One of my goal would be to change tactical bombers in heavy long range arty (range fire : 2 or 3 hex max).
The air units could be that :
Fighters ww2 = airplanes ww1 (essentially reco use, fight air was a little "kitch", no real efficient in terms of warfare)
Tactical bombers ww2 = heavy long range arty (with range fire reduced = 1,2 or 3 hex max). These units would be able to do "reco" in addition, because during ww1, arty units had balloons observations and airplane observation , so it would not be a error to allow these units a "reco capoacity" (these units would have to be considered as "double part units" : one part = heavy long range arty, one other part all "observations units" (balloons, planes,etc) included in the long range arty units.
But the campaign arty or medium/heavy campaign arty (75 mm to 150mm) will not be represented (already included in the divisions and corps units) : my "heavy long range arty" could represent only some (not great number) heavy rail arty, or heavy tracted arty, siege arty, etc)
Strategic bombers ww2 : bombers ww1 with poor "fire parameters" in const .ini
Armors ww2 : support armor ww1+troops (with very poor move parameter)
Motorized ww2 : inf ww1 but by trucks transported (but more poor move parameter than ww2)
Infantry ww2 =,infantry WW1
< Message edited by welk -- 4/7/2012 9:34:52 AM >