From: Denver Colorado
I hate getting involved in this crap. I do not always agree with Flavius.
But MichaelT, you are an hypocritical twit. I disagree with virtually every point you try to make. The only thing i agree with is ZOC costs should be scaled or simply removed for very small units.
How about friction? It is cute watching you whine about how the game cheats for the Soviets and your poor Germans have to take every advantage they can find to win. Friction should vastly increase MP costs out of a hex another unit has moved out of this turn. Funny how you do not mention this.
I have read quite a few of the AARs on here and have not read any where the Soviets reached Berlin. "Hi, i am a German player, i can't reach Vladivostock by August, the game is unbalanced! I am going to quit! Wah!"
Your preamble of feigned reluctance is what looks hypocritical.
Yes, yes maybe "Friction should be increased" the more units enter a hex.
But then, how will that affect the Soviets in your hypothetical world?
You have the divisions, which were so historically unwieldy that they were replaced by brigades in the course of 1941 to alleviate that problem. So divisions would have to pay more than Brigades, and Soviets should pay more than Germany, wouldn't you agree?
Then, corps should pay more for these kinds of moves, yet.
But let's backtrack a little. Doesn't the game already give the Soviet 500% advantage to switch divisional HQs compared to Germany (actually, Helio, it's 500 to 700% cost advantage, prior to any successful leadership check, which would halve that figure).
But since none of the Sovie-o-phile community thinks that's 'a-historical' that Stavka is 5 times more efficient at central command than Germany throughout the game, then you'll pardon me if I have a difficult time thinking that any game-wide re-balancing effort a Sovie-o-phile suggests would hit the Soviet as hard as it does the German side.
Because the community majority is a conclave of toddler-whiners who, again let me remind you for the record, will decry anything that gives Germany the ability to do something different than was done in the war, and will use any sliver of an anecdote to justify game-wide Soviet advantages.
Next time you want to stay out of it, just listen to that voice, and stay out of it.
Spring 2018-Playing: Demyansk Shield: Frozen Fortress; Advanced Squad Leader,
Rulebooks: ASL (always ASL), Holland'44, Demyansk Shield: Frozen Fortress