Alternatively, the game does not reflect the reduced late war Russian rifle TOEs. A typical 'full-strength' late war Rifle Division (even Guards) was at little more than 60-70% strength. The Russians had official TOEs for Rifle units from anywhere from 40-100% of 'maximum' TOE. The game code should reduce the TOE for Russian Rifle units to an average of 67% in early 1944.
Generally, later war reduction of TOEs (for any country) was not so much an actual reduction in the strength of the unit (tanks, guns, men, etc were rarely pulled out of a unit), but a reflection of the ACTUAL capable strength of most units (even then, the reduced TOEs were more strength than most units could muster anyways). If the German tank strength or the Russian Rifle strength is more carefully husbanded by a player in the game, he should be rewarded for it. The Player should not be punished by removing 1,000 German tanks from the front line, nor 1,000,000 men from Russian Rifle Divisions/Corps. In reality, if the Germans had an additional 1,000 tanks or the Russians an extra 1,000,000 men, TOE reductions would not have followed the historical path. They may still have been reduced, but not the same extent.
My suggestion is to freeze any TOE reductions starting in 1943 (any TOE increases or additions should still take effect). Any shortcomings in men or guns or vehicles should then be controlled by the player, through the use of in game modified TOE percentages (which many players are already doing anyways).
Another (most likely unintended) by-product of this hard coded TOE reduction, is that in the case of AFVs, any obsolete tanks will vanish into the pools and not be used, as the first tanks to go will be those that are no longer in production. As an extreme example, the German player could have 100's of Panther Ds still in Panzer units, but with a TOE reduction most would go to the pool and not be used, as they are no longer in production in 1945 and therefore are considered to be 'obsolete', because unfourtunately the AFV (and aircraft) replacement/upgrade routines are not fine tuned (nor adaptable to in game realities). The game would only accept Panther Gs as acceptable replacements in 1945. Just another argument for allowing manual upgrades/changing of AFVs by the player.
< Message edited by Schmart -- 4/5/2012 5:52:47 PM >