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RE: SS units colors

 
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RE: SS units colors - 4/6/2012 8:36:51 PM   
welk

 

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Doom : perhaps founded the solution : I had saved a old scenario (Us Territory + Qattara in only water). I pasted in folders of thise old scenario the eyecandies.csv of the scenario you sent to me, and past also the map.Wim of the working version of your scenario (map wirth Pantelleria, Qauatta rectified and hard mountains in Libye). And I tried to create waffen ss country, to modify Liepzig, etc.

It's work fine. Now I will test the creation of SS units.

But 4 hours spent for solve that : modding this game is not so easy when bugs occurs, and has a high price in time

(in reply to welk)
Post #: 31
RE: SS units colors - 4/6/2012 8:53:19 PM   
doomtrader


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bugs are always the most time consuming things

(in reply to welk)
Post #: 32
RE: SS units colors - 4/6/2012 8:54:01 PM   
welk

 

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Ok, the game has now 4 Pz Div, very black and very dangerous

The look is no good because I have to work the units.png file for waffen ss with white unit symbol.

Please, guys, I wait for your prefered parameters for :
Waffen ss country
Waffen ss units
List of Waffen ss units (brig, div and corps ) inSept 1939 en Juini 1940
( 1,°, 2° and 3° ss div, but no sure if all were Pz). Please, past here infos if you have, I will create the histrotical ss divisions in the german oob 1939 (and frozen units" for 1940 use)


Doom : I think that the pb with the scenario you had sent to me is that he has been modified under a 1.02 version (the ini info had this mention : 1.02, probably made automatically). Probably, this scenarion supported to be modified for terrains but not for cities or countries. It's the only explanation I see for this pb. I was lucky to have re-founded a archive of old saved scenario.





Attachment (1)

< Message edited by welk -- 4/6/2012 8:57:02 PM >

(in reply to welk)
Post #: 33
RE: SS units colors - 4/6/2012 10:33:27 PM   
doomtrader


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you need to redraw png file for the country

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Post #: 34
RE: SS units colors - 4/7/2012 8:30:03 AM   
welk

 

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Ok, thanks. The new country name is waffen ss, I will name the file : units_waffen SS.png, right ? (or have I to wrtiee : units_waffen_ss.png ?)

< Message edited by welk -- 4/7/2012 8:31:40 AM >

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Post #: 35
RE: SS units colors - 4/8/2012 2:18:51 AM   
Agent S


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If this mod ever goes into future updates/patches, I'll mod a set of SS units to match into the icons and nato symbol sets.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
Post #: 36
RE: SS units colors - 4/8/2012 1:44:46 PM   
doomtrader


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units_waffen SS.png

This is the right format, however from the top of my head I don't remember is it case sensitive or not.

(in reply to Agent S)
Post #: 37
RE: SS units colors - 4/8/2012 1:46:11 PM   
doomtrader


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quote:

ORIGINAL: Agent S

If this mod ever goes into future updates/patches, I'll mod a set of SS units to match into the icons and nato symbol sets.


As the game is also available for citizens of Germany, we are not able to put this into the official patch.

(in reply to Agent S)
Post #: 38
RE: SS units colors - 4/8/2012 10:24:30 PM   
welk

 

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Due to the fact the Waffen ss country need probably to be played as human vs IA, i will provide 2 versions of the 1939improved mod :

One version with Waffen ss units (human german player needed)
One version with only others improvements, but not waffen ss units (IA may play the both sides). So, if needed, this version could be added in a release (this version will just include improved usa territory, classic wargame graphs, qattara depression, Pantelleria Island)

(in reply to doomtrader)
Post #: 39
RE: SS units colors - 4/9/2012 12:16:51 PM   
welk

 

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Here waffen SS units values I plane in the new const_waffen ss.ini file

some have this after : ???????????? = lines I do not understand very good (pb of meaning translation and/or pb of interpretation (must the value be more high or more less for elite unit ? = I don't know, no any documentation and not very clear) - Please, Doom : could you help ?


If you think I have missed some const ini parameters, please, add it in this thread (not in a txt attached file)

SS move = better

[MovementPointsForLandUnitOnWarfareLevels]
UnitType0 = 4;4;5;5;5;6
UnitType1 = 3;3;4;4;4;5
UnitType2 = 5;6;7;8;9;9
UnitType3 = 4;5;6;7;8;9
UnitType4 = 8;9;9;9;9;9
UnitType5 = 7;8;8;9;9;9
UnitType6 = 3;3;3;4;4;4



[MovementCostForLandUnitsOnRough]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 3
UnitType3 = 3
UnitType4 = 3
UnitType5 = 3
UnitType6 = 1



[MovementCostForLandUnitsOnHills]
UnitType0 = 1
UnitType1 = 1
UnitType2 = 2
UnitType3 = 2
UnitType4 = 2
UnitType5 = 2
UnitType6 = 1


SS warfare = better


[EffectivityBonusForEachWarfareDoctrineLevel]
EffectivityBonusPercentage = 50

[LandCombatAttackerModifiers]
NoPanzersVsPanzers = 1
1DirectionAttack = 1
2DirectionAttack = 1.25
3DirectionAttack = 1.50
4DirectionAttack = 1.75
5DirectionAttack = 2
6DirectionAttack = 2.25
RiverPenalty = 0.85
PercentagePenaltyForEachFortLevel = 5
PercentageOverrunLossesForAttackers = 1 ?????????????

[LandCombatDefenderModifiers]
Plain = 1
Forest = 2
Rough = 2
Swamp = 1.5
Hills = 2
Mountain = 2.5
Desert = 1
City = 4
Fort = 0.5


SS strategic cost = higher

[StrategicMovementCost]
UnitType0 = 2
UnitType1 = 4
UnitType2 = 3
UnitType3 = 7
UnitType4 = 3
UnitType5 = 7
UnitType6 = 2


ss Supply level is better and lack of supply = less effects

[SupplyLevels]
MaximumSupply = 40
NoSupplyEffectivityModifierPercentage = 10 ?????????????
LandUnitMaxSupplyAtEnemyTerritory = 20 ?????????????


[UnitsPerformanceInRelationsToSupplyAt50]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10

[UnitsPerformanceInRelationsToSupplyAt45]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10

[UnitsPerformanceInRelationsToSupplyAt40]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10

[UnitsPerformanceInRelationsToSupplyAt35]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10

[UnitsPerformanceInRelationsToSupplyAt30]
EffectivityPenalty = 0
ActionPointsPenalty = 0
ColumnShiftDuringAirCombat = 0
AirStrikeModifier = 100
MaximumReplacementsForLandUnits = 100
MaximumReplacementsForAirUnits = 10

[UnitsPerformanceInRelationsToSupplyAt25]
EffectivityPenalty = 0
ActionPointsPenalty = 10
ColumnShiftDuringAirCombat = -1
AirStrikeModifier = 90
MaximumReplacementsForLandUnits = 80
MaximumReplacementsForAirUnits = 7

[UnitsPerformanceInRelationsToSupplyAt20]
EffectivityPenalty = 1
ActionPointsPenalty = 20
ColumnShiftDuringAirCombat = -2
AirStrikeModifier = 80
MaximumReplacementsForLandUnits = 55
MaximumReplacementsForAirUnits = 4

[UnitsPerformanceInRelationsToSupplyAt15]
EffectivityPenalty = 2
ActionPointsPenalty = 25
ColumnShiftDuringAirCombat = -3
AirStrikeModifier = 70
MaximumReplacementsForLandUnits = 40
MaximumReplacementsForAirUnits = 3

[UnitsPerformanceInRelationsToSupplyAt10]
EffectivityPenalty = 3
ActionPointsPenalty = 30
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 35
MaximumReplacementsForAirUnits = 2


[UnitsPerformanceInRelationsToSupplyAt5]
EffectivityPenalty = 4
ActionPointsPenalty = 35
ColumnShiftDuringAirCombat = -4
AirStrikeModifier = 50
MaximumReplacementsForLandUnits = 25
MaximumReplacementsForAirUnits = 2


[TurnsWithoustSupplyModifier]
NoSupply = 5


SS units have high price to build, repair, keep, etc

[CostOfNewStrengthPointForLandUnit]
UnitType0 = 8
UnitType1 = 7
UnitType2 = 22
UnitType3 = 19
UnitType4 = 32
UnitType5 = 27
UnitType6 = 50

[CostOfRepairingOneStrengthPointInLandUnit]
UnitType0 = 6
UnitType1 = 6
UnitType2 = 16
UnitType3 = 16
UnitType4 = 22
UnitType5 = 22
UnitType6 = 11


[AdditionalCostOfStrengthPointsPerUnitLevel]
LandUnits = 7 ?????????????


To build ss units in a little bit more longer

[UnitsBuildTime]
UnitType0 = 6
UnitType1 = 12
UnitType2 = 11
UnitType3 = 16
UnitType4 = 9
UnitType5 = 20
UnitType6 = 10
UnitType20 = 8
UnitType21 = 10
UnitType22 = 12
UnitType40 = 72
UnitType41 = 96
UnitType42 = 48
UnitType43 = 26
UpgradeCostModifier = 3.0

SS commander = better effect on their troops

[Commander]
EffectivenessBonusForSkill = 5
InfluenceRange = 4
MaximumEffectivityForIndirect = 80 ?????????????
MaximumExperience = 40
EffectivenessBonusForEachExpPoint = 2
ChanceToGainExpWhenDefending = 50
ChanceToGainExpWhenAttacking = 50
AvoidingDamageInAirCombatForEachSkillPoint = 3 ?????????????
DoubleDamageToLandUnitForEachSkillPoint = 4


SS trenched = better


[Trenches]
MaximumTrenchBonus = 6
TrenchBonusMultiplier = 6.0

Weather = less effect for ss

[Weather]
WinterBattleEffectivityDecreaseModifier = 20 ?????????????
WinterMoveCostModifier = 80 ?????????????
MudBattleEffectivityDecreaseModifier = 10 ?????????????
MudMoveCostModifier = 100 ?????????????

SS = less chances to retreat

[LandUnitRetreat]
BasicRetreatChance = 50
AfterBattleRetreatModifierColumn1 = 0.5
AfterBattleRetreatModifierColumn2 = 0.75
AfterBattleRetreatModifierColumn3 = 1
AfterBattleRetreatModifierColumn4 = 1.25
AfterBattleRetreatModifierColumn5 = 1.5
AfterBattleRetreatModifierColumn6 = 1.75
AfterBattleRetreatModifierColumn7 = 2
WaterRetreatModifier = 1
PlainRetreatModifier = 1.2
ForestRetreatModifier = 0.6
RoughRetreatModifier = 0.4
SwampRetreatModifier = 0.5
HillsRetreatModifier = 0.7
MountainRetreatModifier = 0.5
DesertRetreatModifier = 1.5

If ss paratroops (?) = more better

[Paratroopers]
StrengthLostPercentageForDiceRolls = 5;10;15;25;30;35
NumberOfTurnsBetweenParadrop = 2

SS progress tech = better (material dotation = better than in Whermacht)

[Technology]
InfantryProgressNeeded = 100
InfantryMaxLevel = 5
InfantryCostOfInvestment = 150
TanksProgressNeeded = 100
TanksMaxLevel = 5
TanksCostOfInvestment = 200

SS cost more to u^pkeep

[UpkeepCost]
UpkeepPerOneStrengthPoint = 0.09


SS experience

[UnitExperience]
Land_PointsForCombat = 2 ?????????????
Air_PointsForAirCombat = 1
Air_PointsForAirStrike = 1
Air_PointsForStratBombing = 1
Air_PointsForInterception = 1
ExpCostForOneReinforcementPoint_Land = 1
ExpCostForOneReinforcementPoint_Air = 1
ExpCostForOneReinforcementPoint_Sea = 1

ss cost a little bit to upgrade

[UnitUpgrade]
CostModifierOfTypeUpgrade=0.9

ss is more faster to reorganize

[UnitSplitting]
FreezeTimeModifierAfterUnitSplit_Land = 0.5
CostModifierOfUnitSplit_Land = 0.5



< Message edited by welk -- 4/9/2012 12:27:32 PM >

(in reply to welk)
Post #: 40
RE: SS units colors - 4/9/2012 12:24:51 PM   
welk

 

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From: France
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Attached is a countries CSV file

Is empty, except for Waffen ss

Please :

if you want do propositions for waffen ss country parameters, download this file, write you wished parameters and upload it here : I will collect all propositions.

Attachment (1)

< Message edited by welk -- 4/9/2012 12:32:08 PM >

(in reply to welk)
Post #: 41
RE: SS units colors - 4/9/2012 12:41:20 PM   
welk

 

Posts: 468
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From: France
Status: offline
Definitive look for waffen ss units

I will not give them Leipzing in the game, and not a new city (worry about bugs of editor), just Efurt (german city without roduction= no damage for germany)






Attachment (1)

(in reply to welk)
Post #: 42
RE: SS units colors - 4/9/2012 1:02:03 PM   
Agent S


Posts: 1289
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From: Melbourne, Australia
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@doom, apologies to any german (Polish or any other) folk, if discussion of historical units, flags etc. has caused any undue offence. Perhaps we could just have parallel german state black units in an official patch, which could be later modded to be more historical.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
Post #: 43
RE: SS units colors - 4/9/2012 1:27:54 PM   
doomtrader


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quote:

PercentageOverrunLossesForAttackers = 1 ?????????????

IF the strength ratio of attackers is higher than the highest column in CRT, then this is the value of strength lost by attackers

(in reply to Agent S)
Post #: 44
RE: SS units colors - 4/9/2012 1:34:48 PM   
welk

 

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From: France
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Ok, thanks. Any help for all other parameters or lines with the ?????????? mentions ?

(in reply to doomtrader)
Post #: 45
RE: SS units colors - 4/9/2012 2:10:32 PM   
doomtrader


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Joined: 7/22/2008
From: Poland
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Do not change the Maximum supply. It might cause troubles

quote:

NoSupplyEffectivityModifierPercentage = 10 ?????????????
LandUnitMaxSupplyAtEnemyTerritory = 20 ?????????????

1. how lack of supply changes the effectivity
2. how much % of strength can be reinforced at the territory owned by enemy


quote:

[AdditionalCostOfStrengthPointsPerUnitLevel]
LandUnits = 7 ?????????????

This tells how much extra PP (in %) you must pay for each higher level of purchased unit's strength point
So if level 1 cost 1PP, then level 2 cost 1.07 PP


(in reply to welk)
Post #: 46
RE: SS units colors - 4/9/2012 2:15:36 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
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quote:

MaximumEffectivityForIndirect = 80 ?????????????

This is how much the commander can affect units in his range

quote:


AvoidingDamageInAirCombatForEachSkillPoint = 3 ?????????????

Chance that the air unit will avoid damages during the air combat

quote:

WinterBattleEffectivityDecreaseModifier = 20 ?????????????
WinterMoveCostModifier = 80 ?????????????
MudBattleEffectivityDecreaseModifier = 10 ?????????????
MudMoveCostModifier = 100 ?????????????

This describes how much the weather affects the units


quote:

[UnitExperience]
Land_PointsForCombat = 2 ?????????????

This is how many XP the unit will gain after the each land combat.

(in reply to doomtrader)
Post #: 47
RE: SS units colors - 4/9/2012 2:56:03 PM   
welk

 

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From: France
Status: offline
Ok, thanks. Some precisions, please :

No object (all questions solved in other modding thread)

< Message edited by welk -- 4/19/2012 2:01:06 PM >

(in reply to doomtrader)
Post #: 48
RE: SS units colors - 4/19/2012 1:59:33 PM   
welk

 

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Joined: 9/17/2006
From: France
Status: offline
The mod is 90% ready and will come soon, I have just to finish the basic modding guide with the last answers from Doom

(in reply to welk)
Post #: 49
RE: SS units colors - 4/19/2012 6:16:55 PM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
Attached here is the mod Waffen ss units

The mod is provided without any images for ss units units, because images are too heavy for the forum (even in compressed file) : users will have to do these images themselve.

As voluntary decision, I did not mod the waffen ss const ini to set unit special parameters for waffen ss units : users will have to do that themselve (or to play with the vanilla const for ss) and to see in the new basic modding guide to do that (the guide includes a list of entire parameters in const.ini, with all needed explanations (the guide will be soon completed with the last technical answers of Doom on themodding forum)

Please, report here in case of pb with the mod

Attachment (1)

(in reply to welk)
Post #: 50
RE: SS units colors - 5/23/2012 7:41:46 PM   
shermanwar

 

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Welk,
I am really looking forward to this mod. I know it must be really difficult - too hard for me to figure out so I hope you will finish it.

Do you think the SS mod will be done any time soon?

Thank you
Sherman

(in reply to welk)
Post #: 51
RE: SS units colors - 7/17/2012 1:12:56 PM   
shermanwar

 

Posts: 59
Joined: 2/23/2012
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Any recent developments in the SS project?

Danke,
Sherman

(in reply to welk)
Post #: 52
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