired. I say "minimum" because maybe some days a repair does not take place.

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RE: Industry Repair - 4/9/2012 7:41:12 PM   
btbw

 

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Better dont repair LI in China. HI much better.

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RE: Industry Repair - 4/9/2012 10:15:33 PM   
Mike Solli


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Correct, don't repair LI. It costs 1000 supply to repair 1 LI and will take 1000 days to break even. Not worth the cost.

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RE: Industry Repair - 4/9/2012 10:30:02 PM   
Captain Cruft


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HI, Oil & Refineries are the only things worth repairing.

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RE: Industry Repair - 4/9/2012 11:05:09 PM   
Mike Solli


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quote:

ORIGINAL: Captain Cruft

HI, Oil & Refineries are the only things worth repairing.


I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.

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RE: Industry Repair - 4/9/2012 11:38:41 PM   
crsutton


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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Captain Cruft

HI, Oil & Refineries are the only things worth repairing.


I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.



And they will be the first to get bombed by the Allies as well....

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RE: Industry Repair - 4/9/2012 11:45:03 PM   
Mike Solli


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I'd venture to guess that by the time the Allies are in range to bomb the refineries in Japan, the oil glut there is gone and only a fraction of the refineries have any oil to refine.

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RE: Industry Repair - 4/10/2012 2:54:46 AM   
PaxMondo


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quote:

ORIGINAL: Mike Solli


quote:

ORIGINAL: Captain Cruft

HI, Oil & Refineries are the only things worth repairing.


I'd go one further and say refineries in a few rare circumstances. I increase refineries to match oil in Java so that I don't have to worry about shipping oil and fuel out of Java. I just have to worry about excess fuel. The Home Islands have such a huge excess of refineries, I wouldn't bother. Just ship the oil there. Many people disagree with me though. I personally wouldn't waste that much supply on refineries in the SRA.

+1

I too rarely repair refineries.

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RE: Industry Repair - 4/10/2012 7:54:44 AM   
castor troy


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quote:

ORIGINAL: Mike Solli

I'd venture to guess that by the time the Allies are in range to bomb the refineries in Japan, the oil glut there is gone and only a fraction of the refineries have any oil to refine.



guess crsutton meant those in the SRA

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RE: Industry Repair - 4/10/2012 8:55:53 AM   
Empire101


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Guys, thanks for the replies from you all...much appreciated.

Well I'd certainly got that one wrong....FOR YEARS!!!

This is without doubt the coolest Forum, measuring at least 40 MegaFonzies on the Farnsworth Coolometer!!

No engineers required.......

...man I'm so dumb!!



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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
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RE: Industry Repair - 4/10/2012 10:56:48 AM   
Historiker


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Been there, done that

If you read AARs, you'll find veterans writing "really? I've never heard of that!" now and then. We all "know" something that is wrong here...

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Without any doubt: I am the spawn of evil - and the Bavarian Beer Monster (BBM)!

There's only one bad word and that's taxes. If any other word is good enough for sailors; it's good enough for you. - Ron Swanson

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Post #: 14
RE: Industry Repair - 4/10/2012 3:55:37 PM   
Empire101


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quote:

ORIGINAL: Historiker

Been there, done that

If you read AARs, you'll find veterans writing "really? I've never heard of that!" now and then. We all "know" something that is wrong here...


Thanks Historiker!! Perhaps I'm not quite as dumb then!!

I thought I'd tag this on to this thread:-

In my current GC game, it is early 42 and I have managed to bottle up most of Rangoon's defenders (13 units) in hex 54,49, NW of Prome,
ready for destruction when the 6th Guards Division arrives to finish them off.

When I click on my Japanese units, the Japanese Ground units screen comes up and if I click on 'Show Soft',
under the heading Forts it has variously 0p, 1p, 2p, and even a couple of 3p's against various unit information.

I've searched the manual but can find no reference to this. What does 2p mean?

( I know its one of the enhancements given by one of the patches, but I cannot find which one )

Does anyone know the answer??


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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 15
RE: Industry Repair - 4/10/2012 6:18:21 PM   
Commander Stormwolf

 

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AE probably has more rules than any other *game* ever made..

but it's worth it to learn them..

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Post #: 16
RE: Industry Repair - 4/10/2012 10:54:52 PM   
Empire101


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You are right there.

Any takers for the 'p' conundrum?

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 17
RE: Industry Repair - 4/10/2012 11:36:37 PM   
Mike Solli


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No clue, but I am curious. What's the "show soft" button you speak of? Never heard of it.

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RE: Industry Repair - 4/10/2012 11:42:33 PM   
Empire101


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quote:

ORIGINAL: Mike Solli

No clue, but I am curious. What's the "show soft" button you speak of? Never heard of it.


If you have some of your troops out in the wilds in the same hex as some enemy units ( and they have have been fighting/bombarding each other ), click on your units and your 'Ground units in hex' screen comes up.

In the top right hand corner is the 'Show Soft' button.

Click on that and it shows various 'soft' factor info; such as TOE, Morale, Exp, Forts etc.....


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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 19
RE: Industry Repair - 4/11/2012 12:10:40 AM   
Mike Solli


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Well, what do you know?! Ya learn something new every day! Thanks!

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Post #: 20
RE: Industry Repair - 4/11/2012 9:26:02 AM   
Empire101


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quote:

ORIGINAL: Mike Solli

Well, what do you know?! Ya learn something new every day! Thanks!


Man, I showed the oracle on all things Japanese something!!!

I'm going to make myself a cup of coffee as a reward!!

I think I might raise this issue in the Tech Support section and see if I can get michaelm to answer it!


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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 21
RE: Industry Repair - 4/11/2012 12:41:42 PM   
Empire101


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Here is the 'Soft Factor' screen.

Does anyone know what 0p, 1p, 2p, and 3p mean under the 'Forts' Field??




Attachment (1)

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 22
RE: Industry Repair - 4/11/2012 2:17:09 PM   
pompack


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soft fort level. If the forts are permanent (in a base hex) there is a simple number that is the fort level (and it is the same for all units in the hex). If the fort is soft (goes away when you move), the fort level is shown with a "p" and can be different for each unit in the hex. I have no idea why it uses a "p" instead of a letter like "t" for temp or "s" for soft.

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RE: Industry Repair - 4/11/2012 3:23:47 PM   
Empire101


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Thanks pompack!!

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 24
RE: Industry Repair - 4/12/2012 10:51:20 AM   
michaelm


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The 'p' means the unit is building forts.
Not sure why I pick 'p' - might stand for 'preparing'.

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RE: Industry Repair - 4/13/2012 9:06:37 AM   
Empire101


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Thanks michael!!

Conundrum solved!!

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Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


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Post #: 26
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