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Extended turn length

 
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All Forums >> [Current Games From Matrix.] >> [World War II] >> Norm Koger's The Operational Art Of War III >> Extended turn length Page: [1]
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Extended turn length - 3/19/2012 1:40:33 AM   
CapitanPiluso


Posts: 69
Joined: 1/23/2009
From: Buenos Aires
Status: offline
Hi all

After 3 games of tutorial scen, I choose Arracourt 44 (German side) as a way to begin to learn my own tactics.
This is an 8 turns scen, but it ended up in turn 14, where I got a decisive victory.
I´d like to know if the game can extend turns by itself or there´s some condition that has triggered this behavior.

Thx a lot.

_____________________________

One cornerstone of maritimal warfare:
Keep yourself near the lifeboat.
(Capt.Piluso)
Post #: 1
RE: Extended turn length - 3/19/2012 11:54:23 AM   
Oberst_Klink

 

Posts: 1294
Joined: 2/10/2008
From: Germany
Status: offline
Kamerad Gaucho,

some scenarios have a variable turn-length *should be in the scenario description*. It can also happen when there's no clear victory condition of one/each site hasn't been determined yet.

Klink, Oberst

_____________________________

Ceterum censeo Carthaginem esse delendam
(Marcus Porcius Cato Censorius)

Visit the Gefechtsstand!

(in reply to CapitanPiluso)
Post #: 2
RE: Extended turn length - 3/22/2012 12:00:07 AM   
CapitanPiluso


Posts: 69
Joined: 1/23/2009
From: Buenos Aires
Status: offline
Thanks Klink, Oberst

_____________________________

One cornerstone of maritimal warfare:
Keep yourself near the lifeboat.
(Capt.Piluso)

(in reply to Oberst_Klink)
Post #: 3
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