From: San Diego, Ca.
ORIGINAL: Jeffrey H.
Hrrm, I wonder if I could just take one of these:
And cut it up and lay it flat, traspose or trace the region of interest on a flat sheet of paper, then drop a hex grid on the sheet of paper ?
This obviously wouldn't work either. This is an old problem, and there is a mathematical theorem proving that you cannot "map" the surface of a curved space into a flat 2-dimensional space that is scale preserving. Thus, ALL maps have errors, they just get to be noticeable when the curvature is larger. That said, this is a bit interesting because I doubt that globe is printed when it is inflated (maybe so). But, if you tried to lay the globe flat, obviously you would have to cut the poles and there would be gaps in the projection.
That globe is nice, but ten grand!
This is an interesting problem for the maps. Basically, the issue is that the scale is changing as you move north. Thus, northern operations would be significantly altered relative to those further south. Your ships can't cover the same actual distance since they have to traverse more hexes. You can actually fix this North-South by manually making a map where the distance between important landmarks is correct North-South. You can do this because you can just place things in the map (manually). But, you can't do anything about the East-West error. How far East or West should Narvik go relative to Copenhagen depends on a compromise. The same for coasts, etc. The map will look a little odd relative to what we are used to, but would work. And moving East-West between points will take much longer than it should.
One way to get around this (but it has another problem) is to clone the terrains you are using up north, and edit the AP costs for movement. This way, as you go further north you compensate for the shifting scale by allowing troops to transverse more hexes. You don't have to change the image or anything, just clone them and edit their attributes, and use them to fill in the map up there. You might have to do this twice though in order to soften the transition. The problem of course is that you need more troops to cover the same area.
Either way, you have work to do.
p.s. is there anyway to have a revolution and stop these stupid advertisements popping up based on certain keywords, like "order"? I hate these things.
I think hexes are simply inadequate at these map scales. Smaller scales without curvature effects, yes, but at "global' scales no. Ultimately, movement across the surface of a sphere is a simple problem but not one that is solveable by hexes or even distorted squares, unless each type of square has a different movement cost, which puts us right back to distortions.
The real solution is linear movement rates applied to linear paths on the surface of the sphere. With mods for terrain and any other desired effects.
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