The first test map where you will soon have to deploy your divisions and brigades vs a hard opponent AI, using the Bliz war mod academy (1920-1945) : a medium test scenario for 60 turns with a unic goal : conquer the ennemy country (or avoid to be conquered...)
2 new unit types added for human player Blue ( not for AI Red, but the Red units are improved and more better than blue units)
* Heavy long range arty (may be moved and strat. redployed) - Range fire = 2 - Move = 2
* Railroad heavy long range arty (may not be moved, only strat. redeployed by railroads) - Range fire = 3 - Move = 0
Streams are now slowing obstacles for units (in addition of their combat effects).
In the future version (1890-1920), Zeppelins, gas, campaign arty, cavalry, etc will come in addition. In the future version 1945-1991 will come jets strike, long range missiles, heavy carriers (support), special forces, airmobile cav (heliported troops like in Vietnam), etc, with adapted parameters, graphs and sounds.
< Message edited by welk -- 4/22/2012 8:40:06 PM >