battlevonwar
Posts: 176
Joined: 12/22/2011 Status: offline
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In all respect... I am no Historian, I love History but I was not the UK, I was Axis in this game. I will admit the opponent was neglectful of their Navy(and I think I lost 5-7 ships myself, he did not learn to use TacAir) I will also say no amount of Land Based Fighters or Carriers would stop me from sinking 100 Ships with Tac Air. (right now in my Current Game we have the whole Luftwaffe and RAF in Egypt and they have no impact on Preventing Naval Deaths, in fact seems Tac Air rarely takes damage on Ship Runs) HOWEVER in fairness the patch has made German Tac Air weaker. Also in every other game I have played kill totals on Navies are about 50+ by tac air, and primarily subs and surface ships are lucky to get in hits and finish off a job or chase down a wounded ship. So really I will say in my worst scenarios the kill total for Surface Ships is nearly zero UNLESS the opponent or myself is too busy to bother with the Navy. In this case a random hit or two destroys a wounded ship or a straggler gets killed while people's heads are in the clouds way out at sea. I agree changing the course of Shipping would help and might make U-boats better. In that case you'd have to find the veins and arteries. Though in choke positions I stand by what I said... Also I am posting this here for you, sacrificially showing you what is completely not Historical at all. If Stukas and He-111s would have leveled the Royal navy with the Royal Airforce buzzing around, we would all be speaking German. At that kill rate. To improve the game, Mods aren't needed. In the patch the whole overhaul is needed. This is a Balance Subject I created ;) Onto more relevant issues: I am actually in a stalemate, completely shocked. So are the Allies though, WW1 has erupted in our game of Balance. : ) When does the A-Bomb come.. Uber Panzer Korps hold the line in the South and in the North Rivers and entrenchments do. Now in fairness dedicating my Air Power in this game has cost me A LOT in Russia, about 5-6 at least. The Reverse is I may have never invaded Egypt had I known that I wouldn't get a full collapse of the USSR's Army. I also have spent poorly and wasted lots of PPs. My opponent has done a great job at side showing me. With Production likely 3 to 1 vs my Axis let's see how long our game of Balance lasts. What UPKs do in Open territory when Russians invade...Plus pre-A Bomb what will happen? Allied Offensive or not. quote:
ORIGINAL: gwgardner Land-based air did historically rule the coastal seas. I see no problem with that. You did not have to place those ships in harms way, in range of German bombers. Or you could have suppressed those bombers with your own land-based fighter or CV-based fighter attacks. As the German, I place subs in the Channel or North Sea, or Irish Sea in great peril- UNLESS I carry out a systematic air suppression campaign, forcing British bombers away from the coast. There are tradeoffs in the game that a player has to make. The UK could invest in fighters to oppose my German suppression campaign, rather than pumping PPs into strat bombers or naval units. Now one area that the player has no control over is where convoys go. I agree with JLPowell that a major enhancement to the game would be player designation of convoy paths. If the player chooses a circuitous, out of the way, long path, then it would cost more STPs. If he chooses to go direct, near coasts or where subs can hang out, then the convoy costs less STPs, but the risk is greater of raids. Again, player tradeoffs. And finally - I think I'll start ending every post like this - EVERYTHING almost in the game is player configurable. If for instance you think land-based bombers are too powerful, go into the text-editable configuration file and reduce that power. It's quite simple. And then, for the benefit of other players, make a mod of the changes and upload it to the mod forum.
< Message edited by battlevonwar -- 4/6/2012 4:26:03 AM >
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