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SS units colors

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> SS units colors Page: [1] 2   next >   >>
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SS units colors - 4/3/2012 7:51:59 PM   
pescada

 

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Hi all, I have a question there is some kind of mod to change the color of the German SS units, black color as in most board games??.
thanks
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RE: SS units colors - 4/3/2012 8:15:46 PM   
doomtrader


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Nay, SS units are within the German army so it is impossible to make them in different color.

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RE: SS units colors - 4/3/2012 8:28:04 PM   
shermanwar

 

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I wondered about that too....Thats unfortunate, how about some sort of other method other then text in the counter/sprite?

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RE: SS units colors - 4/4/2012 5:42:11 AM   
pescada

 

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It's a shame in most wargames SS units come in black and the Russian Red Guard in another shade of red, do not think is it so hard to do, although I admit that I certainly do not, but would have already changed.
A real shame that I think you could fill with a small patch of the company or any modder.

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RE: SS units colors - 4/4/2012 3:24:52 PM   
Agent S


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we tried this with minor success with Time of Wrath

< Message edited by Agent S -- 4/4/2012 3:29:54 PM >


_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

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RE: SS units colors - 4/4/2012 5:50:11 PM   
shermanwar

 

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Since TOF is the next gen of TOW lets try again for major success?? How about that idea of Moding them as a separate country??....In many ways they were an entirely separate force with different leaders and objectives but in concert with the Wehrmacht

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RE: SS units colors - 4/4/2012 8:42:44 PM   
welk

 

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I will try to re-do thie same kind of mod, for SS units (separate country)

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RE: SS units colors - 4/4/2012 11:07:05 PM   
shermanwar

 

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That would be AWESOME. Given the number of units Germany fields, right now they are totally lost in the shuffle and really meaningless. I really like the separate country idea -kudos to you for that in a very BIG way! I like it because it would focus the player on what they are doing specifically after setting the regular forces in motion in the larger picture. Could I suggest they get their turn right after the Reich? -slotting in where Italy is now.

Would your mod be for counters only or a unique sprite as well?

Also when you create the units can you "load up" their value to reflect the fanaticism to the mission and shock effect of action?

Thanks again!!!!

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RE: SS units colors - 4/4/2012 11:39:10 PM   
doomtrader


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quote:

Also when you create the units can you "load up" their value to reflect the fanaticism to the mission and shock effect of action?


If that would be separate country, then this is not a problem

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RE: SS units colors - 4/5/2012 12:36:23 AM   
welk

 

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The SS units, if I reach the goal, will be displayed exactly as in my classic wargame mod, that uses the Combined counter mod, with all indications concenring units on the counters. At the needed moment, I will ask on the forum what values players want to have for these SS units (level, etc) and what parameters they want in Const.ini for this "SS country". In addition, I will need the list of great SS units awailablesin 19939 in the german oob (no time to make myself the search)

Yes, will try that the SS turn comes after the German. But before, I have to finish a little work about my classic wargame mod, and It would be great that one guy accept to participate in the work for Qatarra (see please the concerned thread) : I need a volunter to note coordinates of all hex of my qattara depression in the game and to post it on the forum, in the form I asked (I have no time for that). Then I could copu-past it and create good eyescandies for qatarra depression, with a better look than the actuel water.

In addition, I would need photos for the ss units, in the correct format. Some explanations by Doom concerning the "units image modding" would be needed, I have no idea how to process (I saw the photo mod, but no explanations are provided about the process)



And if possible : 100.000 us $

< Message edited by welk -- 4/5/2012 12:40:17 AM >

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RE: SS units colors - 4/5/2012 3:59:19 PM   
welk

 

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I began the work

No pb to create ss territory and ss reserve units

But I have a little pb for color : when I choice dark in the editor, I obtain ss units that are blue dark (like dark sea), but not black, the editor accept the black color for the SS country, but the SS units are not black. What is wrong ?

Please, Doom : May I try to do that in excel ? And if yes, what is the code that must be enter to have black ? May 2 countries to have the same color ? ( I tried to copy a existing color in the CSV to do a test and game crashed).

using in the editor, and if then I copy the code in the CSV file, and then if I past this code in my "in work CSV" for SS units : does it cause crash in game ? (I ask before, because when crashing with this pb of color, My pc take a very very long time to close the windows game)

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RE: SS units colors - 4/5/2012 5:45:54 PM   
welk

 

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Here is what I obtain when I choice black color for SS country in editor




Attachment (1)

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Post #: 12
RE: SS units colors - 4/5/2012 5:48:21 PM   
welk

 

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The units ss have thje same blue color : These poor SS are a little bit feminine, isn't it ?

But war is war, no ? All weapons may be used

If I copy the couleyr Slovakia, which is darker, SS make a little more serious. But how to have units of black colour, I do not know which code to use (I tried to copy the one that makes the publisher(editor), that gives just the purple blue)



Attachment (1)

< Message edited by welk -- 4/5/2012 5:51:50 PM >

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RE: SS units colors - 4/5/2012 5:52:59 PM   
welk

 

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screen




Attachment (1)

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RE: SS units colors - 4/5/2012 7:13:41 PM   
welk

 

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Last look of SS units

Not founded the way to make them black, perhaps Doom could find.

I must wait before to continue, because this mod is linked with the map (countries.csv). I want to include in a single map USA improved territory mod (awailable), Qattarra depression mod (in pb with eyecandies, work in progress), SS unit mod (in progress, with pb of black color for counters). These 3 mods are linked with the large europe map, and wille be usable with all the "large" scenarios starting in 1939 that have the same map.wim (Grand campaign, grand campaing german, etc)

In addition : I wait (in this thread) for suggestions parameters for :

Waffen SS country
Waffen ss units

Please, use the same terms as the editor boxes, to have not confusion between parameters




Attachment (1)

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RE: SS units colors - 4/5/2012 7:14:26 PM   
doomtrader


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Try this one:
0x000000
for black

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RE: SS units colors - 4/5/2012 7:16:32 PM   
doomtrader


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IMHO:
reduce the land warfare doctrine bonus for Germany and increase it for SS, also increase the bonus for SS' commanders

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Post #: 17
RE: SS units colors - 4/5/2012 7:20:28 PM   
welk

 

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Ok thanks, I will try.

Please, have tou seen my big pb with eyecandies here ?
http://www.matrixgames.com/forums/tm.asp?m=3074629&mpage=1�

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Post #: 18
RE: SS units colors - 4/5/2012 9:41:18 PM   
welk

 

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Ok, it's work, ssunits are now black. I will have to modify the type unit symbol, to have not "black on black". Perhaps a light grey will work.

Concerning the name of "SS country" : "ss" or "Waffen ss" ? I think it would be more exact to say Waffen ss, these units were the only ss units on front, I suppose.

If any guy has preference for the ss cities... I gave them Nurmberg and Leipzig. Perhaps Munich ? What do you think about ?

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RE: SS units colors - 4/5/2012 9:47:08 PM   
doomtrader


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If I were you, I would create a new city next to berlin

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RE: SS units colors - 4/5/2012 10:12:41 PM   
welk

 

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Yes, good ideas. I thought that but I was a little bit worry about the effects during game (to have 2 adjacent foreigner cities is not a risk of bug, or some other pb ?) If you are sure not, I will do that.

In addition : I have seen that in some mods, there are "units.png" and "units_France.png, units_Australia.png, etc.

The country I use for Waffen ss is Lichtenstein (code 31-Europe). I did not found a licht.flag, so I used the "unknow" flag ant it works fine. But the symbol unit, in basic version, is black, and ss units are black... So, to have not this bad effect, black on black, is that right I could use a units_Lichtenstein.png to have, only for ss, white symbol units (Pz, infantry, motorized symboles, etc) ? Have I for that to do any CSV modification or have I just to create the concerned png file ?

< Message edited by welk -- 4/5/2012 10:13:00 PM >

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RE: SS units colors - 4/5/2012 10:23:08 PM   
doomtrader


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You can change the name of country in countries.csv file, you can also add new flags and unit files for that name.
You can even add more countries to the scenario, (but doing that in the already existing campaign is tricky and needs some time).

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RE: SS units colors - 4/5/2012 10:24:06 PM   
doomtrader


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Of course you can make 'white border' units for this country.
There are a lot of possibilities.

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RE: SS units colors - 4/5/2012 10:36:38 PM   
welk

 

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Yeh, very cool system. I will work with when the eyecandies pb will be solved


One suggestion : if you have a lot of pb bugs with the editor, even in tehe future, perhaps could you just do what the developper of Commander Europe at war has made for his game : no editor is provided (officicially, there is only a un official editor, that works but only for experimented users), but there is a map you may edit with excel, hex per hex. It's very long to work with, but very easy and without any risk of bug (except your own errors of manipulation).

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RE: SS units colors - 4/5/2012 10:47:21 PM   
doomtrader


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Probably we can strip the editor to the map only, however AFAIK ToF map is much reacher than CEAW

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RE: SS units colors - 4/6/2012 5:11:57 PM   
welk

 

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At this time, stopped work : again a pb , this time in Units ss working. I had not this pb last day, and I do exactly the same I did.

Here is the process :

I start units ss work with a version ok, that works fine : vanilla 1939 GC + US territory + Qattara = ok

This is the attached version
No any pb (included grahp pb = all is ok and works fine)

Following is the bad version, that does not work
What I do between the 2 version is that :
1/ I change Lichtenstein in Waffen SS with countries CSV files ( I change active/inactive, etc = all needed parameters). I do not any other change
Then if I lunch the game to verify : no crash (but evidently, Waffens ss d has no territory and does not appears)
2/In the editor, I go to waffen ss country, and I give it Leipzig (exactly as I did last day and it worked fine). I change Liepzig in main supply source, and I give also to waffen ss the hew around Leipzig (i did that also last day and no pb)- I save the scenario in editor, after given some points to Leipzig (supply, etc)
3/Then I lunch the game and ... crash

Last day, I did the same process, and no crash. what is the pb, please ?

This game is funny to play, very interessant to modd with heavy possibilities, but I must recognize that I am a little few tired with these incessant problems of this editor, they dammage heavy the modding pleasure. You say that you do yourself things with CSV files : yes, but all may not be done with : to attibute national territory, etc may not be done without the editor.


You, Doom, are very present, and it's a good thing, thanks a lot for that. But a 100% moddable game, in my opinion, should be moddable without frequent interventions of the developper. I am not sure you will find a lot of modders for this kind of hard, very very hard work : I have spent 3 or 4 hours about the pb I am talking, with patience, made lot of test for nothing.

Perhaps should you reconsider all this modding aspect : if the editor is a bad tool - and it is ! -, let this editor and return to CSV files for all things (except perhaps the terrain and national territories)

You could limit the editor to the geographical work (terrains only + attribution of national territory = very simple and repetitive work). All the rest, more complexe = countries parameters, cities, ports, connexions, etc would be made only in CSV files.

When I get the game, I saw to you that I will give my exact and objective opinion about the game : As a game, it is a great product, I can not envisage now to not play with at least one time each day. And modding the same : very pleasant. But if you do not change this crazy editor, you will not have a 100% moddable game : the tool is bad, no intuitive, no fiability, working with is a nightmare. Working with CSV files is in comparisson easy, perhaps a little long and it needs some precision, but you are sure what you have made is ok.

Just my opinion, but on thing is sure : with this editor, I will not do long modding work in this game, probably just play it. To do modding work with txt and CSV may seem fastidious and complex, but at least, you can work and test, you have just to take care for your manipulation errors. In this crazy editor, nothing is sure, you work and then, when lunch the game = crash. Too bad and great frustration, like Agent S.

Please, Doom : return 90% to CSV and txt, this editor was a bad dream, keep it just to set terrains and national territories




Attachment (1)

< Message edited by welk -- 4/6/2012 5:13:10 PM >

(in reply to doomtrader)
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RE: SS units colors - 4/6/2012 5:16:36 PM   
welk

 

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Attached here is the bad scenario (does not work)

Attachment (1)

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RE: SS units colors - 4/6/2012 5:25:04 PM   
welk

 

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Used version editor is 1.05 (last sent)

In addition : I noticed in the 1939 GC scenario you have sent to me (it's the used scenario for this work), that the game version was 1.02. I rectified itin 1.01. Perhaps no relation, but...

In addition : I noticed that if I just modifiued Leipzig as main supply source (without anyother modification in countries CSV, then the game crashes also, and it did not last day.)


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RE: SS units colors - 4/6/2012 5:28:18 PM   
welk

 

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We the People of the United Modding peoples, in Order to form a more perfect Time of Fury, establish more units, insure modding Tranquility, provide for the common gameplay agreement , promote the general Warfare, and secure the Blessings of modding Liberty to ourselves and our Posterity, do ordain and establish this Constitution for the United modding peoples.

Article I
The editor of ToF is definitivly suppressed except to set terrains and national territories.



< Message edited by welk -- 4/6/2012 5:29:29 PM >

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RE: SS units colors - 4/6/2012 6:35:52 PM   
welk

 

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Doom : one thing seems very curious.

To be sure, I made a test : I did exactly the same process with the vanilla 1939 Grand campaign scenario of the 1.01 version of game : I created Waffen ss in place of Lichtenstein, setted all needed parameters, and then in editor setted Leipzig as main supply source, givent leipzig hex and aroud to waffen ss : and... it's work fine like last day. Not tried with ss unit but will do.

So, the pb seems come from the used scenario, not from the editor (I was injust with this crapy poor editor, for one time ). But where is the origin ? THats's the question

EDIT : I have made the test with units ss : it works fine in Vanilla 1939 grand campaign scenario. So, the pb concerns only the modified scenario yous sent to me. I have modified it one time to create corrected Qattarra(missed hex), Pantelleria Island and to modify mountains in Libya, and after that the scenario worked fine. But if I try now to include SS units in this scenario, following the described process it causes crash (if I do exactly the same process in vanilla 1939 GC : no crash, all is ok). Don't see the origin, made tests and test : always crash. And I want not to do again all my work, starting to zero

< Message edited by welk -- 4/6/2012 8:16:18 PM >

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