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Falling in Love with Sally

 
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Falling in Love with Sally - 3/21/2012 9:01:25 PM   
el cid again

 

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For some reason, I reread my Francillon - author of the standard reference on Japanese aircraft -
about the Ki-21. I had always considered the plane obsolescent and was somewhat amazed it was
more popular than its successor, the more technically advanced Ki-49. But it is such a workhorse,
so many are available for so long, I had also always used it as at least "better than Japanese light
bombers."

Two things I learned which were new to me. First - the bomb load isn't four 250 kg bombs. I knew
this was not a standard pre war Japanese bomb when the plane was designed and I also knew that
1000 kg was the maximum load - not the normal one (which was 750 kg). That should have told me
- but it didn't - that the stanard weapon was a 50 kg bomb. Similarly, I knew the Ki-48 normally
carried 50 kg bombs - and that should have told me as well - but didn't. I had her fitted with 7 (normal)
or 10 (maximum) 100 kg bombs. But it was designed to carry 15 x 50 kg bombs - and could carry
20 of them - and like all Japanese bombers - in game terms - these represent normal and extended
range loads - with no actual "maximum load" in the allied sense at all: range was a consideration
and Japanese plane design traded range for payload. These loads never changed - and considerable
development of the plane over time didn't change the number or size of bombs carried. And the
crews like it. Compared to other Japanese bombers it was adequate - rather worth the risk of delivering
the load.

Second, although it was a change, it happened before the war - technically with the Ib - the Sally could
fit a 500 litre tank in the forward bomb bay - WITHOUT reducing the load. Replacing four of the 10 bombs
in that bay, the four bombs could be fitted externally if a maximum load of 20 was carried - and were not
needed if only 15 bombs were on a normal mission. This explains why the ferry range for the Sally was
not consistent with the normal range as a % - and I had long since gone over to considering operational
ranges the important ones - so my Sally could not transfer between distant points very well.

For RHS I had evolved the concept of a "bomb bay tank" - originally for Allied recon planes - and the unique
LB-30 - which fitted them for transport missions. While many bombers and transports could fit "ferry tanks"
only used for transfer missions, I reserved the concept for use by recon, bomber or transports that fitted them
for operational missions. A bomb bay tank is simply a drop tank - but I define it as "internal" instead of "external" -
and it works just like drop tanks do in game terms. Also - usually it is a different size than drop tanks of the
same air force are - being custom designed for a particular bomb bay. But I had no 500 litre version - so I had
to create one for Sally.

Testing (after far too much time in development) RHS in its third iteration for AE - technical problems forced me
to recast the thing twice already - revealed these two things transform Sally into a rather fabulous early bomber.
It has range - and in game mechanics terms - loads of 15 or 20 bombs are far more effective than stock's 4 -
or even my previous 7 or 10 - larger bombs. Re unarmored ships, land units, airfields or ports - and quite likely
industrial targets (which I don't bomb because I was trained it is illegal - never mind both my parents flew B-17s -
in wartime - my mother to train the gunners and bombradiers - using cameras to tell if they aimed properly) -
Sally is a remarkable plane. Much to be preferred to naval bombers - whose standard weapon FYI is a 60 kg
bomb (standardization was not popular with the Japanese until mid war). To be able to deliver this over longer
ranges than any other early Army bomber - and to be able to transfer to the full range of a Sally to change
bases - turns it into a bomber I want to build - and to use.
Post #: 1
RE: Falling in Love with Sally - 3/21/2012 9:14:57 PM   
el cid again

 

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Data in RHS is in terms of nautical miles - since hexes are defined in terms of them.
In RHS terms, the Sally has a maximum transfer range of 1860 nm, or no less than 47
hexes, when using drop tanks (or 1420 nm = 36 hexes without them). This results in
extended ranges of 1060 nm (or 810 sans tanks) for 14 (11) hexes, and in normal
ranges of 893 nm (682 sans tanks) for 12 (9) hexes. FYI - wether or not you use tanks
is a consideration: it appears that using them increases the logistical cost of the mission:
tanks cost supply points - rather more than bombs do (bombs - even huge loads - seem
to be virtually free - and supply costs for bombers seem normally too low). Nemo once
complained my Me-264, with vast internal tanks, cost too much to afford to use! [The
264 isn't in RHS AE - it was in a Japan enhansed version of old WITP RHS called Empire
of the Sun - not a historical mod]

Note also that the actual range of the bomber on missions is TWICE the operational range -
it must fly both ways. For that reason, while I use extended range = 57% of transfer range,
and normal range = 48% - the ranges that result are nominally 28 (22) hexes with tanks,
and 24 (18) without them - twice what you can fly. Range with tanks is also not the same
% without them - you get only 50% extended and 41 % normal vice the standard 57% and
48%. It is less efficient - as it should be. Regardless - the resultant ranges are quite useful
operationally, in game terms - and the Sally now stands ahead of the Ki-48 both in terms of
load and in terms of range - explaining why it was preferred.

Its failing, of course, is lack of protection. But that is almost universal with early Japanese planes.
It is more robust than a Japanese light bomber, and has more defensive firepower.

(in reply to el cid again)
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RE: Falling in Love with Sally - 3/22/2012 3:20:45 PM   
Commander Stormwolf

 

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japanese were in desperate need of a heavy 4E or high speed 2E

once 1943 came around.. the IJAAF Bmr corps was useless against the
masses of P-47s and P-38s in new guinea.

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RE: Falling in Love with Sally - 3/22/2012 4:13:44 PM   
Commander Stormwolf

 

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needed more of this sort..

4E , airfield size required = 0




Attachment (1)

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RE: Falling in Love with Sally - 3/22/2012 5:28:55 PM   
Dili

 

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Without the weights it is all fairytales.
It is the weights that shows what is possible and what is not.



< Message edited by Dili -- 3/22/2012 5:30:55 PM >

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RE: Falling in Love with Sally - 3/22/2012 5:42:40 PM   
Shark7


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Hmmm, I wonder what effect changing the bomb load from 4 250kg to the 50kg or 100kg would do in game terms? It would certainly give you more room for error (that is a greater chance of something hitting) than the current load does.

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RE: Falling in Love with Sally - 3/22/2012 6:31:38 PM   
Terminus


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It would result in more damage. A lot more. It's been tested many, many times since back in the days of stock.

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RE: Falling in Love with Sally - 3/22/2012 11:44:13 PM   
Dili

 

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That is why it is advisable to normalize bombs with bomb packs if possible. Say 100kg bombs are normalized in double pack=200kg with penetration of a 100kg but with soft damage of a 250kg or a bit more. 50kg are normalised in a 4x pack. With more soft damage than 250kg and 2x100kg but penetration of 50kg.

< Message edited by Dili -- 3/22/2012 11:48:21 PM >

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RE: Falling in Love with Sally - 3/23/2012 12:10:50 AM   
bigred


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What exactly did the japs use as bombload w/ the sally in real life?

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RE: Falling in Love with Sally - 3/23/2012 4:03:15 PM   
Shark7


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May have to give it a try for myself in a test scenario, just to see what exactly happens.

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RE: Falling in Love with Sally - 3/26/2012 12:25:31 AM   
el cid again

 

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quote:

ORIGINAL: Commander Stormwolf


japanese were in desperate need of a heavy 4E or high speed 2E

once 1943 came around.. the IJAAF Bmr corps was useless against the
masses of P-47s and P-38s in new guinea.


Well - eventually they got there. It was long classified how the joint Army/Navy
raids on B-29 bases using the Ki-67 really was messing us up. They would
attack when we were about to take off - bombers fueled and armed on the runways -
and it as almost impossible to miss. Once one went up, it set off others. Small
raids had grossly disproportionate effects. So we decided to go for Iwo Jima -
a base they needed to refuel in route. These were long flights - more than 24
hours - and they arrived at night - when figher opposition was negligable. They knew
when to attack (lacking satellite imagery we would use today) by watching our
weather planes - we snooped the target precisely the same number of days before the
raid every time. And we took off at the same hour each time - so we were predictable.

There was another fast two engine bomber as well - but it was navy only.

I found a report last month that the one four engine bomber design they completed - its
factory and tooling were destroyed in a B-29 raid so it never made it into service -
was so highly regarded it was not destroyed - as is usually reported Allegedly the
plane was "found" not long ago at a development facility. I am going to attempt to see it
and find the reports allegedly used in our designs since. I worked on B-1 and don't remember
anything of the sort! We will see.

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RE: Falling in Love with Sally - 3/26/2012 12:28:09 AM   
el cid again

 

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quote:

ORIGINAL: bigred

What exactly did the japs use as bombload w/ the sally in real life?


I just told you - quoting Francillon

20 bombs was designed in and never changed as the max load = 1000 kg - 20 x 50 kg

15 bombs was the standard load = 750 kg - 15 x 50 kg

When the 500 litre bomb bay tank was fitted, it took up the space of 4 x 50kg bombs -
so on a standard mission - which didn't carry 5 - no change whatever.
When on a max load mission, all 20 were STILL carried - just 4 were external -
under the wings. Also according to Francillon.

(in reply to bigred)
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RE: Falling in Love with Sally - 3/26/2012 12:32:43 AM   
el cid again

 

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quote:

ORIGINAL: Dili

That is why it is advisable to normalize bombs with bomb packs if possible. Say 100kg bombs are normalized in double pack=200kg with penetration of a 100kg but with soft damage of a 250kg or a bit more. 50kg are normalised in a 4x pack. With more soft damage than 250kg and 2x100kg but penetration of 50kg.


Can you say that again in plain English? What is a "bomb pack" - a fictional bomb statistically modeled?

From early days - although I don't remember seeing any plane use em - UV/WITP/AE always had cluster bombs as devices. Those are triple bombs in one device - although one can quibble with the math used to define them. It is those devices I put on B-25G - famous for them - and on some B-29s. Except I did define them in a statistically consistent way with other bombs. A 100 pound ICB = about 3x 33 pound bombs; a 400 pound ICB = about 3x 133 pound bombs. So what the effect would be if three small bombs is used to define one bigger one. Is that the sort of thing you mean?

(in reply to Dili)
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RE: Falling in Love with Sally - 3/26/2012 1:08:37 AM   
treespider


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quote:

ORIGINAL: el cid again


quote:

ORIGINAL: Dili

That is why it is advisable to normalize bombs with bomb packs if possible. Say 100kg bombs are normalized in double pack=200kg with penetration of a 100kg but with soft damage of a 250kg or a bit more. 50kg are normalised in a 4x pack. With more soft damage than 250kg and 2x100kg but penetration of 50kg.


Can you say that again in plain English? What is a "bomb pack" - a fictional bomb statistically modeled?

From early days - although I don't remember seeing any plane use em - UV/WITP/AE always had cluster bombs as devices. Those are triple bombs in one device - although one can quibble with the math used to define them. It is those devices I put on B-25G - famous for them - and on some B-29s. Except I did define them in a statistically consistent way with other bombs. A 100 pound ICB = about 3x 33 pound bombs; a 400 pound ICB = about 3x 133 pound bombs. So what the effect would be if three small bombs is used to define one bigger one. Is that the sort of thing you mean?



What Dili was trying to say instead of giving your Sally 20 x 50 kg devices...

...create a new device ... for example...the(5x50kg Bomb)Bomb which represents a stack of 50Kg bombs... with similar albeit different stats than a single 250 kg bomb...ala... lower values vs. hard and slightly higher values vs. soft.

Then equip your Sally with 4x(5x50kg Bomb) devices.

That way Sally still only gets 4 bites at the apple instead of 20.


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RE: Falling in Love with Sally - 3/26/2012 6:35:57 PM   
Dili

 

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Thanks treespider.

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RE: Falling in Love with Sally - 3/28/2012 2:22:54 AM   
el cid again

 

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quote:

ORIGINAL: treespider


quote:

ORIGINAL: el cid again


quote:

ORIGINAL: Dili

That is why it is advisable to normalize bombs with bomb packs if possible. Say 100kg bombs are normalized in double pack=200kg with penetration of a 100kg but with soft damage of a 250kg or a bit more. 50kg are normalised in a 4x pack. With more soft damage than 250kg and 2x100kg but penetration of 50kg.


Can you say that again in plain English? What is a "bomb pack" - a fictional bomb statistically modeled?

From early days - although I don't remember seeing any plane use em - UV/WITP/AE always had cluster bombs as devices. Those are triple bombs in one device - although one can quibble with the math used to define them. It is those devices I put on B-25G - famous for them - and on some B-29s. Except I did define them in a statistically consistent way with other bombs. A 100 pound ICB = about 3x 33 pound bombs; a 400 pound ICB = about 3x 133 pound bombs. So what the effect would be if three small bombs is used to define one bigger one. Is that the sort of thing you mean?



What Dili was trying to say instead of giving your Sally 20 x 50 kg devices...

...create a new device ... for example...the(5x50kg Bomb)Bomb which represents a stack of 50Kg bombs... with similar albeit different stats than a single 250 kg bomb...ala... lower values vs. hard and slightly higher values vs. soft.

Then equip your Sally with 4x(5x50kg Bomb) devices.

That way Sally still only gets 4 bites at the apple instead of 20.



Also thanks.

I can see how that would reduce game execution time - the many devices being evaluated prolong combat resolution - as Big Red observed.
I do not grasp why one would want to that, however, assuming the game system is "right" in a statistical sense. If a soft value ought to be
by scheme x (stock = weight of weapon in pounds) or scheme y (mine - where for HE it is 2 x square root of weight in pounds, and fractions of
that for AP) - then each device ought to be evaluated separately. Same for penetration - if penetration ought to be by scheme x (stock) or scheme y (mine) - both yielding a given penetration in mm for any given bomb weight - than each separate hit ought to be evaluated to see if it penetrates. While I could build a model to simulate 5 such hits - that is a lot of work. In general, more bombs should matter more to less hard targets, and bigger bombs - and AP / SAP - ought to matter more to really hard ones. I added another kind - bw bombs - with zero penetration - they are made of ceremic material and break on impact - but high soft value - to simulate effect on people.

Still - now I understand his point - and it is nice to do that. Also thanks to both for taking the time to explain a point.

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RE: Falling in Love with Sally - 3/29/2012 3:12:55 AM   
dwg

 

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quote:

I can see how that would reduce game execution time - the many devices being evaluated prolong combat resolution - as Big Red observed. I do not grasp why one would want to that


It depends on how the game evaluates bombing. 20 individual bombing attacks have a different probability distribution to one attack of 20 bombs, and whether that matters depends on whether you are attacking a point or area target. Grouping the weapons provides a way of forcing the game to evaluate them as a single attack, though it then introduces the question of whether to model the damage of the group as equivalent to a single bomb (most appropriate for a point target like a ship), as equivalent to all of the bombs (most appropriate to an area target) or as something in between.

But without knowing how the game evaluates bombing attacks, I'd be hesitant to make changes.

(in reply to el cid again)
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RE: Falling in Love with Sally - 3/29/2012 7:59:00 AM   
el cid again

 

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quote:

ORIGINAL: Shark7

Hmmm, I wonder what effect changing the bomb load from 4 250kg to the 50kg or 100kg would do in game terms? It would certainly give you more room for error (that is a greater chance of something hitting) than the current load does.


This is visible in RHS - and also IRL. In the days of gravity bombs, more, smaller bombs give you a much better chance of damage to a soft target.
More chances to hit the runway sort of thing. Which is why modern bombs often break into large numbers of tiny bomblets.

The time you want a big bomb is vs a hard target. In RHS I tell you the load of the plane in its model name. You may get 2 to 4 different versions of the very same "model" - armed with AP (or SAP), HE, or ICB weapons, or torpedoes, or ASW bombs (or air DC which amounts to the same thing). You can use the "wrong plane for the mission" with some chance of damage, but it more effective to choose the kind of load approprate for the kind of target.

I just got a report from a game run to completion in 1946 where vast armada's of B-29s were not effective in strategic bombing - not even incendiary bombing at night (which is worse than atomic bombing - the worst bomb raid in history was Tokyo - not Hiroshima or Nagasaki. And two raids in Europe were worse as well - Dresden and Hamburg). But small numbers of larger bombs did not work. My tests with ICB on B-29s - or even on B-25Gs - indicates devastating results.

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RE: Falling in Love with Sally - 3/29/2012 8:01:34 AM   
el cid again

 

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quote:

ORIGINAL: dwg

quote:

I can see how that would reduce game execution time - the many devices being evaluated prolong combat resolution - as Big Red observed. I do not grasp why one would want to that


It depends on how the game evaluates bombing. 20 individual bombing attacks have a different probability distribution to one attack of 20 bombs, and whether that matters depends on whether you are attacking a point or area target. Grouping the weapons provides a way of forcing the game to evaluate them as a single attack, though it then introduces the question of whether to model the damage of the group as equivalent to a single bomb (most appropriate for a point target like a ship), as equivalent to all of the bombs (most appropriate to an area target) or as something in between.

But without knowing how the game evaluates bombing attacks, I'd be hesitant to make changes.


I think this is a misunderstanding. One might replace many small bombs with one device - but if one were "honest" about it - one would calculate statistically what the effect of the many small ones would be and give that value to the one device. Otherwise - it isn't modeling the same weapon - but creating a new - and ficitonal - one. It is, however, true that area targets differ from point targets. And for them - you want many small bombs - to the extent today a big bomb may carry literally hundreds of bomblets!

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RE: Falling in Love with Sally - 3/29/2012 3:40:33 PM   
Shark7


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Well I tried the 20 x 50kg route...interesting results. Lots of ship hits, lots of airfield hits. Definately makes the IJA much, much more effective than stock...gonna carry it out a little farther in my experiment to see if it seems to be skewing it too badly.

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RE: Falling in Love with Sally - 3/29/2012 5:07:17 PM   
treespider


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Just remember that what's good for the goose is good for the gander....so when you equip Sally with 20x50 kg Bombs are you going to equip the B-17 with 8000/500 = 16x500 lb bombs for short range missions or alternatively 32x250lb bombs for Short range... or for that matter 9x500lb bombs or 18x250 lb bombs for long range?

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RE: Falling in Love with Sally - 3/29/2012 6:21:20 PM   
el cid again

 

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Yep- I have comprehensively reworked Allied bombers

I found that the loads in stock were uniformly vastly understated in weight terms to begin with
so the number of even big bombs went up

It is perfectly true that game code does not understand "maximum bomb load" - preferring only normal
and extended range loads - and this impacts larger Allied bombers considerably
The Japanese tend to not have a maximum bomb load in the Allied sense - although sometimes they
do - and so I used the standard "normal load is the load used at normal range" - however that turned out
to be.

I will post some examples of Allied loads - I already posted above the B-25G and B-29A with ICB.

(in reply to treespider)
Post #: 22
RE: Falling in Love with Sally - 3/29/2012 6:25:13 PM   
Shark7


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quote:

ORIGINAL: treespider

Just remember that what's good for the goose is good for the gander....so when you equip Sally with 20x50 kg Bombs are you going to equip the B-17 with 8000/500 = 16x500 lb bombs for short range missions or alternatively 32x250lb bombs for Short range... or for that matter 9x500lb bombs or 18x250 lb bombs for long range?


True enough, but I was only interested in seeing the effect before making a final committment to anything. I figure run the tests for up to a game year (letting the Ai play itself) and see if making those changes causes too much of a change in the way the game plays...as we know, if it significantly effects the IJA/IJN, then the allied effect will be even more significant (due to the potential bomb loads of the large allied bombers).

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Post #: 23
RE: Falling in Love with Sally - 3/29/2012 6:34:03 PM   
el cid again

 

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B-17 C/D GP (GP bombs) = 12 x 500 pound bombs
B-17E GP = 10 x 500 pound bombs (the official standard load went from 6000 to 5000 pounds)
B-17F GP = 12 x 500 pound bombs (the official standard load went back to 6000 pounds)
B-17G GP = 12 x 500 pound bombs
LB-30 AS (ASW mission armed, it normally was a patrol bomber or recon bomber) 2 pairs of Mk 6 Air Dropped DC
plus 4 x 250 pound bombs - plus a 300 gallon 6000 pound Bomb Bay Tank in the forward bomb bay - extending range
LB-30 GP = 10 x 500 pound bombs
B-24D AP (SAP bombs) = 12 x 500 pound bombs
B-24D GP = 12 x 500 pound bombs
B-24D1 GP = 12 x 500 pound bombs
B-24J GP = 6 x 1000 pound bombs
B-25B GP = 6 x 500 pound bombs
B-25C GP = 6 x 500 pound bombs
B-25D1 GP = 4 x 500 pound bomb
B-25G ICB = 4 x 400 pound ICB Clusters PLUS 4 x 100 pound ICB Clusters
B-25H GP = 4 x 500 pound bombs
B-25J1 GP = 4 x 500 pound bombs
B-25J11 AP = 4 x 500 pound SAP bombs
B-26 TB = 22 inch Mk 13 Torpedo
B-26B GP = 8 x 250 pound bombs
B-29 GP = 20 x 500 pound bombs (i.e. 10,000 pound standard load)
B-29A GP = 20 x 500 pound bombs
B-29B ICB = 16 x 500 pound bombs PLUS 16 x 400 pound ICB Clusters PLUS 8 x 100 pound ICB Clusters
(that is, a standard load of 15,200 pounds - the plane is stripped of almost all defensive armament)
B-32 GP = 40 x 500 pound bombs
B-17C/D RC (recon mission fitted) STILL has bombs = 12 x 500 pound bombs
B-37 Lexington AS (ASW Load) = three pairs of Mk 6 Air Dropped DC (= ASW bombs)
PB2Y-3 GP = 8 x 1000 pound bombs
PB2Y-3 AS = 3 x 500 pound bombs PLUS three pairs of Mk 17 Air AS Bombs
PB2Y-5 AS = 2 pairs of Mk 47 Air AS Bombs PLUS 2 pairs of Mk 24 ASW Torpedoes PLUS 4 x 500 pound bombs
PB4Y-1 AS (e.g. Navy B-24) = 4 x 250 pound bombs PLUS 4 pairs of Mk 17 Air AS Bombs
PB4Y-2 AS Privateer = 2 pairs of Mk 47 Air AS Bombs PLUS 2 pairs of Mk 24 ASW Torpedoes PLUS 4 x 250 kg bombs
PB4Y-2 ASM (Air to Surface Missile carrier) = 2 Bat ASMs
PBJ-1C AS (e.g. Navy B-25) = 4 x 250 pound bombs PLUS 2 pairs of Mk 42 Air AS Bombs
PBJ-1D AS (e.g. Navy B-25) = 4 x 250 pound bombs PLUS 2 pairs of Mk 41 Air AS Bombs
PBJ-1H AS (e.g. Navy B-25) = 2 pairs of Mk 24 ASW Torpedoes PLUS 2 pairs of Mk 47 AS Bombs
PBJ-1J AS = (e.g. Navy B-25) 2 pairs of Mk 24 ASW Torpedoes PLUS 2 pairs of Mk 47 AS Bombs
PBM-3D GP = 6 x 500 pound bombs
PBM-5E AS = 2 pairs of Mk 24 ASW Torpedoes PLUS 2 pairs of Mk 47 Air AS Bombs PLUS 2 x 500 pound bombs
PV-1 AS = 3 pairs of Mk 17 Air AS Bombs
PV-2 AS = 2 pairs of Mk 24 ASW Torpedoes PLUS 3 pairs of Mk 47 Air AS bombs
PV-2 GP = 8 x 500 pound bombs
PV-3 AS = 2 pairs of Mk 6 Air AS DC (= Air ASW bombs)
PBN-1 AS = 2 pairs of Mk 17 Air AS Bombs


< Message edited by el cid again -- 3/29/2012 7:22:23 PM >

(in reply to el cid again)
Post #: 24
RE: Falling in Love with Sally - 3/29/2012 6:55:33 PM   
el cid again

 

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RAF Blenheim I GP = 5 x 100 pound bombs
RAF Blenheim IF NF (night fighter) = 4 x 40 pound bombs
RAF Blenheim IVF GP = 4 x 250 pound bombs
RAF Blenheim V GP = 4 x 250 pound bombs
RAF Hudson IIIa = 4 x 250 pound bombs
RAF Lancaster B.ISP (special) = 3 x 12,000 pound bombs
RAF Lancaster B.1 FE (Far East) = 4 x 4000 pound bombs
RAF Lincoln B.1 GP = 3 x 4000 pound bombs PLUS 1 x 2000 pound bomb
RAF Liberator B.II = 10 X 500 pound bombs
RAF Liberator B.III = 12 x 500 pound bombs
RAF Liberator B.IV = 12 x 500 pound bombs
RAF Liberator GR.II = 12 x 500 pound bombs
RAF Liberator GR.IV = 12 x 500 pound bombs
RAF Sunderland II = 2 pairs of Mk XI Air Dropped DC PLUS 4 250 pound bombs
RAF Sunderland III = 2 pairs of Mk 24 ASW Torpedoes PLUS 2 x 250 pound bombs
RAF Sunderland GR.V = 2 pairs of Mk 24 ASW Torpedoes PLUS 4 x 250 pound bombs
RAF Wellington I GP = 12 x 250 pound bombs
RAF Wellington VIII TB = 2 x 18 inch Mk VII Torpedoes
RAF Wellington X GP = 3 x 1000 pound bombs
RAF Wellington XII AS = 2 pairs of Mk 24 ASW Torpedoes PLUS 2 pairs of Mk VII Air Dropped DC
KNIL 139WH-3 (Dutch B-10) = 10 x 100 kg bombs
MLD Do-24K (Dutch flying boats) = 4 x 100 kg bombs PLUS 2 x Mk VIII Air AS DC
RAAF Anson AS = 1 pair of Mk VIII Air AS DC
RAAF Liberator IV GP = 12 x 500 pound bombs
RAAF Beaufort V GP = 4 x 500 pound bombs
RAAF Beaufort VIII GP = 4 x 500 pound bombs
RAAF Boston (A-20C) = 4 x 500 pound bombs
RAAF Boston (A-20G) = 4 x 500 pound bombs
QANTAS Empire Flying Boat (S.23) = 20 x 40 pound bombs
RAAF Hudson I GP = 4 x 250 pound bombs
RAAF Hudson III GP = 4 x 250 pound bombs
RAAF PV-1 = 6 x 500 pound bombs
RAAF Sunderland C.II = 2 pairs of Mk 24 ASW Torpedoes PLUS 2 pairs of Mk XI Air Dropped DC PLUS 2 x 500 pound bombs
RCAF Bolingbroke IV = 4 x 250 pound bombs
RCAF Liberator V AS = 6 x 500 pound bombs plus 4 pairs of Mk XI Air Dropped DC PLUS 8 x 3 inch no 1 rockets
RCAF Stranraer AS = 2 pairs of Mk VIII Air Dropped DC
RCAF Ventura V AS = 4 pairs of Mk XI Air Dropped DC
RNZAF Hudson III = 4 x 250 pound bombs
RNZAF Ventura AS = 4 pairs of Mk XI Air Dropped DC
RNZAF Singapore AS = 2 x 250 pound bombs PLUS 2 pairs of Mk VIII Air Dropped DC
SOVIET A-20B = 10 x 100 kg bombs
SOVIET A-20H = 10 x 50 kg bombs
SOVIET B-25J = 6 x 250 kg bombs
SOVIET IL-4 DB-3M = 10 x 100 kg bombs
SOVIET IL-4 DB-3T = 1 x 45-36-AN Torpedo
SOVIET IL-4 DB-4F = 6 x 250 kg bombs PLUS 6 x 100 kg bombs
SOVIET Li-2VV (DC-3 BOMBER!!) = 4 x 250 kg bombs
SOVIET Tu-2S GP = 4 x 250 kg bombs
A-20B TB = 1 x 22 inch Mk 13 Torpedo
A-20C GP = 4 x 500 pound bombs
A-20G GP = 4 x 500 pound bombs
A-29A GP = 4 x 250 pound bombs
A-29B GP = 8 x 500 pound bombs !!!
B-10 AS = 2 pairs of Mk 6 Air Dropped DC PLUS 4 x 100 pound bombs
B-18 GP = 8 x 500 pound bombs
B-18 AS = 4 pairs of Mk 6 Air Dropped DC
B-23 GP = 8 x 500 pound bombs


< Message edited by el cid again -- 3/29/2012 7:20:37 PM >

(in reply to el cid again)
Post #: 25
RE: Falling in Love with Sally - 3/29/2012 7:27:14 PM   
el cid again

 

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CAF A-29 Hudson = 4 x 250 pound bombs
CAF B-24M = 12 x 500 pound bombs
CAF B-25D = 4 x 500 pound bombs
CAF IL-4 (DB-3) = 10 x 100 kg bombs
RAF Mosquito B.35 = 1 x 4000 pound bomb
RAF Mosquito FB.VI 4 x 250 pound bombs (2 each internal and external) PLUS 8 x 3 inch No 1 rockets

with the exception of the peculiar Mosquito - which technically is a bomber - I didn't list figher bombers -
but some of them have 2,000 pound normal range bomb loads -
the Allies get a wide range of bomb load options

< Message edited by el cid again -- 3/29/2012 7:28:56 PM >

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RE: Falling in Love with Sally - 3/29/2012 7:40:16 PM   
Dili

 

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Witp has code problems with big quantity of bombs. I thought this was a well known problem . You could see a ship hit by 15 bombs of a 20 total dropped. The worse is that with 20 bombs you can be sure that probably one will hit always.

That is why the bomb packs are a solution to the big increased in hit rate of planes with many bombs.

< Message edited by Dili -- 3/29/2012 7:42:29 PM >

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RE: Falling in Love with Sally - 3/30/2012 10:24:08 AM   
dwg

 

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quote:

ORIGINAL: el cid again

One might replace many small bombs with one device - but if one were "honest" about it - one would calculate statistically what the effect of the many small ones would be and give that value to the one device.


But what that value is depends on whether you are attacking a point or area target. For an area target the entire stick is likely to be effective, with the damage based on the anti-soft capability of the entire stick rather than a single bomb. For a point target, such as a ship, it's likely only one bomb of the stick will hit, so damage should be modeled on that basis and the penetration should certainly be based on the single weapon rather than being cumulative. You might want to allow for the possibility of more than one bomb hitting, but that's a complex modeling issue in its own right. And then there are bombing attacks against hard area targets, like a tank regiment, which split the difference and allow the possibility of multiple, but still limited, hits while requiring us to consider penetration, not just anti-soft values. So that's at least three different values for your 'honest' answer.

The problem is that without knowing the details of the bombing algorithms we don't know how much of this is built into the code, and how much is built into the data. I'd certainly push most of these factors into the algorithm and just leave the raw data based around an individual weapon as I believe that gives both greatest accuracy and greatest flexibility, but I don't know how the original WITP coders did it, which means we change things at the risk of finding the programme responding in very unexpected ways.

quote:


Otherwise - it isn't modeling the same weapon - but creating a new - and ficitonal - one.


All our weapons are 'fictional' they attempt to take a real world example with many complex issues and convert them into a computer model with only a handful of simplified ones. Modelling 20 bombs as a single weapon is no more 'fictional' than modelling them as 20 single ones.

(in reply to el cid again)
Post #: 28
RE: Falling in Love with Sally - 3/30/2012 7:12:26 PM   
m10bob


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From: Dismal Seepage Indiana
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Para-frags are just around the corner??

_____________________________




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Post #: 29
RE: Falling in Love with Sally - 3/30/2012 11:12:27 PM   
Dili

 

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Will you release them under 300ft :)?

(in reply to m10bob)
Post #: 30
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