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Pretty Good!

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All Forums >> [Current Games From Matrix.] >> [World War II] >> Team Assault: Baptism of Fire >> Pretty Good! Page: [1]
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Pretty Good! - 3/30/2012 2:19:39 AM   


Posts: 24
Joined: 6/11/2007
Status: offline
I just gave this a try and it's a lot of fun! I've only played one scenario with a pre-generated squad, but so far, I'm impressed. There seems to be a lot going on "under the hood." The AI puts down suppressing fire, smoke grenades block LOS, and I had a squad member not respond to a move order because he was around a corner from his squad leader where he wouldn't see or hear him. The interface quickly becomes second nature. So far, pretty good...!
Post #: 1
RE: Pretty Good! - 4/3/2012 5:07:07 PM   


Posts: 21
Joined: 4/3/2012
Status: offline
I'm very glad to hear this!

And yes, there are a few things going on under the hood. Some systems are somewhat hidden and can take some time to be made aware of as a player, but especially does the "surprises" lie within how the different systems works together. Even I who wrote the large part of the design is still sometimes surprised by how the different systems work together - for good and bad :D


Rasmus Davidsson
Lead Designer at ZEAL Game Studio

(in reply to alejes02)
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Team Assault: Baptism of Fire >> Pretty Good! Page: [1]
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