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Using ARDs

 
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Using ARDs - 4/6/2012 5:19:54 PM   
hbrsvl

 

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Hi-Scen.9, 5/14/43, Allies, v ...r9. What is best use for ARDs? My first one has just departed Victoria for Midway. I have 2 OBBs- West Virginia and California still in PH. The float damage is 63 and 62(both in the red). One has 0 sys damage, the other in the 30s. Estimated repair time is 507 for W.Va, 476 for Calif.

After reading 14.2, I understand that ARDs can repair major Float damage. I'd really like to get these BBs to the US mainland. Should I send the ARD to Pearl?

Comments, please.

Thanks, Hugh Browne
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RE: Using ARDs - 4/6/2012 5:27:31 PM   
Sardaukar


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ARD can repair smaller amounts of major float dmg, but note that only ships whose tonnage is smaller than ARD capacity will fit in. So most are best for emergency repairs for smaller ships. Most ARDs cannot take BB. And PH has repair yard, so ARD would be bit pointless there.

You can make pretty good forward sub base in Midway or in Aleutians (I think Adak I. can be built up to lvl 7 port or so) by getting ARD, AR and AS into same base.

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RE: Using ARDs - 4/7/2012 3:00:32 AM   
jmalter

 

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quote:

ORIGINAL: Sardaukar
You can make pretty good forward sub base in Midway or in Aleutians (I think Adak I. can be built up to lvl 7 port or so) by getting ARD, AR and AS into same base.

took awhile, but i managed to withdraw the small Dutch ARDs to small ports in North Oz, along w/ some repair ships & float-plane support. now i've got functioning sub-bases & a reasonable DEW-line of patrol-plane bases, out of range from air-attack (until the AI finishes reducing Sumatra).

took me awhile to figure out ARDs, they just need to be disbanded in a supplied port in order to lend their float-repair ability to any ship (smaller than the ARD's capacity) that needs it.

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RE: Using ARDs - 4/7/2012 6:09:27 PM   
crsutton


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Behind the lines out of bomber range but close enough for emergency repairs on damaged ships. Larger ports are better. I find them redundant if used in a base with a repair yard. Very useful things for the Allies.

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RE: Using ARDs - 4/8/2012 5:51:26 PM   
hbrsvl

 

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Hi-Thanks to all that answered. A ?. How do the ARDs work? Does the player put a ship into the ARD? If, as one of you stated, you have to disband the ARD TF, how are repairs accomplished?

This ARD has a lift capacity of 55K tons. Can you put 2 or more smaller ship-DD,DE, etc. into the dock at the same time?

Comments, please. Thanks HB

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RE: Using ARDs - 4/8/2012 9:23:16 PM   
John 3rd


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Being too lazy to pull up a current turn, may I ask where one sees the tonnage limit for an ARD?


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RE: Using ARDs - 4/8/2012 11:00:32 PM   
Mundy


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Right in its regular stats screen -- bottom right.

Ed-

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RE: Using ARDs - 4/9/2012 12:51:44 AM   
jmalter

 

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hi HB,
best i can tell, a disbanded ARD automatically lends its repair capability to any disbanded ship in the port that needs its services, up to the limit of its tonnage capacity, if the damaged ship is in pierside or repair-ship mode. there's no way to assign a ship to an ARD, nor does it seem possible to load supply onto it - a suspect its supply cap is only a handy place for 'remembering' its tonnage capacity for game-engine purposes.

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RE: Using ARDs - 4/9/2012 1:45:46 PM   
hbrsvl

 

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jmalter(and all)- Thanks. I'll see if it works the way you mentioned. HB

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RE: Using ARDs - 4/9/2012 3:19:37 PM   
Sardaukar


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And..you can manually assign ships to it from repair screen, since ARD is "Repair ship".

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"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


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