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Data/Mods Question

 
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Data/Mods Question - 3/18/2012 5:52:23 AM   
Mundy


Posts: 818
Joined: 6/26/2002
From: Neenah
Status: online
Hi,

I'm trying to clarify to myself how mods and their data are structured in the game.

Let me know if I'm off base.

The actual Database containing all the Units, Ships, Aircraft, etc and their stats are particular to the actual scenario used.

However, any files pertaining to Map Art and the the Map Data files, along with all unit/airplane/ship art are global, and if new ones pertaining to a particular mod are to be used, need to use a separate install or the use of the Jonesoft app to handle it.

That it? Anything I'm missing?

I've tended to avoid mods, but circumstances have caught up with me.

Thanks,

Ed-

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RE: Data/Mods Question - 3/18/2012 7:03:24 AM   
Mac Linehan

 

Posts: 1251
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Mundy

Hi,

I'm trying to clarify to myself how mods and their data are structured in the game.

Let me know if I'm off base.

The actual Database containing all the Units, Ships, Aircraft, etc and their stats are particular to the actual scenario used.

However, any files pertaining to Map Art and the the Map Data files, along with all unit/airplane/ship art are global, and if new ones pertaining to a particular mod are to be used, need to use a separate install or the use of the Jonesoft app to handle it.

That it? Anything I'm missing?

I've tended to avoid mods, but circumstances have caught up with me.Thanks,

Ed-


Ed -

I am not qualified to answer your question; but am confident that one of the Big Boys will.

However, as to your highlighted comment, all I can say is "resistance is futile"...<grin>

Mac

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LAV-25 2147

(in reply to Mundy)
Post #: 2
RE: Data/Mods Question - 3/18/2012 4:00:34 PM   
Mundy


Posts: 818
Joined: 6/26/2002
From: Neenah
Status: online
Yeah, I know.

It all started when my current PBEM opponent requested to play RA 3.0.

I'm trying to keep things simple in my setups.

If I go with the Jonesoft app, I can get rid of my extra install. I'll have to go to regedit and reset the default folder to the original WITP-AE folder rather than my RA instll.

Ed-

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(in reply to Mac Linehan)
Post #: 3
RE: Data/Mods Question - 3/18/2012 9:59:24 PM   
Mac Linehan

 

Posts: 1251
Joined: 12/19/2004
From: Denver Colorado
Status: offline

quote:

ORIGINAL: Mundy

Yeah, I know.

It all started when my current PBEM opponent requested to play RA 3.0.

I'm trying to keep things simple in my setups.

If I go with the Jonesoft app, I can get rid of my extra install. I'll have to go to regedit and reset the default folder to the original WITP-AE folder rather than my RA install.

Ed-


Ed -

I have done both - used the Jonesoft app (a first class utility) and multiple installations of AE. My preference is to have multiple copies of AE that are task specific - i.e. Babes Scn28C v10 has it's own separate install. Currently, there are eight on my computer, of which two are active. As I like to mod my games, I found that separate installs prevent me from making mistakes and changing data that could affect another version that shares the same installation.

While I have not yet played RA 3.0, I have followed it's development with great interest. The RA Team has been around for a long time, and is very experienced. Mate the RA concepts with Babes, and you have (there is no doubt in my mind) - a winning combination.

Just my 2 cents.

Mac

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Post #: 4
RE: Data/Mods Question - 3/19/2012 2:30:35 AM   
Judith57

 

Posts: 6
Joined: 3/16/2012
Status: offline
Mate the RA concepts with Babes, and you have a winning combination.

(in reply to Mac Linehan)
Post #: 5
RE: Data/Mods Question - 3/19/2012 2:34:49 AM   
Dan Nichols


Posts: 863
Joined: 8/30/2011
Status: offline

quote:

ORIGINAL: Judith57

Mate the RA concepts with Babes, and you have a winning combination.


RA 4 does just that.

(in reply to Judith57)
Post #: 6
RE: Data/Mods Question - 3/19/2012 2:38:17 AM   
Mundy


Posts: 818
Joined: 6/26/2002
From: Neenah
Status: online
I agree. It's been fun so far. It does feel strange converting an Omaha into a CLAA, though. . The starting locations for the US TFs at sea also prevent you from doing the same old Dec 8 habits. It also seems like IJN CVLs are everywhere at times.

I'll have to think about the app. I'm figuring it's grabbing files from a particular mod folder and overwriting everything in the game's art folder every time you set the mod. Since there are a gajillion files, it must take a bit of time to do this with each switch.

Ed-

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Post #: 7
RE: Data/Mods Question - 3/19/2012 7:46:44 AM   
ilovestrategy


Posts: 3628
Joined: 6/11/2005
From: San Diego
Status: offline
Mundy, is that some sort of carrier just made for transporting planes or is it an actual combat carrier?

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After 16 years, Civ II still has me in it's clutches LOL!!!
Now CIV IV has me in it's evil clutches!

(in reply to Mundy)
Post #: 8
RE: Data/Mods Question - 3/19/2012 1:52:06 PM   
Mundy


Posts: 818
Joined: 6/26/2002
From: Neenah
Status: online
Pretty much a transport carrier.

It's sorta tongue-in-cheek going back to the UV days, when there was a big debate going on here about how to use her.

Ed-

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(in reply to ilovestrategy)
Post #: 9
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