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OT - Flight Simming - 3/12/2012 10:53:27 AM   
LoBaron


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From: Vienna, Austria
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Bringing this discussion into a new thread to keep the State of the Air War in AE thread on
topic.

quote:

ORIGINAL: janh

quote:

ORIGINAL: LoBaron
The follow up release, Battle for Moscow is supposed to bring the content that CoD severely lacked, but TBH I will wait until
I can assess if this is really true.


The word about the CoD quality spread so quickly that after a short while I didn't even bother checking patching progress anymore.
Instead I finally bought the IL-2 compilation, much cheaper and, as far as people wrote, way better in many aspects. But due to WitP,
ARMA, lately WiTE, and the bugger called real life I have not even yet installed it, and that is after a few years? Still looking
forward to buying a new flightstick set and playing it, I had been an avid flight sim fan in earlier years (various Jane's products
AH64 Longbow, Falcon, and a lot earlier stuff starting with original Gunship on C64!).

quote:

ORIGINAL: LoBaron
It is currently nowhere near where IL-2 was in the end - though I was no fan of the 1946 addon with the jet fighter sci-fi flight model.


Do I read that right that the flight model for jets in IL-2 is a bit goofy? In what respects?


I was a fan of the Falcon series as well and did play Gunship although I am not really into the copter stuff. For
whatever reason it does not fit into my understanding of flying.

Concerning the jet IL-2 flight model:

Yes, goofy is about right. From Me-262 onwards the models are too nimble, the ability to retain and regain
energy is much too high and the high speed behaviour is out of whack. Also, IL-2 had always difficulties to
simulate high altitude behaviour accurately, and this lack is more prominent with the jet fighters.

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Post #: 1
RE: OT - Flight Simming - 3/12/2012 3:13:33 PM   
Erkki

 

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This was a known issue - the compressibility effects were modeled by the TAS and not the IAS or Mach number while air thickness and temperature for other flight model calculations were correct. I think that was fixed a year or so ago.

If you flew against AI jets, AI used to be (and still is to some extent) "cheating" with some of the flight dynamics rules, including G stress limitations, blackout/redout etc. which made all AI flown aircraft more nimble than player flown, especially at high speeds. Take a look at what all was fixed, changed and introduced in updates 4.10, 4.101 and 4.11 especially.

< Message edited by Erkki -- 3/12/2012 3:15:30 PM >


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RE: OT - Flight Simming - 3/12/2012 6:16:42 PM   
LoBaron


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Admittedly the last time I touched IL-2 when I still had my my old desktop, which was about 3-4 years ago.

I played 1946 in combination a lot with Lowengrin´s DCG, a wonderful piece of work But the last version I flew
was 4.08m or 4.09, so I missed the last patches. Then I began to tune FSX to my new PC and to be honest this killed
IL-2 for me.

I simply cannot adapt back to the old graphics. Pretty difficult when your other favorite sim looks like this:




This is why I put high hope into the developement of CoD and it´s expansions. It will probably take 1-2 years until
it develops into something that can really impress me but it is on a good way.

Do you still play it a lot?

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Post #: 3
RE: OT - Flight Simming - 3/12/2012 6:39:59 PM   
TheElf


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From: Corpus Christi, TX
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up until my move from Corpus Christi to Norfolk and then to bahrain I was a daily participant on the Warbirds of Prey Servers that ran full real IL-2 Maps. The community was great and the competition was even better. They had a Pacific and a European server which had dramatically different characteristics. Just because you were Ace of the base in a Zeke didn't mean you would be in a Spit in Europe. Very steep learning curve and the best part was No AI!!! Loved it. They have recently added a CloD server as well, but I have yet to get back to the Sim since I got situated here. Soon though!

Best place for a Zero vs. Wildcat debate would be on one of their servers. Only flying the real thing would be better to demonstrate how helpless you can feel in either plane, depending on the circumstances...

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Post #: 4
RE: OT - Flight Simming - 3/12/2012 6:52:11 PM   
Erkki

 

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quote:

ORIGINAL: LoBaron
Do you still play it a lot?


Il-2? At the moment.

(Stock) Il-2 cant quite match FSX in eye candy but where it loses in graphics it still wins in flight and especially damage modeling IMHO... Just flying around isnt as fun as flying around and making things explode!

Some pics from last Friday and Saturday(reviewed sorties from diff camera views to take screenshots).



http://img862.imageshack.us/img862/1217/il2fb2012031116183563.jpg


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Post #: 5
RE: OT - Flight Simming - 3/12/2012 7:05:04 PM   
LoBaron


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quote:

ORIGINAL: Erkki

http://img862.imageshack.us/img862/1217/il2fb2012031116183563.jpg



The guy waiting for the chute to open is the owner of that Russian crate searching for horizontal stabilisers, I presume?

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Post #: 6
RE: OT - Flight Simming - 3/13/2012 1:55:50 AM   
Grotius


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Those screenshots are all from the IL-2 series? I've never played them, but I've heard good things.

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Post #: 7
RE: OT - Flight Simming - 3/13/2012 5:48:10 AM   
gradenko_2000

 

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None of the more recent flight sim releases seem to be all that good. Cliffs of Dover was an unmitigated disaster on release and isn't even good for sightseeing now for the majority of people until they optimize the engine some more. IL2 1946 is still the far better game.

Similarly, Microsoft Flight Simulator X isn't going to be beaten anytime soon by the new Microsoft Flight. When they can't even be bothered to include a cockpit for their planes, and with their overpriced regional-terrain DLC and cutting out 3rd-party developers, I can't see anyone but they most casual (and rich) players going for it.

The only bright spot is Third Wire's just-released Strike Fighters North Atlantic. The F-14 alone is worth the price-tag.

(in reply to Grotius)
Post #: 8
RE: OT - Flight Simming - 3/13/2012 6:41:12 AM   
Erkki

 

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quote:

ORIGINAL: LoBaron
The guy waiting for the chute to open is the owner of that Russian crate searching for horizontal stabilisers, I presume?


Yep. I shot at him at a pretty high deflection, didnt pull quite enough lead but 2 landed HE shells at the roots of each stabilizer, they were both torn off from the root.

I do have some self made videos in the youtube too. PM me if you want the address.

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Post #: 9
RE: OT - Flight Simming - 3/13/2012 7:40:25 AM   
LoBaron


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Iain, do you know if the CoD server is populated around the clock, or is it mission based within a certain timeframe?
Big compliment if someone flying this stuff for reall gets into a sim.

Grotius, what has always grabbed me on IL/CoD community was, 1C was never really able to deliver a complete game, or better, simulation. It always has been
the works of detail-fanatics forgetting the overall product. But because of this the details are absolutely stunning, and as soon as the community
got to work and started modding around and delivering third party tools, it usually started to improve.

IL-2 was a game that required roughly two to three years after realease to get some basic stuff into the menus, more than a few small maps, a non-linear campaign
that works, and an AI which at least tries to emulate real pilots (which it still does only so-so). And many of the stuff that finally made it great was the works
of not the devs but of the huge and very knowledgable modding community (Team Deadalos is only the tip of the iceberg).
It is still the most accurate WWII airial combat sim around, now surpassed by CoD in detail (haha, surprise) but to beat IL-2 content wise theres a long way down the road.

CoD had the same horrific start, but people often forget that IL-2 was a similar catastrophy, only it was 12 years ago...

Erkki, PM sent.



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Post #: 10
RE: OT - Flight Simming - 3/13/2012 6:26:41 PM   
TheElf


Posts: 3812
Joined: 5/14/2003
From: Corpus Christi, TX
Status: offline

quote:

ORIGINAL: LoBaron

Iain, do you know if the CoD server is populated around the clock, or is it mission based within a certain timeframe?
Big compliment if someone flying this stuff for reall gets into a sim.

Grotius, what has always grabbed me on IL/CoD community was, 1C was never really able to deliver a complete game, or better, simulation. It always has been
the works of detail-fanatics forgetting the overall product. But because of this the details are absolutely stunning, and as soon as the community
got to work and started modding around and delivering third party tools, it usually started to improve.

IL-2 was a game that required roughly two to three years after realease to get some basic stuff into the menus, more than a few small maps, a non-linear campaign
that works, and an AI which at least tries to emulate real pilots (which it still does only so-so). And many of the stuff that finally made it great was the works
of not the devs but of the huge and very knowledgable modding community (Team Deadalos is only the tip of the iceberg).
It is still the most accurate WWII airial combat sim around, now surpassed by CoD in detail (haha, surprise) but to beat IL-2 content wise theres a long way down the road.

CoD had the same horrific start, but people often forget that IL-2 was a similar catastrophy, only it was 12 years ago...

Erkki, PM sent.



You'll laugh at why I did. I've owned it (and all the add ons)since the first IL-2 came out, god, what 2000? 2001? I played around with it and did some gunnery but never went online because I didn't have a great internet connection and lacked the controls necessary to be really effective. Then in 2009 I was in a desk job and I tried it out again and even went online. I was hooked. I got my ass handed to me. Imagine how I felt? Some 14 year old kid put a whuppin on me over the internet. I was pissed to say the least. I invested in rudders and a real stick/throttle, then it was Track IR and THEN I got comms so I could talk to people when I was screaming for help. Then it all made sense. In order to survive online in a full real environment you had to talk and work with at least a wingman if not more than just one wingman.

Next thing I new I was leading divisions of Hellcats against A6M5s, all of us on Comms all familiar with our aircraft, each other, and the Zeke, and it was magical. That is when I started climbing the leaderboard. Even held top spot from time to time, depending on how much time I had. I never joined any squadrons or anything, though once people got to know me and I let slip what I did for a living the invites started rolling. Still I could never devote the time.

Then I tried the Europe server...whole new ball of wax. Learning curve started all over again.

To answer your question, the server IS populated around the clock, I've seen people from every continent, race, religion etc. even a guy from Iran believe it or not. Nice guy too...but it tends to be busiest when Europe is up, and the US. Lots of Brazilians too...

I haven't logged on in months, but I check the website to see who's on from time to time. WBOP servers use the UC mods. Amazing stuff really. Lots of new flyable aircraft. A lot of people get discouraged by the continuous updating of the mods, all of which have to be installed correctly in order for it to work, but when it does, man what a beautiful thing....

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Post #: 11
RE: OT - Flight Simming - 3/13/2012 6:33:14 PM   
TheElf


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From: Corpus Christi, TX
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this is a video made on the WBOP Zekes vs. Wildcats server when they hosted the weekly Bomber night. Just before I started frequenting them, but they did this sort of thing every friday night.

http://www.youtube.com/watch?v=ZO8968rBIY0

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Post #: 12
RE: OT - Flight Simming - 3/13/2012 6:53:04 PM   
Nikademus


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What kind of rig does this latest flight simm require for good performance?

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RE: OT - Flight Simming - 3/13/2012 7:03:02 PM   
TheElf


Posts: 3812
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From: Corpus Christi, TX
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This is a montage from the guys at 4H. Joop is a well known pilot, but around the time I got involved the 4H was becoming less visible, not sure why. At one point you'll see a division of hogs get bounced, BSS Vidar is the "XO" of that squadron and is a former S-3 Viking pilot. Also a GREAT wingman. Once he and I found each other we did some serious damage. BSS stands for Black Sheep Squadron and they specialize in Corsairs and USN CV ops. They once invited me to a private CQ evolution where we flew F9F Panthers in formation and according to US Navy CV NATOPS. Quite fun, but nothing to shoot at. I'll post one of their vids in a minute...

ack!! forgot the link!
http://www.youtube.com/watch?v=hSbM6nXXNs4&feature=related

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Post #: 14
RE: OT - Flight Simming - 3/13/2012 7:11:05 PM   
TheElf


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From: Corpus Christi, TX
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quote:

ORIGINAL: Nikademus

What kind of rig does this latest flight simm require for good performance?



Hey Nik, LOL, this sim is quite old. you can find it on line these days for about 9.99. That is the initial investment. To be effective you REALLY need a stick, throttle, rudder combo, and Track IR. I'll assume you know nothing about this sort of thing.

My rig is a Asus Mobo, with a AMD Athlon Phenom Quad core black edition 2.7 jigawatts etc.
I currently run a Nvidia 470 fermi Graphics card and 8GB Ram on Win 7. Have no problems running the game and all the mods/graphics update.

Saitek X52pro Stick/Throttle - $150
Saitek rudder set - $100
Track IR 5 - $150
Flaming an A6M2 is a high speed roller...priceless

I am trying to find this one bomber night video that I was actually a part of...OPERATION PEDESTAL...just a tick

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Post #: 15
RE: OT - Flight Simming - 3/13/2012 7:15:27 PM   
TheElf


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From: Corpus Christi, TX
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This is a VERY well made OPERATION BODENPLATE vid. Not on WBOP servers but high quality and with mods

http://www.youtube.com/watch?v=bdr1ttt4eKU

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Post #: 16
RE: OT - Flight Simming - 3/13/2012 7:26:01 PM   
TheElf


Posts: 3812
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From: Corpus Christi, TX
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OPERATION PEDESTAL

This is taken from the cockpit of a guy by the handle Pdog, he was an old hand when I was testing European waters after finally figuring out the planeset in the Pacific. If you watch closely in the top left corner, you'll see my name...PDog really knows that Macchi...it is the European equivalent of the Zeke, very light, not terribly fast, extremely maneuverable, and lightly armed, but once the get on your tail you are in TROUBLE...

http://www.youtube.com/watch?v=atOTlKD4h1c

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Post #: 17
RE: OT - Flight Simming - 3/13/2012 7:40:06 PM   
TheElf


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From: Corpus Christi, TX
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BSS doing their thing. Take not how they fly in formation and emphasize flying around the CV.

http://www.youtube.com/watch?v=l88LiVMC55s

http://www.youtube.com/watch?v=cHeL35Gju1U&list=UUx6ie44SXeuYDn-FiNyffSw&index=7&feature=plcp

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RE: OT - Flight Simming - 3/13/2012 7:48:28 PM   
LoBaron


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From: Vienna, Austria
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quote:

ORIGINAL: TheElf
http://www.youtube.com/watch?v=atOTlKD4h1c


How do you say in the US? I guess ******* awesome is outdated? Nice dance.

Thanks for spamming with those vids.

_____________________________

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All hail the superior ones!

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Post #: 19
RE: OT - Flight Simming - 3/13/2012 7:48:49 PM   
TheElf


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From: Corpus Christi, TX
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This video isn't gripping, but you can hear the comms on teamspeak. Only the Blue team can here this. Allies have a seperate freq

http://www.youtube.com/watch?v=L3QBSsl4rlc&feature=related

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Post #: 20
RE: OT - Flight Simming - 3/13/2012 7:52:09 PM   
Nikademus


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quote:

ORIGINAL: TheElf

quote:

ORIGINAL: Nikademus

What kind of rig does this latest flight simm require for good performance?



Hey Nik, LOL, this sim is quite old. you can find it on line these days for about 9.99. That is the initial investment. To be effective you REALLY need a stick, throttle, rudder combo, and Track IR. I'll assume you know nothing about this sort of thing.

My rig is a Asus Mobo, with a AMD Athlon Phenom Quad core black edition 2.7 jigawatts etc.
I currently run a Nvidia 470 fermi Graphics card and 8GB Ram on Win 7. Have no problems running the game and all the mods/graphics update.

Saitek X52pro Stick/Throttle - $150
Saitek rudder set - $100
Track IR 5 - $150
Flaming an A6M2 is a high speed roller...priceless

I am trying to find this one bomber night video that I was actually a part of...OPERATION PEDESTAL...just a tick


Oy....most i ever invested for flight simming was a FlightStick Pro (which i still own....have to use a DB-5 to USB adapter on it now its so old) Never had the gumption to invest in rudder pedals and stuff as I only ever played the simms sparingly. Most time i ever spent was back when Aces over Europe/Pacific was a top sim. Then did a little time with a modded version of Jane's Anthology (modded by some fighter jocks who wanted a more realistic air mod vs. the stock Janes) I actually own the original IL-2 myself but have never played it!!!!!! Also own a copy of European Air War. Farted around wtirh that one for a bit and found out even to the AI I was Lawn Dart food....especially if i flew the 109. Always putting it into an unrecoverable spin.

Sounds like to have any fun on these servers i'll have to invest however. That or just fly straight with a big target graphic on the back of my mount.


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Post #: 21
RE: OT - Flight Simming - 3/13/2012 7:56:01 PM   
TheElf


Posts: 3812
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From: Corpus Christi, TX
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Someone's take on a Catch 22 mission. Agian you can hear the comms and get a sense of the personalities. lot of good guys, few are actual pilots but they spend a lot of time on this sim and have learned well.

http://www.youtube.com/watch?v=niZ30PsEQdk&feature=related

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IN PERPETUUM SINGULARIS SEDES



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Post #: 22
RE: OT - Flight Simming - 3/13/2012 8:00:22 PM   
TheElf


Posts: 3812
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From: Corpus Christi, TX
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quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: TheElf

quote:

ORIGINAL: Nikademus

What kind of rig does this latest flight simm require for good performance?



Hey Nik, LOL, this sim is quite old. you can find it on line these days for about 9.99. That is the initial investment. To be effective you REALLY need a stick, throttle, rudder combo, and Track IR. I'll assume you know nothing about this sort of thing.

My rig is a Asus Mobo, with a AMD Athlon Phenom Quad core black edition 2.7 jigawatts etc.
I currently run a Nvidia 470 fermi Graphics card and 8GB Ram on Win 7. Have no problems running the game and all the mods/graphics update.

Saitek X52pro Stick/Throttle - $150
Saitek rudder set - $100
Track IR 5 - $150
Flaming an A6M2 is a high speed roller...priceless

I am trying to find this one bomber night video that I was actually a part of...OPERATION PEDESTAL...just a tick


Oy....most i ever invested for flight simming was a FlightStick Pro (which i still own....have to use a DB-5 to USB adapter on it now its so old) Never had the gumption to invest in rudder pedals and stuff as I only ever played the simms sparingly. Most time i ever spent was back when Aces over Europe/Pacific was a top sim. Then did a little time with a modded version of Jane's Anthology (modded by some fighter jocks who wanted a more realistic air mod vs. the stock Janes) I actually own the original IL-2 myself but have never played it!!!!!! Also own a copy of European Air War. Farted around wtirh that one for a bit and found out even to the AI I was Lawn Dart food....especially if i flew the 109. Always putting it into an unrecoverable spin.

Sounds like to have any fun on these servers i'll have to invest however. That or just fly straight with a big target graphic on the back of my mount.




To be honest I eased into those purchases, but by the time I got online I was convinced it was worth it. For me most of the fundamentals are already there I just needed the tools to make it feel like I am used to. I couldn't do it with a stick, a keyboard, and a mouse. It was ridiculous.

And you could have all that stuff and for a couple months you'll feel like you have a target on your back regardless.

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Post #: 23
RE: OT - Flight Simming - 3/13/2012 8:30:09 PM   
Nikademus


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From: Alien spacecraft
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quote:

ORIGINAL: TheElf

Someone's take on a Catch 22 mission. Agian you can hear the comms and get a sense of the personalities. lot of good guys, few are actual pilots but they spend a lot of time on this sim and have learned well.

http://www.youtube.com/watch?v=niZ30PsEQdk&feature=related



So do you get alot of air simm guys thinking they can take on you real pilots in real aircraft?

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Post #: 24
RE: OT - Flight Simming - 3/13/2012 8:55:05 PM   
Sakai007

 

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I am a pilot, not a fighter pilot of course, but I've checked out in the Cessna 150, 172, and Piper Arrow III. I love IL2, absolutely love it. The new AI in version 4.11 is outstanding. Gives the single player game new life, it's really outstanding.

(in reply to Nikademus)
Post #: 25
RE: OT - Flight Simming - 3/13/2012 10:41:23 PM   
TheElf


Posts: 3812
Joined: 5/14/2003
From: Corpus Christi, TX
Status: offline

quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: TheElf

Someone's take on a Catch 22 mission. Agian you can hear the comms and get a sense of the personalities. lot of good guys, few are actual pilots but they spend a lot of time on this sim and have learned well.

http://www.youtube.com/watch?v=niZ30PsEQdk&feature=related



So do you get alot of air simm guys thinking they can take on you real pilots in real aircraft?


An interesting question. Most of the guys I come across online don't have any idea who I am or what I bring to the table. I am just another guy online. Like I mentioned before there is a steep learning curve in this sim. One of the disadvantages I faced was not being able to rely on knowing my own aircraft. Not like I did the Hornet in my prime. I also couldn't rely on modern jet BFM. It just didn't apply. Sure come principles translated, but the reality was WWII ACM was quite different from anything I had done before.

Another reality check was that you can't survive in a multi-plane engagement without backup, and some luck. Team oriented players tend to be more successful. Disciplined team oriented players were very successful. Disciplined team oriented players who know their aircraft and their enemies were almost unbeatable. So there is a stratification of players. Once I figured out how things worked I adjusted my play. Sure, I could go out by myself and be successful. I once knocked 4 or 5 Zekes out of the sky by myself, but I did so VERY conservatively, and ALWAYS from a position of advantage. When I felt I had lost the initiative I ran, and I didn't look back. I'd climb for 15 minutes just to regain energy and SA, and then re-enter the combat zone. If I ever felt that I was being rope-a-doped or I had numbers against me I took my shots and maintained my energy and exited the fight. The Zeke is tough. Even in a Hellcat. A 1 v 1 vs a competent aware zeke is not a fair fight. 2 v 1 against a zeke is even odds. Unless you have, in my experience at least 5k' of altitude advantage, AND you are accurate with every gunnery pass. One miss can turn the tide. I have always been amazed at the Zeke's ability to climb and continually pressure you even from a lower altitude.

For every scenario I felt in control there was one where things devolved rapidly and I was fighting for my virtual life. Usually it was as a result of getting greedy...just one more kill, or one more pass to finish off that wounded bandit, and then WHAM! 20mm starts hitting home form an unseen bandit. Then it's dive to the deck, get fast, and hope he doesn't have an angle. I always said I wasn't about getting kills. I was about landing every mission. There were guys who would go out and get on the leaderboard by flying risky. They didn't care if they eventually were shot down, as long as they took 2-3 bandits with them. To me a successful mission was about returning safely, and landing. If I got no kills but lived to fight another virtual day THAT was more a measure of skill than any number of kills. The kills came though, and the only way to advance on the leaderboard was to "land" your kills. They didn't count if you got shot down, at least as far as the leaderboard mattered.

Real world...there just isn't anything to compare. The BEST fighter pilot today? He's the guy who is out there every day doing it. Right now I'd be lunch for some aggressive young JO (junior Officer) whose current job has him flying BFM every day. There just isn't any replacement for going out and doing it. There are tactile, seat of the pants sensations that can't be translated to the human mind with ones and zeros. So, would I expect to have an advantage over a simmer in real world chops? Absolutely. But only because I've been there. He hasn't. Anyone else would probably have my lunch for at least a week or two until I got the feel again. Proficiency is the word. Train to fight, fight to win. That's why we spend so much money on our military....THAT's why our boys got beaten up a bit by Japan's War savvy warriors in the early going. They had been doing it...for real. We hadn't.

_____________________________

WAR IN THE PACIFIC: Admiral's Edition - Air Team Lead

IN PERPETUUM SINGULARIS SEDES



(in reply to Nikademus)
Post #: 26
RE: OT - Flight Simming - 3/13/2012 10:42:11 PM   
TheElf


Posts: 3812
Joined: 5/14/2003
From: Corpus Christi, TX
Status: offline

quote:

ORIGINAL: Sakai007

I am a pilot, not a fighter pilot of course, but I've checked out in the Cessna 150, 172, and Piper Arrow III. I love IL2, absolutely love it. The new AI in version 4.11 is outstanding. Gives the single player game new life, it's really outstanding.

do you fly on wardbirds of Prey servers Sakai?

_____________________________

WAR IN THE PACIFIC: Admiral's Edition - Air Team Lead

IN PERPETUUM SINGULARIS SEDES



(in reply to Sakai007)
Post #: 27
RE: OT - Flight Simming - 3/13/2012 10:49:57 PM   
Nikademus


Posts: 25218
Joined: 5/27/2000
From: Alien spacecraft
Status: offline
Interesting.

I'll have to check this scene out again once i have a decent system back up and running, and can invest in the periphrials. Maybe I can do more than crash. Weirder things have happened. I once....(read 'once') managed through luck and patience to find myself able to execute a perfect diving attack on a G3M formation in a P40. I actually got to see my bullet stream strike into the unfortunate bomber. Was so pumped after diving through the formation that i almost didn't pull out in time.

I'm a one kill wonder. whoo hoo.

(in reply to TheElf)
Post #: 28
RE: OT - Flight Simming - 3/14/2012 6:51:35 AM   
Erkki

 

Posts: 1125
Joined: 2/17/2010
Status: offline
One great challenge for multiplayer(non easy servers) is trying how many "confirmed" victories one can rack up before getting KIA/MIA.

5? Someone with good piloting skills and some luck can do this in a couple of sorties. Every couple of tries.

10? Piece of cake. Some more patience, discipline and gunnery.

20? Doable. Especially if you fly something like F6F vs. Zekes where its possible to get lots quick and "safe" kills.

50? You'll need to be a good pilot, have good SA and gunnery, need to work together and especially have great self discipline. Greed kills.

For more challenge try not to fly the typical "free hunt" too often, but also escort bombers, fly field-CAP, CAS and other sorties types too.

For even more challenge you can try to fly for just one air force, such as USAAF, IJN or Luftwaffe only. Even just one theater in that air force. How difficult it is depends a little on which one you choose, as for example IJN/IJA is more challenging than USAAF/USN vs. Japan(or less so vs. Luftwaffe).

A couple of years back I used to fly exclusively P-51s on the Warclouds server with an OK-ish wingman. In about 50 sorties I had 57 confirmed victories, IIRC about 20 Bf 109s and the rest Fw 190s, but then I tried to save a friendly Tempest from 2 Fw 190s at a fairly low altitude, over friendly turf nearby a forward field so I underestimated the risks. The Tempest thanked me by shooting at me, not hitting, but there I pretty much lost myself and after the half split-s I found myself below a formation of 5 Fw 190 D-9s. Oops. Some Slovakian guy landed what was probably a HE shell in my cockpit right in his first pass.

I've had streaks go way, way higher than that flying under different colors though. Anyone else tried this?

_____________________________


(in reply to Nikademus)
Post #: 29
RE: OT - Flight Simming - 3/14/2012 7:43:42 AM   
LoBaron


Posts: 3843
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
quote:

ORIGINAL: TheElf


quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: TheElf

Someone's take on a Catch 22 mission. Agian you can hear the comms and get a sense of the personalities. lot of good guys, few are actual pilots but they spend a lot of time on this sim and have learned well.

http://www.youtube.com/watch?v=niZ30PsEQdk&feature=related



So do you get alot of air simm guys thinking they can take on you real pilots in real aircraft?


An interesting question. Most of the guys I come across online don't have any idea who I am or what I bring to the table. I am just another guy online. Like I mentioned before there is a steep learning curve in this sim. One of the disadvantages I faced was not being able to rely on knowing my own aircraft. Not like I did the Hornet in my prime. I also couldn't rely on modern jet BFM. It just didn't apply. Sure come principles translated, but the reality was WWII ACM was quite different from anything I had done before.

Another reality check was that you can't survive in a multi-plane engagement without backup, and some luck. Team oriented players tend to be more successful. Disciplined team oriented players were very successful. Disciplined team oriented players who know their aircraft and their enemies were almost unbeatable. So there is a stratification of players. Once I figured out how things worked I adjusted my play. Sure, I could go out by myself and be successful. I once knocked 4 or 5 Zekes out of the sky by myself, but I did so VERY conservatively, and ALWAYS from a position of advantage. When I felt I had lost the initiative I ran, and I didn't look back. I'd climb for 15 minutes just to regain energy and SA, and then re-enter the combat zone. If I ever felt that I was being rope-a-doped or I had numbers against me I took my shots and maintained my energy and exited the fight. The Zeke is tough. Even in a Hellcat. A 1 v 1 vs a competent aware zeke is not a fair fight. 2 v 1 against a zeke is even odds. Unless you have, in my experience at least 5k' of altitude advantage, AND you are accurate with every gunnery pass. One miss can turn the tide. I have always been amazed at the Zeke's ability to climb and continually pressure you even from a lower altitude.

For every scenario I felt in control there was one where things devolved rapidly and I was fighting for my virtual life. Usually it was as a result of getting greedy...just one more kill, or one more pass to finish off that wounded bandit, and then WHAM! 20mm starts hitting home form an unseen bandit. Then it's dive to the deck, get fast, and hope he doesn't have an angle. I always said I wasn't about getting kills. I was about landing every mission. There were guys who would go out and get on the leaderboard by flying risky. They didn't care if they eventually were shot down, as long as they took 2-3 bandits with them. To me a successful mission was about returning safely, and landing. If I got no kills but lived to fight another virtual day THAT was more a measure of skill than any number of kills. The kills came though, and the only way to advance on the leaderboard was to "land" your kills. They didn't count if you got shot down, at least as far as the leaderboard mattered.

Real world...there just isn't anything to compare. The BEST fighter pilot today? He's the guy who is out there every day doing it. Right now I'd be lunch for some aggressive young JO (junior Officer) whose current job has him flying BFM every day. There just isn't any replacement for going out and doing it. There are tactile, seat of the pants sensations that can't be translated to the human mind with ones and zeros. So, would I expect to have an advantage over a simmer in real world chops? Absolutely. But only because I've been there. He hasn't. Anyone else would probably have my lunch for at least a week or two until I got the feel again. Proficiency is the word. Train to fight, fight to win. That's why we spend so much money on our military....THAT's why our boys got beaten up a bit by Japan's War savvy warriors in the early going. They had been doing it...for real. We hadn't.



I agree on your assessment. In fact I know Zeke vs. Wildcats servers and bomber night by name, and always slightly envious watched the online guys while I tried to get
an AI as close to real as possible and knowing I´d miss half of the thrill.

My problem with online play is exactly what pointed out as important. To be successful you need teamwork. You need to meet at a certain time, you need to be active on TS,
you start to feel obliged to your squad mates - which is only natural.
My job is very communication centered. I was IT Operations for a couple of years and now am IT Architecture. Both jobs require a high ammount of meetings, conference
calls, team jour fixes and so on, and from my personality I prefer to write instead of talk. Neccesarily I do talk, but if you spend the whole day like this it is often enough for my taste.

I had some time where I played an online MMO called EVE. I was quite successful playing lone wolf, but there is only so much you can achieve without joining
a corporation. And at the moment you join you have hundreds of new "friends" to whom you "feel obliged to", just get online to say high, have a bad feeling if
there is some corporation ops but you don´t want to join in, talk crap on TS (yes, most of em where adults, but even then...) and no more good old lone wolfing
anymore because everytime you log 100 people say "Hi".



There is one game I would currently buy a headset for and this is World of Tanks (because: short, fun battles, you can be deadly as lone wolf, my friend and Ally plays it,
and after 15mins everything is over and you can log), and if you ask my Ally, Rob Brennan, he would tell you that I won´t ever buy one because he unsuccessfully tries to
get me on TS for about a year now.
(I am soooorry, thanks for the patience old friend!!)


So, this is why I prefer offline to online play. I want to be successful, SA, teamwork and comms are the key, and this is where I lack on purpose.


Sakai007, thanks for confirming Erkki on the AI stuff. You guys are really tempting me to search for my 1946dvd...


< Message edited by LoBaron -- 3/14/2012 8:06:25 AM >


_____________________________

S**t happens in war.

All hail the superior ones!

(in reply to TheElf)
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