I never understood why the system in space empires 5 couples with Balance mod wasn't used in DW from outset,
space empires 5 had a base set design (%) modifiers, but the rest was then dynamic,
the balance mod came along an created some very basic but good starting designs for the AI, then used % modifiers to dynamically build on the base design, but the Base design was not allowed to be altered, the AI could only dynamically modify the other say 60% for example.
it worked quite well, thanks to some hard work from the people behind the balancing mod, the system was pretty impressive in the end.
I'm still surprised that that system was never looked at from word go, most of the design system in Space empires 5 could be worked out by just looking at all the DATA files.
Static designs will never work, because they will always inherit the static feeling.
Dynamic design will never work because AI will never be good at it.
SE 5 + balance mod tried to bring both together, give the AI a good start in direction, but then allow the dynamic system to be Influenced by % modifiers which the community can be the ones to balance, i also believe there was a rule set aswell with SE 5, that stopped the AI doing anything stupid in designing, again which was editable..... in fact nearly everything on Space Empires 5 was editable..... if only turn processing was so damn SLOW!!!!! i would of really got into it, if there was a game that needed Multithreading that one has to be number one for me, turn processing time could take as long as 9 minutes on my computer 3.3GHz...... shame!
< Message edited by Registered55 -- 4/24/2012 9:25:46 PM >