Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Battle of the Rhineland Mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> Battle of the Rhineland Mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
Battle of the Rhineland Mod - 3/17/2012 4:24:10 PM   
Buck_Compton

 

Posts: 9
Joined: 6/19/2010
Status: offline
Hey Guys,

Pete and I have announced this mod a while ago on CCS but we tought it would fit to do the same here so we can keep you guys updated.

The mod encompasses operations Veritable, Blockbuster and Grenade in February and March 1945. It will be situated in the triangle of Aachen, Dusseldorf and Nijmegen. We've chosen to dedicate 32 maps to each side of the pincer attack the allies made in this region. You will be fighting in places as the Reichswald, Hochwald gap, the banks of the Rur or towns like Krefeld, Kleve, Goch and many others.

You will be commanding a large variety of forces especially on the German side such as Volkssturm and SS or Panzergrenadiere and FJ-troops. You will also have at your disposal much of the new equipment brought in to combat by the allies at that time. Even the infamous Cuckoo tank and of course the Pershing will join you in battle!

Operation Veritable
Operation Blockbuster
Operation Grenade

Cheers,

Buck
Post #: 1
RE: Battle of the Rhineland Mod - 3/17/2012 4:52:22 PM   
Tejszd

 

Posts: 2819
Joined: 11/17/2007
Status: offline
Awesome an LSA mod in the works

(in reply to Buck_Compton)
Post #: 2
RE: Battle of the Rhineland Mod - 3/17/2012 7:43:40 PM   
Cathartes

 

Posts: 2139
Joined: 1/5/2001
Status: offline
Great news! Out in a couple weeks?

(in reply to Tejszd)
Post #: 3
RE: Battle of the Rhineland Mod - 3/17/2012 8:44:05 PM   
Buck_Compton

 

Posts: 9
Joined: 6/19/2010
Status: offline
Heheh if only Cathartes. I am how ever having no troubles with making the maps

(in reply to Cathartes)
Post #: 4
RE: Battle of the Rhineland Mod - 3/13/2013 6:19:01 PM   
slpatgun

 

Posts: 13
Joined: 1/4/2009
Status: offline
Any new news on this front?

(in reply to Buck_Compton)
Post #: 5
RE: Battle of the Rhineland Mod - 3/13/2013 6:45:00 PM   
Buck_Compton

 

Posts: 9
Joined: 6/19/2010
Status: offline
Hey Slpatgun,

Nothing realy much to be honest. We are busy winding things down on the Ortona project. I do have 50% of the maps in operation and a working stratmap but other than that...

Cheers

Buck

(in reply to slpatgun)
Post #: 6
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Last Stand Arnhem >> Mods and Scenarios >> Battle of the Rhineland Mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.119