New AI Files

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

New AI Files

Post by Andy Mac »

New AI script for the rotation

Improved both Allied and Japanese - works better on Ironman but will also work ok on Scen 1 and 2
Attachments
aei01020.zip
(359.87 KiB) Downloaded 166 times
User avatar
Sardaukar
Posts: 11295
Joined: Wed Nov 28, 2001 10:00 am
Location: Finland/Israel

RE: New AI Files

Post by Sardaukar »

Just to freak you out..any chance for DaBigBabes? [:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

Image
User avatar
drw61
Posts: 839
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: New AI Files

Post by drw61 »

Thanks Andy!
User avatar
Dan Nichols
Posts: 863
Joined: Mon Aug 29, 2011 11:32 pm

RE: New AI Files

Post by Dan Nichols »

Would these AI files be better than the ones that came with the stock game for scenario 1 and 2?
I think that the two obligations you have are to be good at what you do and then to pass on your knowledge to a younger person
User avatar
Kitakami
Posts: 1302
Joined: Thu May 02, 2002 11:08 pm
Location: The bridge of the DNTK Kitakami

RE: New AI Files

Post by Kitakami »

Many thanks!
Tenno Heika Banzai!
User avatar
drw61
Posts: 839
Joined: Wed Jun 30, 2004 12:58 pm
Location: South Carolina

RE: New AI Files

Post by drw61 »

IIRC when I start a new game ver the AI it randomly selects one of the aeiXXX.dat files, correct?
So if I want to choose the new aei010-20.dat do i just delete all the rest and only have the new one available for the scenario?
Thanks Daryl
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New AI Files

Post by Andy Mac »

yes corrct but its a single strateic option so I wouldnt leave it on its own in a mod

It has a specific Allied and Japanese early and late war strategic choice
tbothy
Posts: 22
Joined: Sun Apr 08, 2012 2:25 am

RE: New AI Files

Post by tbothy »

just a question from a noob........Do the updated ai files and scenes from Andy mac go into the matrix patches or is it up to the individual to download from the forums to keep up to date.....
User avatar
JeffroK
Posts: 6395
Joined: Wed Jan 26, 2005 4:05 am

RE: New AI Files

Post by JeffroK »

Download it from the forum into the Scen Folder.

Might be a long time waiting for the next patch.
Interdum feror cupidine partium magnarum Europae vincendarum
User avatar
JeffroK
Posts: 6395
Joined: Wed Jan 26, 2005 4:05 am

RE: New AI Files

Post by JeffroK »

Thanks Andy
It would be nice to get a tag somewhere to see what AI script was working, just to comment on the differences.
Interdum feror cupidine partium magnarum Europae vincendarum
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New AI Files

Post by Andy Mac »

Ican find out by running it through the AI Debugger

aquila
Posts: 2
Joined: Wed Mar 07, 2012 8:47 pm

RE: New AI Files

Post by aquila »

Is there an aei010-19.dat file? In my SCEN folder, it skips from 18 to 20.
User avatar
HansBolter
Posts: 7191
Joined: Thu Jul 06, 2006 12:30 pm
Location: United States

RE: New AI Files

Post by HansBolter »

Andy, can I use this to update a current Ironman game or do I need a restart?
Hans

User avatar
michaelm75au
Posts: 12455
Joined: Sat May 05, 2001 8:00 am
Location: Melbourne, Australia

RE: New AI Files

Post by michaelm75au »

ORIGINAL: HansBolter

Andy, can I use this to update a current Ironman game or do I need a restart?
AI files are read on starting a new scenario game. Isn't possible to update in mid-game as AI is already executing the scripts.
Michael
User avatar
Treetop64
Posts: 929
Joined: Tue Apr 12, 2005 4:20 am
Location: 519 Redwood City - BASE (Hex 218, 70)

RE: New AI Files

Post by Treetop64 »

Well, thank God I'm building a first turn for a new game right now!
Thanks, Andy, for the nice surprise.

[&o]
Image
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New AI Files

Post by Andy Mac »

This is only one new AI variant file not a full set

Updated allied and japanese sides
janh
Posts: 1215
Joined: Tue Jun 12, 2007 12:06 pm

RE: New AI Files

Post by janh »

Thanks! I won't ask what you changed. Let's see what new surprises you came up with!
User avatar
Treetop64
Posts: 929
Joined: Tue Apr 12, 2005 4:20 am
Location: 519 Redwood City - BASE (Hex 218, 70)

RE: New AI Files

Post by Treetop64 »

Andy,

I just had a thought. I'm currently setting all the units on the board in a new game before clicking the first turn (non-historical first turn). About a week into this, I installed your new AI files. Now, I haven't actually started the first execution phase yet but does installing the new AI files at this point muddy things up as far as AI starting points is concerned (as opposed to installing the new AI files first, then selecting the scenario and start setting up units). Naturally, I hope it's OK, but if I have to back out and start setting up for a new scenario all over again, even though the first turn hasn't been executed yet, well then C'est la vie...

Thanks.
Image
jcjordan
Posts: 1900
Joined: Wed Jun 27, 2001 8:00 am

RE: New AI Files

Post by jcjordan »

I'm planning on doing a mod off of scen 1 where I'm getting rid of the 8th/9th AF as well as others of the late war European transfers of land units/ships. Will this be a major effect to the scipts or will it be able to handle it? Also what would I need to do to use the scripts in my scenario?
Andy Mac
Posts: 12573
Joined: Wed May 12, 2004 8:08 pm
Location: Alexandria, Scotland

RE: New AI Files

Post by Andy Mac »

No it wont select an AI file but its not a full new set only one more for the rotation so its at best a 6% chance you would have drawn the new script anyway so I wouldnt restart for it
ORIGINAL: Treetop64

Andy,

I just had a thought. I'm currently setting all the units on the board in a new game before clicking the first turn (non-historical first turn). About a week into this, I installed your new AI files. Now, I haven't actually started the first execution phase yet but does installing the new AI files at this point muddy things up as far as AI starting points is concerned (as opposed to installing the new AI files first, then selecting the scenario and start setting up units). Naturally, I hope it's OK, but if I have to back out and start setting up for a new scenario all over again, even though the first turn hasn't been executed yet, well then C'est la vie...

Thanks.
Post Reply

Return to “Scenario Design and Modding”