Bullwinkle58
Posts: 6200
Joined: 2/24/2009 Status: offline
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quote:
ORIGINAL: witpqs Single ships are valid in many cases like that as well: scattering convoys was a real life tactic, and sending small convoys or single ships to try and sneak through a blockade. I have no idea whether the incidents under dispute in the game above fell into these areas (and I don't want to join that discussion). I am only mentioning this for the benefit of the new guy, so he understands that there is room for consideration on those things. I don't want to get into the middle of a divorce either , but I would only echo this thought. I'd boil it down to this binary: 1) Single-ship merchant TFs are often ignored by the targeting engine but 2) A single ship Tf doesn't haul a lot of supplies either. Thus, balance. A single-ship TF loaded with supplies is by definition not a picket ship. It's hauling supplies. If it sees something, yes, it can report back to HQ. But it's hauling supplies. The player who owns it has made a decision to risk it in exchange for the meager amount it can carry, plus the fuel consumed both ways. That's a valid trade-off in the game.
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The Moose
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