Recons are great to sneak into little spaces and give a good spanking to that artillery unit that's making your attack impossible ;). Yeah, finding recon even more important than what it already was in vanilla PG (and it was a vital unit back then).
I think the no overrun rule is fine and balanced, but I do think it somehow still should be in the game for armored formations dealing with very weakened support units (soft artillery). Maybe it was OP if you could pull it off vs every unit, but against those already weak support units, I think it would be fine...currently you usually have to deal with using your only per-turn attack by your strong armored unit into an almost dead support unit you -know- will be reinforced next turn (and keep being a pain in the ass), or using it against the main defence units you're trying to break to open a gap.
Not sure about this one, I think the way it was before, yeah, it was a too good ability, but the way its now is a bit too limiting...
< Message edited by RAM -- 6/3/2012 11:40:48 AM >
"Look at me! look at me!!!
Not like that! NOT LIKE THAT!!!"