From: Hessen, Germany - now living in France
Only used it once - to send Warspite from Bremerton (for some reason she starts at Seattle in stock and DBB) to CT.
But in my mod I am experimenting a bit with this base. I have included the German and Italian blockade runners und u-boats in the OOB. For want of an Axis off-map base, I have created a dot base called "Occupied Europe" in the south-east corner of the map near Port Stanley, where some light industry converts resources shipped from Japan into supplies - Japan need all they can get. I use Port Stanley - renamed "South Atlantic Station" - as base for US cruisers (Omaha, Cinncinati, Memphis, Milwaukee) of the South Atlantic Patrol Force which was tasked to intercept blockade runners going to "Europe".
Endurance will force the Allied cruisers to refuel at Port Stanley from time to time, creating windows of opportunity for blockade runners. Since neither side knows whether an enemy will be present or not, getting through resp. interception will be a matter of chance and luck. The Allies start with just one cruiser in the South Atlantic Patrol Force in 1942, get another in 1943 and two more in 1944, increasing coverage of Europe and thus chances for intercepts - which is "historic". The "Europe" base will be occupied in May 1945 by an Allied ground unit.
Of course this requires some house rules. Axis ships - not daring to risk the direct route through the US-Australia lifeline - must go around Australia and along the southern map border in order to reach "Europe" (time & fuel consumption). Allied ships are not allowed to enter the "Europe" hex, but can patrol in the vicinity. No additional Alied ships are allowed at Port Stanley or on patrol near "Europe" except those showing up at Port Stanley per scenario design. This includes no use of AO allowed in this corner to prolong "loiter time" of a patrol. I hope that the setup and rules will allow for a mix of succesful blockade runs and succesful intercepts. Now, all this might be a useless brainfart for some, but well...