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From: Kiadia Prime
Well, pre-ordered Endless space, intalled alpha, played for about 50 turns as Sophons (Yeah, the egg-heads of Endless Space) and enjoyed every minute of it.
Must say, for an alpha version, this game has huge amount of potential. Especially if what I've read about upcoming features and other stuff that will be added before full release is true. Endless Space is more than cabable of becoming another worthy 4X. Very much waiting for the full version.
First of all, the audiovisuals are excellent if you consider that this is an "indie" game. Art style is clean, beautiful and unique enough.
The game mechanics seem well balanced and not too microing-heavy. Inspirations fom Civs and Alpha Centauri are clear, but as I haven't played Civs much that doesn't bother me in the least. And copying from
Alpha Centauri is the best kind of copying if you ask me.
UI works very well once you get used to it, which should not take long.
The battles sure are something different if you are used to RTSs or turn-based fights. In the first battle I was pretty much like "what the heck I'm doing?", but no later than in the second battle I understood the concept fully and honestly started to like it quite a lot. Mainly because it's just something new and different. In a nutshell, I'd say it's like three-phase rock-paper-scissors with customizeable ships, possible heroes and variety of tactics cards deciding the outcome. I can see that some/many people may not like it, but I definetly won't be one of those people.
The only thing that bothered me was a bit simplified diplomacy screen. But, as this is alpha I won't raise a storm in coffee-cup (I don't like tea. Don't ask).
Bottom line: Can't wait to play the full, finished version with all the features. 2012 seems to be a great year for 4Xs and space-strategy. If c. 20€ don't hurt your future survivability in any way, and you love 4Xs, I'd say go for it.
Nothing is impossible, not if you can imagine it!
"And they hurled themselves into the void of space with no fear."