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Sound mod

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> Sound mod Page: [1]
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Sound mod - 4/2/2012 9:26:01 PM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
Some changed sounds : they give to ToF a better WW2 "sound look", I think (some of them comes from the very old - but always excellent - SC1, I love to play in the SC1 sound ambiance)

These sounds are setted to be used with digital system (earphone)

Not tested in a complete game (so, i.e = I don't know how work strategic bomber sound, etc). I will test later, when my classic wargame 2.0 version will be ready. Report here, if needed, please.

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< Message edited by welk -- 4/2/2012 9:32:19 PM >
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RE: Sound mod - 4/3/2012 12:41:00 PM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Dude,
I played SC1 to death.
(Oh the tragedy of isometric squares with 2)
-cool idea with the sound mod.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
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RE: Sound mod - 4/4/2012 11:59:34 AM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
Same for me : a real tragedy, these isometric square were hidous.
I think Doom could probably be assassinated if these kind of square would appears in ToF

IN attached is a special "minimal sound mod, for those who prefer play their PC wargame with minimum of sounds (like the old Third Reich PC). You have to install the principal Sound mod (see the link in threads above) before to install the minimal sound mod

Trucks rolling, tanks rollins and inf marching have been set as "silent" file, and the land combat sound looks like now the sound of land combats in the old Third Reich PC. In addition, a alternate land combat sound is provided (to use it, just erase "_alternate" at the end of the name of file.

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< Message edited by welk -- 4/4/2012 12:04:14 PM >

(in reply to Agent S)
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