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More clear minimap Mod

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Time of Fury >> Design and Modding >> More clear minimap Mod Page: [1]
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More clear minimap Mod - 3/22/2012 1:57:06 AM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
I discovered the game this day (Thanks to Doom ) and I have to say it's a great PC wargame, I will try to mod it as I did for Commander Europe at War. The system is very funny and I love the large big map, it's the first time I may deploy all my panzer div. on a large scale in Europe

At this time, I am learning on Slitherine and Matrix forum, to take some lessons of "ToF modding" (I saw some excellent works, by specialists) and I will do my own graph mod in some days.

But here is my first (and very little ) contribution : a more clear minimap (you have just to download it and to copy it in the directory of the scenario you want to play.

http://www.leqg.org/forum/download/file.php?id=939

http://img804.imageshack.us/img804/6898/screente.jpg

My goal in ToF modding will be to give the game a look of classical wargame, with "pastel" colors. I will also modify 2 or 3 things in the interface buttons, etc : I want the player have the exact impression to play a good old "board-wagame".

In addition, I think that my boss and my wife will be hungry against Doom, because now, my nights are for ToF, not for sleeping

< Message edited by welk -- 3/22/2012 2:04:10 AM >
Post #: 1
RE: More clear minimap Mod - 3/22/2012 8:41:06 AM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
Great news.
welcome aboard.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
Post #: 2
RE: More clear minimap Mod - 3/22/2012 10:04:12 AM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
Hello, Agent S. For my work, I will start from your TOW map/unit mod, that it is included in the game : it's the mod that is the more close of a "classic wargame look". My goal will be to keep hex grid but to avoid a too high "hexagon effect", and pastel colors will be good for that, I think. On other of my "obsessions" wille be to give "all awailable space on map" for map (I will modify the look of interface buttons, that are a little too large in my opinion (I will reduce only buttons, but "space buttons" for mouse will stay in place, that is the essential thing). The only thing I do not very love in modding for this game is all the "txt color parts" and "position icons, text parts"etc, it seems a little complicated to work on (long work in lot of little code lines, not for me, I am more interrested by graph mods.

(in reply to Agent S)
Post #: 3
RE: More clear minimap Mod - 3/22/2012 1:43:01 PM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
not sure blog link is working

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
Post #: 4
RE: More clear minimap Mod - 3/22/2012 3:58:33 PM   
welk

 

Posts: 468
Joined: 9/17/2006
From: France
Status: offline
It's a old link, from the time I modded the very old game "Imperialism" , I will erase it

(in reply to Agent S)
Post #: 5
RE: More clear minimap Mod - 3/23/2012 11:47:18 AM   
Agent S


Posts: 1290
Joined: 9/21/2007
From: Melbourne, Australia
Status: offline
pity, i'd like to have seen some more of your work.

_____________________________

"Great men are forged in fire, it is the privilege of lesser men to light the flame. Whatever the cost." -Dr. Who (#1)

(in reply to welk)
Post #: 6
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