Classic Wargame Mod (now awailable to download)
Moderator: doomtrader
Classic Wargame Mod (now awailable to download)
Started from the excellent work of Agent S (Skin TOW), I am working on this mod (it's just the beginning)
Sceen :
http://www.leqg.org/forum/download/file.php?id=940
In addition, I have downloaded the demo of "Storm over the Pacific", to try it. If the game enjoys me, I will do the same kind of mod for the Pacific Theater of war, so, wargamers who like the "classic wargame look" for their games will be able to play the 2 with their preferences.
Sceen :
http://www.leqg.org/forum/download/file.php?id=940
In addition, I have downloaded the demo of "Storm over the Pacific", to try it. If the game enjoys me, I will do the same kind of mod for the Pacific Theater of war, so, wargamers who like the "classic wargame look" for their games will be able to play the 2 with their preferences.
- Attachments
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- SCREEN.jpg (204.67 KiB) Viewed 406 times
RE: Classic Wargame Mod
Work in progress (some little problems to be worked)[quote]Work in progress (some little problemms to be worked)
The map is now more clear
The map is now more clear
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- SCREEN.jpg (244.02 KiB) Viewed 404 times
- doomtrader
- Posts: 5319
- Joined: Tue Jul 22, 2008 5:21 am
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RE: Classic Wargame Mod
looks interesting
RE: Classic Wargame Mod
Other experimentation, with a old excellent material I founded in the Storm over Pacific Matrix forum. I will probbaly do a mixte between Skin TOW Agent S and this second mod, to continue the work
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- Screen.jpg (378.79 KiB) Viewed 401 times
RE: Classic Wargame Mod
nice mod, looking very TOAW III (which is a good thing).
I'm working on a couple of new ones also.
I'm working on a couple of new ones also.
"I don't believe in reincarnation because I refuse to come back as a bug or as a rabbit".
RE: Classic Wargame Mod
Sorry, I have no more material or stuffs, and the site where all files were stocked is now closed (Imperialism France). I had made a entire world map and some other things, with other modders.
Now, you have just the right to answer my questions of newbe [:D] : one is here
tm.asp?m=3066314&mpage=1?
After my ToF actual work, I will adapt it for Storm over Pacific, to allow interrested players to use the 2 games with a classic boardgames look (interface, map and counters)
Now, you have just the right to answer my questions of newbe [:D] : one is here
tm.asp?m=3066314&mpage=1?
After my ToF actual work, I will adapt it for Storm over Pacific, to allow interrested players to use the 2 games with a classic boardgames look (interface, map and counters)
RE: Classic Wargame Mod
The new interface is now fixed.
The next step will be the terrains. Terrains on this screen are not mines, they comes a old mod made by a specialist named Uxbriddge, terrain files used by a french moddeur in his "boardgame mod" for ToW (I founded the zip file in the ToW forum, searching materiels and stuffs).
The next step will be the terrains. Terrains on this screen are not mines, they comes a old mod made by a specialist named Uxbriddge, terrain files used by a french moddeur in his "boardgame mod" for ToW (I founded the zip file in the ToW forum, searching materiels and stuffs).
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- SCREEN.jpg (363.67 KiB) Viewed 402 times
RE: Classic Wargame Mod
The new terrains are now fixed :
2 joined screens (Max zoom level ; minimal zoom level)
2 joined screens (Max zoom level ; minimal zoom level)
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- screen.jpg (309.52 KiB) Viewed 403 times
RE: Classic Wargame Mod
Credits : The terrains files comes from Agent S mods and from a mod of Uxbridge (founded in matrix forum ToW), and a little miwed/reworked. The interface comes from a guy named Welk [:D]
RE: Classic Wargame Mod
I especially like your new buttons. Much cleaner and taking less space. Why not make them somewhat translucent?
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
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RE: Classic Wargame Mod
ORIGINAL: gwgardner
I especially like your new buttons. Much cleaner and taking less space. Why not make them somewhat translucent?
The colours may have to change for different maps options, but the buttons look good. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Classic Wargame Mod
I tried transprent buttons, but did not love that (you have to use "flashy "colors to see something, and it is bad). In fact, this special interface will be only made for the "classic wargame mod" (colors are adapted for this mod, not for others mods)
- Rasputitsa
- Posts: 2902
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RE: Classic Wargame Mod
ORIGINAL: welk
I tried transprent buttons, but did not love that (you have to use "flashy "colors to see something, and it is bad). In fact, this special interface will be only made for the "classic wargame mod" (colors are adapted for this mod, not for others mods)
Hoping to see how you did it and if any other colour options could be modded.[:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Classic Wargame Mod
I just edited the gui file in Gfx folder with gimp. Everybody who uses Gimp will be able to change my graphs in the GUI file.
Concerning the counters, I have a question : in the COMBINATION COUNTER MOD (included in the game) there are 2 point on the counters (1 is yellow, one is blue). What is their signification, please ? (cf attached image)
The more I play this funny game, the more I thank Doom to have given[:'(][:D] to us this game
Concerning the counters, I have a question : in the COMBINATION COUNTER MOD (included in the game) there are 2 point on the counters (1 is yellow, one is blue). What is their signification, please ? (cf attached image)
The more I play this funny game, the more I thank Doom to have given[:'(][:D] to us this game
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- Counters.jpg (29.44 KiB) Viewed 403 times
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: Classic Wargame Mod
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
- Rasputitsa
- Posts: 2902
- Joined: Sat Jun 30, 2001 8:00 am
- Location: Bedfordshire UK
- Contact:
RE: Classic Wargame Mod
ORIGINAL: welk
I just edited the gui file in Gfx folder with gimp. Everybody who uses Gimp will be able to change my graphs in the GUI file.
OK, thanks, I may try and play with the colours if the originals don't match the map I am using. [:)]
"In politics stupidity is not a handicap" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
“A people which is able to say everything becomes able to do everything” - Napoleon
“Among those who dislike oppression are many who like to oppress" - Napoleon
RE: Classic Wargame Mod
Working on my mod, I noticed that the commander symbol in units are sometime grey, sometimes white. Any explanation ? (or is it a little "modding bug" ?)
- Attachments
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- SCREEN.jpg (274.73 KiB) Viewed 402 times
RE: Classic Wargame Mod
No.
Black in White is the commander.
Grey = unit under commanders range. Click on icon to see your leader.
Black in White is the commander.
Grey = unit under commanders range. Click on icon to see your leader.
RE: Classic Wargame Mod
Ok, thanks Rasputtisa & Razz for informations.[;)] The work on mod continues, I have founded a way to higlight reco, air attacks, etc without masking the map, it's better for look (same for range move, etc) : map stays more clear and visible. This game is crazy fun (the only little pb with the game is that the editor seems be a very capricious tool, very oft you receive windowed error messages ("error exception", with informatic report, etc) and it's a little frustrating beaause the game is very good. But Ini and Csv files may be edited very easy, so it is not so bad except for map modifications : I am worry to do any modification on map in the editor, because the lenght game is 400 turns and if I had a map bug after 200 turns due to the modifications, it would be a pity)