From: Northwestern Georgia, USA
Panzerjagger Hortlund and I are preparing to square off in a match. The ground rules proposed by PH:
Turn cycle - 1
FOW - on
Adv weather - on
Allied damage control - on
Player defined upgrades - on
Historical first turn - off
Dec 7th surprise - on
Reliable USN torpedos - off
Realistic R&D - off
No unit withdrawals - off
Reinforcements - extremely variable +/- 60
I countered with this suggestion: "Here's an observation on my part, which may or may not be valid.
"I've played three Scenario Two PBEM matches - vs. Miller, vs. Q-Ball, and vs. Chezdajez. The former two were with PDU on and the latter with PDU off. It seems to me that PDU on gives Japan a huge bonus in airpower, while PDU off really hurts Japan. There's no good middle ground, so I think it makes for a better game to play with PDU on (as you suggest).
"Since Japan gets a pretty killer airforce with PDU on, would you consider playing with realistic Allied torps OFF? This would give the Allies a bit of a bump in sub operations, though I don't think it's a huge deal. If you like that idea, start the game with those settings. If you don't like the idea, go ahead and start with the settings you proposed. I leave it to you and I am fine either way."
PH agreed to my suggestion without further discussion. He is working on the first turn now. The game should begin in a day or two.
My thoughts about my opponent and the match to follow later tonight or tomorrow or whenever I feel like it.
About the title: This is a nod to the importance that logistics plays in AE, as many of you will have already deduced. I almost chose "Tales of the Tin Bucket Brigade," but that seemed a bit clunky. Then, "Pac Man Gobbles Dot Hexes" occurred, but that seemed inane. Then a couple of others crossed my mind, but those didn't seem to fit either.