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RE: War In Europe

 
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RE: War In Europe - 8/27/2012 4:41:12 PM   
CSO_Talorgan


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quote:

ORIGINAL: AdamRinkleff

I there any way to make a map bigger than 200 hexes?


I'm sure there is a command that allows rows and columns to be added.


What I'd like to know is whether it is possible to "glue" two maps together.

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Post #: 61
RE: War In Europe - 8/27/2012 5:01:17 PM   
bwheatley

 

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quote:

ORIGINAL: CSO_Talorgan


quote:

ORIGINAL: AdamRinkleff

I there any way to make a map bigger than 200 hexes?


I'm sure there is a command that allows rows and columns to be added.


What I'd like to know is whether it is possible to "glue" two maps together.


Hrm as far as i know you can't glue two maps together..you can import one map then paint the next one on using an overlay perhaps.

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Post #: 62
RE: War In Europe - 8/27/2012 5:43:33 PM   
CSO_Talorgan


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OK

Cheers!

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Post #: 63
RE: War In Europe - 8/27/2012 5:44:08 PM   
mgaffn1

 

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You can add width or heighth (or both) to maps in the "settings" window in the editor.

As far a gluing two maps together... don't think it's possible.

cheers,

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Post #: 64
Armored Cars - 9/2/2012 7:32:29 AM   
bwheatley

 

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Since i'm using a version of the WaW unit portraits i needed to make a few for things like armored cars.

I just ended up tracing out photos of actual AC then doing a little wizardy. Then putting a cartoony finish on them.
I know some people don't like the cartoony finish and prefer the photos and that's ok. I don't though so here goes.



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Post #: 65
RE: Armored Cars - 9/2/2012 1:11:01 PM   
bwheatley

 

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Some more sftypes so far.



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Post #: 66
RE: War In Europe - 9/2/2012 4:01:14 PM   
redmarkus4


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quote:

ORIGINAL: bwheatley


quote:

ORIGINAL: Kraftwerk

Hey if you figure that one out, copyright that idea, because if ive noticed anything in grand strategy games that encompass the whole world, its that theres no concensus on how to do that correctly. Some of the maps people have come up with have blown my mind thinking, how in the hell did they think thats what the world looks like?!

You could retire to the Camans...



Agreed it's a difficult issue to solve. :) Maybe i'll just cut those 3 countries out..who needs them. :) just kidding.


Hey - my wife is Swedish!

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Post #: 67
RE: War In Europe - 9/2/2012 7:08:26 PM   
bwheatley

 

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quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: bwheatley


quote:

ORIGINAL: Kraftwerk

Hey if you figure that one out, copyright that idea, because if ive noticed anything in grand strategy games that encompass the whole world, its that theres no concensus on how to do that correctly. Some of the maps people have come up with have blown my mind thinking, how in the hell did they think thats what the world looks like?!

You could retire to the Camans...



Agreed it's a difficult issue to solve. :) Maybe i'll just cut those 3 countries out..who needs them. :) just kidding.


Hey - my wife is Swedish!


i kid i kid! She should consider herself lucky to live in a country who can keep neutral. :)

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Post #: 68
RE: War In Europe - 9/2/2012 7:44:20 PM   
bwheatley

 

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Working themes with help of the danish sensation sweeping the nation.

All images are alpha and work in progress






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Post #: 69
RE: War In Europe - 9/2/2012 11:01:12 PM   
bwheatley

 

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All the sftype graphics in a collage.



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Post #: 70
RE: Armored Cars - 9/11/2012 4:29:31 AM   
Jeffrey H.


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quote:

ORIGINAL: bwheatley

Some more sftypes so far.



Nice ! Great Style.

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Post #: 71
RE: Armored Cars - 9/11/2012 11:43:37 AM   
Josh

 

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I especially like the map, it has a nice "feel".

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RE: Armored Cars - 9/14/2012 9:13:13 PM   
bwheatley

 

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quote:

ORIGINAL: Jeffrey H.


Nice ! Great Style.


Thanks most of them i jacked from WaW and just tweaked to add a Year # to it. Some of the worse looking graphics you can see i took images and did outlines myself. It's not the best i've ever seen but i've seen worse!

I can't express uplifting it is to keep the project going when you get an occasional kudos. :) It's a long process LOL.

Right now i'm working on the weather system akin to how i did it for WaW w/ 9 zones. Also i am working up the weather forecast feature now where you can forecast 2/3 turns out. I am trying to decide on a % reliability. My initial thought is 40% chance that when your turn comes the forecast for any given zone (out of the nine) will be wrong so then the weather routine will check the weather table again to see what the weather will be.



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Post #: 73
RE: Armored Cars - 9/14/2012 10:13:23 PM   
bwheatley

 

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quote:

ORIGINAL: Josh

I especially like the map, it has a nice "feel".


Thanks man means a lot!

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Post #: 74
The power of Strings..thanks vic! - 9/15/2012 2:35:06 PM   
bwheatley

 

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Duplicated the post here for posterity if someone or me ever needs some reminder of the power of strings ;)

The is the module that i am using to build the weather zone list per zone it checks a pre-existing set of stringlists which are the weather tables you can see here

Table 1 - 12 are weather tables for january to december and the columns go from

quote:

zone 1 - UK
zone 2 - Northern Europe
zone 3 - Norway/Finland/etc
zone 4 - Southern Europe
zone 5 - Spain/Italy/Balkans
zone 6 - Northern USSR
zone 7 - Southern USSR
zone 8 - Africa


then there are 10 rows each row representing 10% chance of certain weather.

quote:

Weather Types
0 - Clear
1 - Mud
2 - Snow
3 - Blizzard


So we started with

Tempvar900 - is 1-12 (the month) it's passed in from the originating function
StringList 0 - is the stringlist i'm calling 'Weather ForeCast' it holds the same style 8 columns to represent the forecast of the zones for turns ahead. It will allow us to have "Weather Forecasts" so commanders can have some foresight on how to position their forces. There will be a 35-40% chance that the weather on the turn itself is different then the forecast.

We're starting with 0 since vb.net uses 0 based numbering. Just something for non-developer types to take note of.
Then we're using CheckRandomRowStringList to pick a random # row from the strings just a row # not the contents of the number.
Then we have to set the same variable to the actual contents of that row.

quote:

0) ' This function opens the appriopriate weather list
1) SETVAR: TempVar901 = CheckRandomRowStringList(TempVar900, 0)
2) SETVAR: TempVar901 = CheckStringList(TempVar900, TempVar901, 1)
3) ' Weather For Zone 2
4) SETVAR: TempVar902 = CheckRandomRowStringList(TempVar900, 1)
5) SETVAR: TempVar902 = CheckStringList(TempVar900, TempVar902, 2)
6) ' Weather For Zone 2
7) SETVAR: TempVar903 = CheckRandomRowStringList(TempVar900, 2)
8) SETVAR: TempVar903 = CheckStringList(TempVar900, TempVar903, 3)
9) ' Weather For Zone 2
10) SETVAR: TempVar904 = CheckRandomRowStringList(TempVar900, 3)
11) SETVAR: TempVar904 = CheckStringList(TempVar900, TempVar904, 4)
12) ' Weather For Zone 2
13) SETVAR: TempVar905 = CheckRandomRowStringList(TempVar900, 4)
14) SETVAR: TempVar905 = CheckStringList(TempVar900, TempVar905, 5)
15) ' Weather For Zone 2
16) SETVAR: TempVar906 = CheckRandomRowStringList(TempVar900, 5)
17) SETVAR: TempVar906 = CheckStringList(TempVar900, TempVar906, 6)
18) ' Weather For Zone 2
19) SETVAR: TempVar907 = CheckRandomRowStringList(TempVar900, 6)
20) SETVAR: TempVar907 = CheckStringList(TempVar900, TempVar907, 7)
21) ' Weather For Zone 2
22) SETVAR: TempVar908 = CheckRandomRowStringList(TempVar900, 7)
23) SETVAR: TempVar908 = CheckStringList(TempVar900, TempVar908, 8)
24) EXECUTE: ExecMessage(999, 999, '0', '-1')
25) ' Add the row onto the end of the WeatherList
26) EXECUTE: ExecAddStringListCells(0, 1, 0)
27) LOOPER: TempVar0 FROM 1 TO 8
28) EXECUTE: ExecSetStringList(2, 2, 2, 2)
29) END LOOPER


Then with a little thinking that i could probably iterate over this more quickly and talking to
ernie I end up with a much smaller function.


quote:

0) ' This function opens the appriopriate weather list
1) ' it finds a random row then that row gets dumped into stringlist 0 which is weatherforcecast
2) ' Add the row onto the end of the WeatherList
3) EXECUTE: ExecAddStringListCells(0, 1, 0)
4) SETVAR: TempVar902 = CheckStringListRows(0)
5) ' Loop and generate the weather forecast
6) LOOPER: TempVar1 FROM 0 TO 7
7) SETVAR: TempVar901 = CheckRandomRowStringList(TempVar900, TempVar1)
8) SETVAR: TempVar901 = CheckStringList(TempVar900, TempVar901, TempVar1)
9) ' Add the results to the last row in the weatherforecast string
10) EXECUTE: ExecSetStringList(0, TempVar902, TempVar1, TempVar901)
11) END LOOPER



< Message edited by bwheatley -- 9/15/2012 2:49:32 PM >


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Post #: 75
RE: The power of Strings..thanks vic! - 9/15/2012 8:12:23 PM   
bwheatley

 

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Weather Forecast System is coming along


< Message edited by bwheatley -- 9/15/2012 8:23:23 PM >


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Post #: 76
RE: The power of Strings..thanks vic! - 9/15/2012 9:12:14 PM   
bwheatley

 

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There is a 35% change that weather can change for the current turn and you will get alerted of such and see the new forecast.


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Post #: 77
RE: The power of Strings..thanks vic! - 9/15/2012 10:07:55 PM   
bwheatley

 

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Winter snow we're playing with so far.
This is w/o trans..not sure i like trans for snow what do you guys thinks.

This is NO trans


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Post #: 78
RE: The power of Strings..thanks vic! - 9/15/2012 10:08:28 PM   
bwheatley

 

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Snow w/ trans..look around orleans to compare



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Post #: 79
RE: The power of Strings..thanks vic! - 9/16/2012 12:21:57 AM   
bwheatley

 

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Finalized look so far for winter.

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Post #: 80
RE: The power of Strings..thanks vic! - 9/16/2012 2:22:58 AM   
bwheatley

 

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Muddy Weather



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RE: The power of Strings..thanks vic! - 9/16/2012 6:33:37 AM   
ernieschwitz

 

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Looks great :) I really like it :)

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RE: The power of Strings..thanks vic! - 9/16/2012 9:12:21 AM   
Josh

 

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quote:

ORIGINAL: bwheatley

Snow w/ trans..look around orleans to compare




I prefer this one, the snow looks more ... like snow
Could the mud be a little less orange? I don't know it has this orange hue/glow but that may be my eyes.

/awesome sofar

< Message edited by Josh -- 9/16/2012 9:17:00 AM >

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Post #: 83
RE: The power of Strings..thanks vic! - 9/17/2012 3:15:58 AM   
bwheatley

 

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cool thanks for the feedback.

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Post #: 84
RE: The power of Strings..thanks vic! - 9/17/2012 6:18:41 AM   
Keunert


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wow great work. did Vic ever answer your questions about a possible export to DC?

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RE: The power of Strings..thanks vic! - 9/17/2012 1:51:50 PM   
bwheatley

 

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quote:

ORIGINAL: Keunert

wow great work. did Vic ever answer your questions about a possible export to DC?


No never heard back from him yet.

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RE: The power of Strings..thanks vic! - 9/17/2012 2:40:11 PM   
Josh

 

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probably because he has been so very busy with the DC series...

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Post #: 87
RE: The power of Strings..thanks vic! - 9/17/2012 7:37:18 PM   
bwheatley

 

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quote:

ORIGINAL: Josh


I prefer this one, the snow looks more ... like snow
Could the mud be a little less orange? I don't know it has this orange hue/glow but that may be my eyes.

/awesome sofar


Here is the new mud...whatca think?


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Post #: 88
RE: The power of Strings..thanks vic! - 9/17/2012 7:37:53 PM   
bwheatley

 

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Still have to figure out the mystery of what overlays i messed up to not see road/rail drawn together anymore ;)

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Post #: 89
RE: The power of Strings..thanks vic! - 9/17/2012 9:07:13 PM   
bwheatley

 

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Weather system works -
North Europe has snow
South Europe has clear
Spain has mud

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